Info
Mana Break may refer to:
Play“One divided against its Self cannot stand.”
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Anti-Mage
Recommended Roles |
Carry Escape Nuker |
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord`s poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived⃢₀ₔa pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God`s priesthood. With nothing but a few of Turstarkuri`s prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God`s magic users⃢₀ₔbut to put an end to magic altogether.
Abilities
Mana Break | | Ability: Passive Affects: Enemy Units Damage: Physical Burns an opponent`s mana on each attack. Mana Break deals a percentage of the mana burned as extra damage to the target. | Q R - ₠28 / 40 / 52 / 64
- ₠60% of mana burned
₠Affected By:₠₠ A modified technique of the Turstarkuri monks` peaceful ways is to turn magical energies on their owner. | | Notes - The damage dealt by the mana burn effect counts toward heal from lifesteal auras.
- Mana Break is a Unique Attack Modifier and does not stack with other Unique Attack Modifiers.
- Illusions can use this ability.
- Blocked by Spell Immunity.
- Disabled by Break.
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Blink | | Ability: Point Target Affects: Self Short distance teleportation that allows Anti-Mage to move in and out of combat. | W B 60 12 / 9 / 7 / 5 - Cast Range:
- Cast Point:
- Talent Cooldown:
- ₠925 / 1000 / 1075 / 1150
- ₠0.4
- ₠11 / 8 / 6 / 4
₠(Level 15 talent)
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive. | | Notes - Blink has a minimum range of 200.
- Can disjoint projectiles.
|
Spell Shield | | Ability: Passive Affects: Self Increases Anti-Mage`s resistance to magic damage. Upgradeable by Aghanim`s Scepter to passively block and reflect a targeted spell once every few seconds. | E D - Magic Resistance:
- Scepter Cooldown:
- ₠26% / 34% / 42% / 50%
- ₠12
₠Affected By:₠₠ Years of meditation and obsession with revenge have hardened Anti-Mage`s skin against mystical opponents. | | Notes - Total magic resistance: 44.5% / 50.5% / 56.5% / 62.5%.
- Scepter effect works the same as a combined Linken`s Sphere and Lotus Orb, and follows the same rules for spells as they do.
- Illusions gain magic resistance from this ability. They do not gain the Scepter upgrade.
- Disabled by Break.
|
Mana Void | | Ability: Unit Target Affects: Enemy Units Damage: Magical For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. | R V 125 / 200 / 275 70 - Damage:
Mini-Stun Duration:
- Radius:
- Cast Range:
- Talent Cooldown:
- ₠0.6 / 0.85 / 1.1
₠per missing mana
- ₠0.3
- ₠500
- ₠600
- ₠20 (Level 25 talent)
₠Affected By:₠₠ After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts. | | Notes - Damage blocked by Spell Immunity, the mini-stun is not.
- Blocked by Linken`s Sphere on primary target.
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Talent Tree
Talent Tree |
-50s Mana Void Cooldown | 25 | +25 Agility |
+10 All Stats | 20 | 15% Evasion |
-1s Blink Cooldown | 15 | +20 Attack Speed |
+20 Damage | 10 | +150 Health |
Recommended Items
Standard Build |
Starting Items | Early Game | Mid Game | Late Game |
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General Strategy
Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.
Overview
Anti-Mage is one of the most feared carries in the game. If played correctly, he can be extremely hard to take down and can max-out on items minutes before the opposition`s carry. His effective farm rate is partly due to his Blink ability, known for its short cooldown.
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Spell | | | | | | |