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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Rescaled Adaptive Strike mana cost from 100/90/80/70 to 80.
- Level 25 left talent: Increased Replicate illusion damage bonus from 30% to 50%.
- Morph Replicate now disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles upon cast.
- Waveform can no longer be cast while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by .
- Added talents:
- Level 10: +8 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or +200 mana
- Level 15: +25 attack speed or 12% cooldown reduction
- Level 20: +25 movement speed or +40 attack damage
- Level 25: +400 Waveform max distance or +30% Replicate illusion damage
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 13-22 to 9-18 (total attack damage is now 33-42).
- Increased Morph Replicate cast time from 0.25 to 0.35.
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 3.4 to 3.7.
- Reduced Hybrid cooldown from 70 to 60.
- Increased Replicate illusion damage dealt from 50% to 80%.
- Reduced Hybrid cooldown from 120 to 70.
- Adaptive Strike
- Increased base damage from 50/60/70/80 to 100 on each level.
- Reduced mana cost from 100 on each level to 100/90/80/70.
- Morph
- Morph now shifts in intervals of 1 rather than 2. ?
- Increased shift rate per second from 2/4/6/10 to 2/4/8/16.
- Reduced Hybrid cooldown from 140 to 120.
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 3 to 3.4.
- Increased Adaptive Strike base damage from 20/40/60/80 to 50/60/70/80.
- Hybrid
- No longer hides Morphling and no longer disables him for its duration.
- Can now be used while having a Replicate illusion.
- Hybrids are now visible as an illusion to the enemy.
- Adaptive Strike now uses a projectile which travels at a speed of 1150 and is disjointable.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Morphing: Grants Morphling the Hybrid ability.
- Hybrid:
- Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds.
- Cast range: 600
- Illusion damage dealt: 50%
- Illusion damage taken: 100%
- Illusion duration: 20
- Mana cost: 200
- Cooldown: 140
- Notes: When the duration ends or the hybrid dies, Morphling emerges (cannot end prematurely). Hybrid is not available while having a living Replicate.
- Increased Adaptive Strike max stun duration from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25.
- Morphling can now attack and use spells and items during Waveform.
- Increased Morph shift rate per second from 2/4/6/8 to 2/4/6/10.
- Reduced cast point from 0.4 to 0.25.
- Reduced cast point from 0.45 to 0.4.
- Increased cast point from 0.3 to 0.45.
- Reduced base attack damage from 19-28 to 13-22 (total attack damage is now 37-46).
- Waveform
- Reduced damage radius from 255 to 200.
- Morphling can no longer attack or use spells or items during Waveform.
- Increased Morph mana cost per second from 20 to 30.
- Waveform now properly disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles.
- Morph now passively grants 3/4/5/6 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. and strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To when leveling it up.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 19 to 24.
- Reduced Adaptive Strike cooldown from 20 to 10.
- Increased base armor from 0 to -2 (total armor is now 0.66)
- Replicate now has a visual timer (player only) that counts down its duration.
- Adaptive Strike
- Now deals 20/40/60/80 base damage.
- Reduced maximum damage agility multiplier from 0.75/1.5/2.25/3 to 0.5/1/1.5/2.
- Increased Morph Replicate mana cost from 0 to 150.
- Morph no longer passively grants 2/4/6/8 agility and strength when leveling.
- Old Adaptive Strike:
- Blasts the target, dealing damage or stunning and knocking it back based on the Morphling`s dominant attribute between strength and agility.
- Cast range: 600/700/800/900
- Base damage: 30/60/90/120
- Agility as damage multiplier: 1.4/1.8/2.2/2.6
- Stun duration: 1.4/2.8/2.2/2.6
- Knockback distance: 200
- Mana cost: 100
- Cooldown: 20
- Notes: Damages when agility is higher than strength, stuns and knocks back when strength is higher than agility. Applies all effects when agility and strength are even.
- New Adaptive Strike:
- Damages, stuns and knocks back the target. Damage, stun and knockback are determined by Morphling`s agility-strength ratio. If agility is 50% higher than strength, full damage is dealt and minimum stun/knock back is applied. When strength is 50% higher than agility, minimum damage is dealt, maximum stun/knockback is applied.
- Cast range: 600/700/800/900
- Minimum agility as damage multiplier: 0.25
- Maximum agility as damage multiplier: 0.75/1.5/2.25/3
- Minimum stun duration: 0.25
- Maximum stun duration: 0.75/1.5/2.25/3
- Minimum knockback distance: 100
- Maximum knockback distance: 300
- Mana cost: 100
- Cooldown: 20
- Notes: Always deals damage, stuns and knocks back. The multiplier and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling`s Agility and Strength. The values change with each% difference between agility in strength, even when it`s just a minimal change.
