Meepo Guide


Items

Starting Items:

Early Game:

Core Items:

Situational Items:

  • Power Treads are the most balanced boots for Meepo, as they provide attack speed and attributes to all Meepos. They can greatly increase Meepo`s damage output and allow him to attribute switch as needed to give his clones more health, mana or damage output. Because Meepo clones benefit fully from bonus attributes on Meepo prime, they effectively get twice the attribute boost from Power Treads (from both the shared stats and the Power Treads they carry).
  • Vladmir`s Offering gives Meepo a useful aura that greatly benefits his clones. The clones become a much larger threat due to the increased attack damage and bonus armor, increasing their survivability and damage output. The regen keeps their HPTechnology company and mana topped up, while the lifesteal allows them to keep their HP up while farming.
  • Scythe of Vyse is a farm-intensive but powerful item on Meepo. While the intelligence and mana regen are largely wasted on him, the item provides all-around stats that benefit the clones, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind.
  • Heart of Tarrasque, when purchased on Meepo, it greatly increases the survivability of all of Meepo`s clones, as all of them will benefit from the item`s strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
  • Diffusal Blade can be a situationally strong item to purchase on Meepo. As each clone gets the bonus agility, they all gain increased attack speed and base damage, though not the Feedback modifier. The item is good to use combined with Earthbind as the purge slow makes netting a lot easier to execute.
  • Ethereal Blade is a very strong stat item to have on Meepo. It gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more HP. The active can be used to save a clone that`s being focused down by physical attacks, or on an enemy to slow them while weakening their magic resistance to deal more damage with Poof.
  • Eye of Skadi gives Meepo all-around attributes, giving each clone more damage, attack speed, HP and mana. Also increases the potency of Geostrike, allowing Meepo and his clones to slow enemies even more.
  • Manta Style can be strong on Meepo, but for reasons different from why it is strong on other heroes. The item grants more agility and all-around attributes to all clones, increasing their damage output and survivability. Since Meepo is strong against single-target disables due to his clones still being able to act, the dispel upon Mirror Image is not very useful. Be that as it may, the illusions will be very strong due to Meepo building attribute items to strengthen his clones, and they can still proc Geostrike, allowing them to increase his damage output even more. Most importantly be that as it may, the illusions can be used as decoys to trick the enemy into focusing them down and wasting spells and time, and the illusions are valid targets for Poof, meaning that they can be used as scouts to safely locate enemies to gank and kill.
  • Guardian Greaves is a very unorthodox boots item on Meepo, however it can be powerful under the right circumstances. As it is a boots item, each Meepo benefits from the increased attributes, armor and mana; with Aghanim`s Scepter, he can simultaneously benefit from the attributes from the Guardian Greaves on Meepo Prime and from the worn boots, effectively allowing clones to double-dip. As well, the Guardian Aura, which all clones carry regardless of distance from Meepo Prime, greatly increases the survivability of Meepo`s clones when they are at low health.

Gameplay

Playstyle
Meepo   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Meepo 23 + 1.6 23 + 2.2 20 + dota2 is one of the most unique heroes in all of Dota, with the ability to split into up to five bodies. While he requires intensive micro-management, once mastered Meepo is capable of farming, pushing and ganking (maybe all at once) more successfully than most other heroes in the game. Earthbind allows Meepo to trap an enemy for an extended period of time, as all of Meepo`s clones share individual cooldowns on abilities. Poof allows his clones to teleport to other clones, including the original Meepo, while also doing considerable amounts of damage, especially when several Meepos use it at the same time.
Pros Cons
  • Has up to 5 independent bodies.
  • Very fast farmer.
  • Sheer numbers overwhelms enemies.
  • Can disable enemies repeatedly.
  • Very vulnerable against area nuke abilities.
  • Very micro-intensive.
  • Very hard to play.
  • Requires lots of farm to be effective.

