Info
Version history
Version
Description
- Increased Headdress Item Old Abilities Changelogs HeaddressB Creates a soothing aura that restores allies in battle. Cost675 (300) Bought FromSupport Passive Regeneration Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert allies? recipe cost from 200 to 300 (total cost from 2275 to 2375).
- Reduced Ring of Regen Item Changelogs Ring of RegenBL This ring is considered a good luck charm among the Gnomes. Cost325 Bought FromArcane Bonus +2 Health regeneration Disassemble? No Alert allies? No Recipe The Ring cost from 350 to 325 (total cost from 2300 to 2275).
- Increased Restore cooldown from 45 to 65.
- Now builds into Guardian Greaves Item Changelogs Guardian Greaves One of many holy instruments constructed to honor the Omniscience. Cost5375 (1700) Bought FromSupport Active Mend Passive Guardian Aura Bonus +5 Strength+5 Agility+5 Intelligence+5 Armor+250 Mana+55 Movement .
- Increased Restore and Mekansm Aura radius from 750 to 900.
- Increased Restore mana cost from 150 to 225.
- Increased Mekansm Aura radius from 500 to 750.
- Increased Restore radius from 450 to 750.
- Increased Mekansm Aura health regeneration bonus from 3 to 4.
- Cost:
- Reduced Ring of Regen Item Changelogs Ring of RegenBL This ring is considered a good luck charm among the Gnomes. Cost325 Bought FromArcane Bonus +2 Health regeneration Disassemble? No Alert allies? No Recipe The Ring cost from 375 to 350.
- Reduced Headdress Item Old Abilities Changelogs HeaddressB Creates a soothing aura that restores allies in battle. Cost675 (300) Bought FromSupport Passive Regeneration Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert allies? recipe cost from 225 to 200.
- Total cost from 2356 to 2306.
- Reduced Chain Mail Item Changelogs ChainmailBL A medium weave of metal chains. Cost550 Bought FromArmaments Bonus +5 Armor Disassemble? No Alert allies? No Recipe The Chainmail is an item purchasable at the Main Shop, cost from 620 to 550 (total cost from 2434 to 2364).
- Fixed Restore`s heal restriction being overridden buy Buckler Item Old Abilities Changelogs BucklerB A powerful shield that imbues the bearer with the strength of heroes past, it is capable of protecting entire armies in battle. Cost800 (200) Bought .
- Restore
- Now has a 25 second heal restriction.
- Increased buff duration from 20 to 25.
- Increased Mekansm Aura health regeneration bonus from 2 to 3.
- Can now be dropped again (now sellable and destroyable again).
- Increased recipe cost from 700 to 900 (total cost from 2234 to 2434).
- Restore
- Reduced radius from 600 to 450.
- Reduced armor bonus from 5 to 2.
- Increased cooldown from 35 to 45.
- Can no longer be dropped (thus no longer sellable and destroyable).
- Reduced Headdress Item Old Abilities Changelogs HeaddressB Creates a soothing aura that restores allies in battle. Cost675 (300) Bought FromSupport Passive Regeneration Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert allies? recipe cost from 300 to 225 (total cost from 2309 to 2234).
- Cost:
- Increased Headdress Item Old Abilities Changelogs HeaddressB Creates a soothing aura that restores allies in battle. Cost675 (300) Bought FromSupport Passive Regeneration Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert allies? recipe cost from 200 to 300.
- Increased recipe cost from 650 to 700
- Total cost from 2159 to 2309
- Fixed Restore sharing cooldown with Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable .
- Reworked
- Old Mekansm:
- Recipe: Null Talisman Item Changelogs Null TalismanB A small gemstone attached to several chains. Cost470 (155) Bought FromCommon Bonus +3 Strength+3 Agility+6 Intelligence+3 Attack damage Disassemble? No Alert allies? No Recipe The Null Talisman (475), Bracer Item Changelogs BracerB The bracer is a common choice to toughen up defenses and increase longevity. Cost490 (175) Bought FromCommon Bonus +6 Strength+3 Agility+3 Intelligence+3 Attack damage Disassemble? No Alert allies? (600), Wraith Band Item Changelogs Wraith BandB A circlet with faint whispers echoing about it. Cost485 (170) Bought FromCommon Bonus +3 Strength+6 Agility+3 Intelligence+3 Attack damage Disassemble? No Alert allies? No Recipe The Wraith (600), Ultimate Orb Item Changelogs Ultimate OrbS A mystical orb containing the essence of life. Cost2150 Bought FromSecret Shop Bonus +10 Strength+10 Agility+10 Intelligence Disassemble? No Alert allies? No Recipe The Ultimate Orb is (2300), recipe (1200)
- Total cost: 5175
- All attributes For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These bonus: 22
- Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor bonus: 3
- Ability: Divine Shield
- Has a chance to briefly turn the wielder invulnerable when attacked.
- Proc chance: 7%
- Duration: 2
- Notes: Procs whenever a unit starts an attack against the wielder.
- New Mekansm:
- Recipe: Headdress Item Old Abilities Changelogs HeaddressB Creates a soothing aura that restores allies in battle. Cost675 (300) Bought FromSupport Passive Regeneration Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert allies? (632), Buckler Item Old Abilities Changelogs BucklerB A powerful shield that imbues the bearer with the strength of heroes past, it is capable of protecting entire armies in battle. Cost800 (200) Bought (877), recipe (650)
- Total cost: 2159
- All attributes For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These bonus: 5
- Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor bonus: 5
- Ability1: Restore
- Heals and gives armor to nearby allied units.
- Radius: 600
- Heal: 250
- Armor bonus: 5
- Duration: 20
- Mana cost: 150
- Cooldown: 35
- Ability2: Mekansm Aura
- Grants health regeneration to nearby allied units.
- Radius: 500
- Health regeneration bonus: 2
- Divine Shield