- Waveform
- No longer hides Morphling for the duration.
- Now turns Morphling invulnerable for the duration.
- These changes prevent messing up with unit selections. It also allows Morphling to cast spells and attack during Waveform.
- Morph now passively grants 2/4/6/8 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. and strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To when leveling it up.
- Morph
- Now also morph stats when manually clicking or using their hotkeys, instead of doing nothing at all.
- Cooldown for manual cast is 1/1/0.75/0.5
- Added legacy hotkeys (D for agility morph, F for strength morph).
- Reduced base attack damage from 30-39 to 19-28 (total attack damage is now 38-47).
- Increased base attack damage from 15-24 to 30-39 (total attack damage is now 49-58).
- Replicate
- Reduced mana cost from 125 to 25.
- Reduced cooldown from 120 to 80.
- Reduced Replicate mana cost from 200 to 125.
- Increased Waveform mana cost from 120 to 140/155/160/165.
- Fixed illusions of Morphling instantly dying when spawning while having very low strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To .
- Increased movement speed from 275 to 285.
- Waveform
- Increased cast range and max distance from 800 to 1000.
- Increased speed from 1000 to 1250.
- Fixed an endless Waveform bug.
- Adaptive Strike
- Increased base damage from 30 on each level to 30/60/90/120.
- Reduced mana cost from 120 to 100.
- Reduced cooldown from 25 to 20.
- Can no longer knock Roshan back.
- Replicate illusions no longer shift color in the same way as Morphling does, but use the target`s colors.
- Old Waveform:
- Morphling dissolves into his components and surges forwards, dealing damage to everything in his wake.
- Cast range: 700
- Blink distance: 700
- Starting damage width: 110
- Damage distance: 810
- End damage width: 300
- Damage: 75/150/225/300
- Notes: Morphling blinks on the targeted point and simultaneously releases a damaging water wave. The wave always travels the full distance, while Morphling blinks to where the spell was targeted.
- New Waveform:
- Morphling dissolves into his components and surges forwards, dealing damage to everything in his wake.
- Cast range: 800
- Max travel distance: 800
- Damage width: 200
- Damage: 100/175/250/325
- Mana cost: 140
- Cooldown: 11
- Notes: Morphling is invulnerable while surging. Surges at a speed of 1000 and damages any enemy on his way. Damage and travel distance are the same.
- Adaptive Strike:
- Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling`s dominant attribute between agility and strength.
- Cast range: 600/700/800/900
- Base damage: 30
- Agility as damage: 140%/180%/220%/260%
- Stun duration: 1.4/1.8/2.2/2.6
- Knockback distance: 100
- Mana cost: 120
- Cooldown: 25
- Notes: Damages when agility is higher than strength, stuns and knocks back when strength is higher than agility. Applies all effects when agility and strength are even.
- Replaced Adapt with Replicate
- Replicate:
- The Morphling has the unique ability to replicate any target, friendly or enemy. Although it deals reduced damage, the hero can morph into the replication, instantly taking its position.
- Cast range: 700/1100/1500
- Illusion damage dealt: 50%
- Illusion damage taken: 100%
- Illusion duration: 30/45/60
- Mana cost: 200
- Cooldown: 120
- Notes: Creates an illusion of the target hero. Morphling can take its place at any time using the Morph Replicate sub-ability. The illusion`s name mimics the name of the targeted player`s hero. Cannot be cast on self.
- Attribute Bonus
- No longer adds the attributes directly to Morphlings base attributes
- This means the bonus attributes can no longer be used with Morph.
- Increased intelligence per level from 0 to 2.
- No longer adds the attributes directly to Morphlings base attributes
- Crushing Wave
- Now destroys trees around the target within a 200 radius.
- Reduced mana cost from 90 to 75.
- Reduced cooldown from 10 to 9.
- Crushing Wave
- Reduced mana cost from 95/100/105/110 to 90 on each level.
- Reduced cooldown from 12 to 10.
- Fixed Manta Style causing Morphling to stop changing colors randomly.
- Reduced Attribute Bonus intelligence bonus from 2 to 0.
- Waveform
- Reduced cast and blink range from 700/750/800/850 to 700 on each level.
- Increased mana cost from 110/120/130/140 to 175 on each level.
- Increased Morph Attack cooldown from 10 to 20.
- Increased Crushing Wave damage from 50/100/150/200 to 100/150/200/250.
- Increased Morph mana cost from 10 to 20.
- Adapt
- Increased mana cost from 300 on each level to 300/350/400.
- Increased cooldown from 0.5 to 5.
- Fixed Morph continuing to shift attributes while dead.