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Meepo Equipment (collapse sets)Sets Crystal Scavenger Dosa Spelunker s Haul Spoils of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Meepo, the Geomancer "If you ask me, life is Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623094140 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     NewPP limit report Cached time: 20170623095649 Cache expiry: 86400

Ability Builds

Generic Meepo
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
  • Early points in Poof maximize Meepo`s farming potential, nuking power, and mobility, with value points in Earthbind and Geostrike to aid in ganking.
  • The level 10 talent is delayed until level 11 as the extra Divided We Stand clone is much more valuable.
  • If you hoard a skill point at level 2 then at level 3 you have 2 points in Poof and a Divided We Stand Clone. This can help speed up your farming.

Talents

Notes:
  • All talents affect Meepo prime and Meepo clones.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The evasion stacks multiplicatively with other sources of evasion.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

General

  • With his ultimate, Meepo is the fastest farmer in the game. Played correctly, Meepo should have a large level advantage compared all other players in the game.
  • Meepo`s clones have higher pitched voice responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage compared to the original Meepo. Use this as an audio cue to determine which Meepo is selected.
  • You can bind a shortcut to each Meepo by doing Ctrl + a number. Attach the number 2 to 5 to the clones and 1 for the main Meepo, the shortcut will be saved for every game. This allows you to control individual clones with greater ease.
  • In order to play Meepo well, it is necessary to possess strong micromanagement skills, as well as a powerful sense of map awareness. As each individual clone must be managed and moved around the map, Meepo can potentially be present everywhere on the map and congregate to focus their power when needed. Be that as it may, at the same time this means that the death of one clone will mean the death of them all, so it is necessary to keep them out of harm`s way and to know where it is safe to place the clones.
  • Keep in mind that despite his higher magic resistance, Meepo is very vulnerable to area disables that can disable multiple clones at a time, as well as area-of-effect spells that deal more damage to grouped up targets like the clones. As well, powerful single-target nukes and Pure damage can make Meepo easy prey against heroes that are able to single out a single clone and burst it down.
  • Generally, Meepo is played as a mid hero due to his unique ultimate. By getting an early level 3, Meepo can use the clone to help with last-hitting, scout out runes, stack camps, look for ganks and relay back to base for regen by using Poof. The clone augments Meepo`s lane presence, and can serve to provide extra nuking and disable power if a support rotates mid to help you gank.
  • Meepo can also be played as a safe-lane carry, as his low base damage and dependence on levels and farm in order to be effective means that he must be protected by his team. The objective of a safe-lane Meepo is to get level 3 as early as possible, then shuttle the clone to stack and farm jungle camps or serve as a base relay when needed.

Synergy

  • Troll Warlord`s ultimate at level 3 gives 180 attack speed to Meepo and his clones, this allow to push and backdoor.
  • Lycan`s Howl ability at level 4 during the night gives 100 damage to Meepo and his clones for a total of 500 bonus damage. Also gives 400 @@@#@@@HP(hp.com)###@### ideal to save a Meepo.

Earthbind

Poof

  • Poof is perhaps Meepo`s most powerful ability, as it provides linearly scaling nuke damage as well as global mobility on a low cooldown.
  • Due to its low mana cost and large nuking power, Poof should be maxed out as early as possible. While weak by itself, the damage increases tremendously as more clones become available, and the spell allows Meepo to have a global presence with enough clones.
  • Poof`s damage is dealt twice, once at Meepo`s starting location and again at the destination. As well, Poof can target itself, so a Meepo can Poof in place to deal twice the listed damage around himself. The most efficient way to utilize Poof is to always ensure that there are enemies at both the jump-off and arrival locations, so that damage is dealt at both ends.
  • The key to utilizing Poof effectively is to have Meepos spread out across the map. If it is necessary to bring full force to bear at any one location, all Meepos can Poof to that location; if escape is necessary, the endangered Meepo is guaranteed to have a different Meepo to arrive at.
  • If a Meepo is in danger, usually the best way to survive is to simply Poof to another Meepo. Unless the enemy has long-duration silences, chain disables, or a tremendous amount of damage output, they will usually be unable to kill a Meepo inside of its 1.5 second cast animation.
  • Remember that the target of a Poof is chosen at the end of the cast animation. This can cause the spell to foul up when targeting moving Meepos, as moving the target Meepo too far away from where the spell was targeted can cause it to select a different Meepo to arrive at. Therefore, if your Meepos are grouped close together, try to "lead" Poof and target it at where you expect the destination Meepo will be after 1.5 seconds.
  • When using Poof for an alpha nuke, remember that it must be cast individually for each Meepo; selecting a group and casting Poof will only cause the first one in that group to cast the spell. Each Meepo must be cycled and individually commanded to cast Poof.
  • Activating the Quick Cast option when using Poof can make the spell easier to use, as it reduces the delay as well as the number of required key presses to command the clone army to all Poof.

