Info
Ability
Passive
Passive
Affects
Enemies
Enemies
Grants each attack a chance to deal additional damage.
Notes:
- This ability got removed in the 5.41- 5.50 Version 5.50(Full list) Balanced heroes. Release Date DotA:Date Needed ← 5.405.51 → *Some characters were rebalanced and changed. *In general, theduration of stuns went down. *All tier 3 items have been brought back down to gameplay patch.
- Increases attack damage by an average of 20%.
- The proc chance of multiple crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike sources stack, the damage multiplier do not.
- Critical Strike uses pseudo-random distribution.
Cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Physical
Physical
Deals a percent of attack damage in an area around the target. Ranged units cannot Cleave.
Cleave Radius: 185
Cleave Damage: 80%
Notes:
- This ability got removed in the 5.41- 5.50 Version 5.50(Full list) Balanced heroes. Release Date DotA:Date Needed ← 5.405.51 → *Some characters were rebalanced and changed. *In general, theduration of stuns went down. *All tier 3 items have been brought back down to gameplay patch.
- Cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See damage is reduced by armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor but not by armor value.
- The cleave damages a circular area in front of the owner.
- Fully stacks with other sources of cleave.
- When stacking multiple sources of cleave, each of them deals its own damage instance.
- Does not cleave upon attacking wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire or allied units. Wards and buildings are unaffected by cleave.
- Ranged units cannot cleave.