- Fixed Adapt causing Morphling to stop changing colors randomly.
- Morphling now randomly changes its color every few seconds again.
- Fixed Morph sometimes not using mana.
- Increased Morph mana cost from 0 to 10.
- Fixed an Aegis of the Immortal bug related to Waveform.
- Increased Waveform cast range and blink distance from 700 on each level to 700/750/800/850.
- Morph
- Fixed Morph being single target, instead of no target (could only target enemies with no effect).
- Fixed Morph preventing Morphling to use attack modifier while active.
- Removed legacy hotkeys (R and O), since manual cast does nothing.
- Reduced mana cost from 2/4/6/8 to 0.
- Fixed Morphling being unable to buy Refresher Orb in agility form.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 15 to 17.
- Increased Attribute Bonus intelligence per level from 1 to 2.
- Increased Morph Attack damage from 30 + 120%/130%/140%/150% of agility to 30 + 140%/180%/220%/260% of agility.
- Unstable Power
- Can no longer be cast on enemy units.
- No longer deals 15/20/25/30 damage per second.
- Increased duration from 7 to 12.
- Increased cooldown from 14 to 15.
- Reworked Morphling.
- Can now buy Refresher Orb again.
- No longer randomly changes color every few seconds.
- Attribute Bonus
- Reduced max levels from 14 to 10.
- Increased intelligence per level from 0 to 1.
- Replaced Tidal Wave with Waveform
- Waveform
- The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
- Cast range: 700
- Max blink distance: 700
- Damage starting width: 110
- Damage distance: 810
- Damage end width: 300
- Damage: 75/150/225/300
- Mana cost: 110/120/130/140
- Cooldown: 11
- Notes: Upon cast, Morphling blinks to the targeted point. Be that as it may, the damaging wave always travels the full distance. The blink does not disjoint.
- Removed Blink.
- Morph
- Reduced level requirement from 6/10/14/18 to 1/3/5/7.
- Reduced mana cost from 10 on each level to 2/4/6/8.
- Added a new ultimate ability
- Adapt:
- Allows the Morphling to adapt to his circumstances by altering his hero type.
- Channel time: 5/4/3
- Changes Morphling primary attribute from agility to intelligence, from intelligence to strength, or from strength to agility, depending on what form he currently is. On each form he has a different 2nd ability, attack range and movement speed. Morphling is still agility by default.
- Agility form: Has 350 attack range (ranged), 275 movement speed and the Morph Attack ability
- Morph Attack:
- Focuses his next attack to reach further targets.
- Cast range: 550/650/750/850
- Damage: 30 + 120%/130%/140%/150% of agility
- Mana cost: 50
- Cooldown: 10
- Notes: Simply deals damage based on Morphling`s agility to the target. Damage is dealt instantly. Damage type is magical.
- Intelligence form: Has 500 attack range (ranged), 275 movement speed and the Crushing Wave ability
- Crushing Wave:
- Summons a wave to blast an enemy unit. Deals damage, stuns for a short duration and moves the unit slightly backwards.
- Cast range: 800
- Damage: 50/100/150/200
- Stun duration: 1/1.25/1.5/1.75
- Knockback distance: 100
- Mana cost: 95/100/105/110
- Cooldown: 12
- Notes: Knocks the target back instantly. Damage and stun use a projectile which travels at a speed of 3000 and can be disjointed.
- Strength form: Has 175 attack range (melee), 290 movement speed and the Unstable Power ability
- Unstable Power:
- Increases the damage and armor of a target, but causes it to lose life over time. Castable on enemies and allies.
- Cast range: 700
- Attack damage bonus: 30%/40%/50%/60%
- Armor bonus: 4/5/6/7
- Damage per second: 15/20/25/30
- Notes: Can be set on auto-cast. The damage per second is lethal. Dying to it counts as a suicide.
- Blink
- Increased blink distance from 600 on each level to 700/800/900/1000.
- Increased level requirement from 1/3/5/7 to 3/6/9/12.
- Rescaled cooldown from 11/8/6/4 to 9/8/7/6.
- Increased mana cost from 50 to 60.
- Increased Morph level requirement from 1/3/5/7 to 6/10/14/18.
- Removed Spellsteal
- Attribute Bonus
- Increased max levels from 10 to 14.
- Reduced intelligence per level from 2 to 0.
- Blink
- Reduced blink distance from 1000 to 600.
- Reduced mana cost from 60 to 50.
- Reduced cooldown from 12/9/7/5 to 11/8/6/4.
- Reduced strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.2 to 2.0.
- Reduced agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 3.2 to 3.0.
- Morphling can no longer build a Refresher Orb.
- Spell Steal can no longer steal Healing Salve as an ability.