Geostrike

Divided We Stand

  • Divided We Stand is Meepo`s signature ability, and perhaps the most unique ability in the whole game. It duplicates Meepo, giving him a clone that has its own individual spells, mana and cooldowns.
  • Unlike other ultimate abilities in the game, Divided We Stand can be skilled as early as at level 3, and subsequently at 10 and 17. This means that unlike other heroes who reach their minimum effectiveness at level 6, Meepo only has to wait until 3 before he starts being active.
  • The key to playing Meepo effectively is to micromanage the clones and have them accomplish things all across the map simultaneously. For instance, the clones can be individually commanded to stack neutral camps, and then congregated to farm them, all while another Meepo is last-hitting lane creeps. As well, a pair of clones can be used to push a tower, while another pair prepares for a gank. Be creative and always active with the clones, and make sure that you are always doing something with them.
  • In order to make micromangement easier, it is wise to assign command groups to the Meepos so that a group or each individual clone can be selected instantly at the press of a key. It is possible to cycle though each Meepo individualy, allowing for Blink-Poof combos in conjunction with Meepo Prime. Assigning individuals to single groups allows them to be issued separate commands as needed.
  • For the purposes of experience, each Meepo clone is regarded as a hero. This allows Meepo to gain levels and farm gold extremely quickly, as each clone`s experience is added to Meepo`s total, allowing him to gain experience in different parts of the map all at once. While each clone is statistically weak, Meepo can offset this by exploiting these experience mechanics, giving himself more levels (and thus more attributes and stronger abilities from those levels) than heroes on the opposing team.
  • In general, Meepo`s clones are best moved in groups of two or three. Two Meepos can roam and farm jungle camps fairly easily, and provide mutual support when fighting or ganking. If one group runs into an enemy, they have the option of Poofing out to the other group in case of danger, or summoning reinforcements as they engage.
  • Combined with Poof, clones can act as anchors for keeping all Meepos` HPTechnology company and mana full. When a Meepo is in the fountain, other weakened Meepos can be sent home as well via Poof, and then return to the battlefield just as quickly. Using Poof to reduce Meepo`s turnaround time is crucial to remaining active throughout a match and accomplishing objectives.
  • Remember to abuse Meepo`s global mobility as much as possible, and use that mobility to outmaneuver the enemy. If Meepo has clones in different areas of the map, he can congregate them at any of their locations to best exploit a weakness in the enemies` position. If the enemy team is grouped on or have recently teleported to one side of the map, Poofing a number of clones to the opposite side can allow them to push a lane and threaten to take one of their towers. If a clone happens upon a lone support, instant reinforcements can be summoned for an easy kill. If two of the enemy`s cores are spotted attempting to gank a group of clones, the clones can be pulled to safety by Poofing to another group, wasting the enemy`s time and movement.
  • When equipped with a Blink Dagger, Meepo`s textbook initiation is: command all clones to Poof on Meepo Prime > Blink Dagger on Meepo Prime to jump on top of target > Earthbind target > Poof on Meepo Prime. If executed quickly enough, the clones will all Poof in on top of Meepo Prime right after he blinks in, dealing tremendous damage to the target and putting them in perfect position to inflict the target with Geostrike and further immobilizing them with follow-up Earthbinds.
  • In general, Meepo benefits from building raw attribute items in order to make full use of Aghanim`s Scepter, and aura items that provide benefits to all Meepos. Items built will generally vary according to the situation.