Tidehunter


Bio

Leviathan, the Tidehunter
Play "You can`t hide from the tide."
Role: Initiator / Durable / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leviathan, the Tidehunter The Tidehunter known as Leviathan was once the champion : The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders` shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kunkka 24 + 3.3 14 + 1.3 18 + dota2 , who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Voice: Eric Newsome ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Gush
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. PlayPlay
Q
G
Ability
Target Unit
(Upgradable by Aghanim`s Scepter.⃂Target Point)
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Cast Animation: 0.3+0.6
Cast Range: 700 (Upgradable by Aghanim`s Scepter. 1800)
Wave Length: 0 (Upgradable by Aghanim`s Scepter. 1800)
Wave Width: 0 (Upgradable by Aghanim`s Scepter. 240)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 110/160/210/260
Armor Reduction: 3/4/5/6 (Talent 9/10/11/12)
Move Speed Slow: 40%
Duration: 4
Cooldown symbol.png 12 (Talent 9.6) (Upgradable by Aghanim`s Scepter. 7, Talent 5.6)
Mana symbol.png 90/100/110/120
Upgradable by Aghanim`s Scepter. Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Does not pierce spell immunity. Slow and armor reduction persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. Blocked upon impact. Not blocked when upgraded.
Modifiers
Debuff Gush: Dispellable with any dispel.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Notes:


Kraken Shell
Partially usable by illusions. Disabled by Break. Pierces spell immunity. Play
W
R
Ability
Passive
Affects
Self
Thickens Tidehunter`s hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold. Does not stack with items that provide Damage Block.
Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 : 12/24/36/48
Damage Threshold: 600/550/500/450
Threshold Reset Timer: 6
Partially usable by illusions. Damage Block works for illusions. The dispel effect does not work.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

Notes:

  • The damage reduction is always on and is not connected to the damage threshold for debuff removal.
  • Does not reduce physical damage from spells, except from Moon Glaive and The Swarm.
  • Only damage from player owned sources (after reductions) is counted towards debuff removal.
  • Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
  • A debuff removal proc is indicated by a sound effect and water particles on Tidehunter`s skin.


Anchor Smash
Pierces spell immunity. Play
E
C
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Cast Animation: 0.4+0.3
Radius: 375
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/125/175/225
Attack Damage Reduction: 45%/50%/55%/60%
Duration: 6
Cooldown symbol.png 7/6/5/4 (Talent 5.6/4.8/4/3.2)
Mana symbol.png 30/40/50/60
Modifiers
Debuff Anchor Smash: Dispellable with any dispel.
Stolen from one of Admiral Kunkka`s flagships, Leviathan`s heavy anchor proves useful as a melee weapon.


Ravage
Does not pierce spell immunity. Play
R
V
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Cast Animation: 0.3+0.57
Max Effect Radius: 1025
Effect Width: 250
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 200/290/380
Stun Duration: 2/2.4/2.8
Cooldown symbol.png 150 (Talent 120)
Mana symbol.png 150/225/325
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Modifiers
Debuff Ravage: Dispellable with strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.

Notes:

  • The tentacles travel at a speed of 775.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 2.1 Generic/Offlane Tidehunter 3 Talents 4 dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Tidehunter Equipment (collapse sets)Sets Deepweed Drowner Relics of the Drowning Trench The Paleogeneous dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Tidehunter s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leviathan, the Tidehunter The Tidehunter known as Leviathan was once the champion Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Anchor Smash (Pre 6.72) PlayEC AbilityPassive AffectsEnemies DamageUniversal Leviathan swings his mighty dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Tidehunter
Strength primary attribute symbol.png
22 + 3.3
Agility attribute symbol.png
15 + 1.5
Intelligence attribute symbol.png
16 + 1.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1560 2220
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 4.09 6.07
Mana 75 251 504 691
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.6 2.28
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 25‒31 47‒53 93‒99 126‒132
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 3.14 6.14 8.29
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.84% 4.06%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.8 0.88
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.6+0.56
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Leviathan, the Tidehunter, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He can be played as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 or as an offlane hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.

Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 . He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter`s ability to shrug off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 the enemy very much needs to target.

Talents

Hero Talents
-6 Gush Armor 25 20% Cooldown Reduction
+15 Strength attribute symbol.png Strength 20 +6 Mana Regen
+35% XP Gain 15 +7 Armor
+150 Health 10 +50 Damage
Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.

Recommended items

Starting items:

  • Tango and Healing Salve are basic regen requirements no matter what lane Tidehunter is placed in. They give him @@@#@@@HP(hp.com)###@### sustain and ensure he cannot be forced out of the lane by enemy harass.
  • Clarity is useful for replenishing Tidehunter`s small base mana pool, as Anchor Smash does not cost a lot of mana and Gush is a powerful disable that is handy to have available at all times.
  • Gauntlets of Strength and Circlet are quite expensive, but can greatly improve Tidehunter`s health pool and last-hitting power, both of which are very useful when playing in the off-lane. If playing as a safe-lane support though, such stats are not strictly needed and you should instead purchase support items such as the Animal Courier and Observer Wards, and cheaper stat items like Iron Branches.

Early game:

  • Magic Stick is useful for giving Tidehunter a measure of burst regen in emergency situations. A full-charge Magic Stick can give enough mana to cast one more spell in the early game.
  • Boots of Speed are critical for purchasing on Tidehunter whether in the safe- or off-lane. In the off-lane, more movement speed may be required to evade gank attempts, and in the safe-lane it may be needed to quickly position yourself to cast Gush during a gank.
  • Bracer gives Tidehunter more stats, particularly Strength, increasing his tankiness.

Core items:

  • Magic Wand gives Tidehunter more stats, as well as inc

Leviathan, the Tidehunter

Recommended Roles
Initiator Durable Disabler Nuker

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders` shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Abilities

Gush
Ability: Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor for a few seconds.
Upgradeable by Aghanim`s Scepter to become a wave.
QG
120
12
Damage:
Armor Reduction:

Movement Slow:

Debuff Duration:
Cast Range:

Wave Radius:

Scepter Cooldown:
Scepter Ability:
₠110 / 160 / 210 / 260
₠3 / 4 / 5 / 6
12 with talent
₠40%
₠4
₠700
1800
240
7
Changes targeting type to
₠Point Target

Affected By:₠
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.
Notes
  • The gush travels at 2500 speed. The wave travels at 1500 speed.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Kraken Shell
Ability: Passive
Affects: Self
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
WR
Damage Block:
Damage Threshold:
₠12 / 24 / 36 / 48
₠600 / 550 / 500 / 450
Affected By:₠
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Notes
  • Damage counter for buff removal resets when you don`t take player-based damage for 6 seconds.
  • Only player-based damage is counted towards buff removal.
  • Disabled by Break.
Anchor Smash
Ability: No Target
Affects: Enemy Units
Damage: Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
EC
30 / 40 / 50 / 60
7 / 6 / 5 / 4
Damage:
Damage Reduction:
Radius:
Duration:
Cast Point:
₠75 / 125 / 175 / 225
₠45% / 50% / 55% / 60%
₠375
₠6
₠0.4
Affected By:₠
Stolen from one of Admiral Kunkka`s flagships, Leviathan`s heavy anchor proves useful as a melee weapon.
Notes
  • Affects ancient units, but not Roshan.
  • Can be purged.
Ravage
Ability: No Target
Affects: Enemy Units
Damage: Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
RV
150 / 225 / 325
150
Damage:
Stun Duration:
Radius:
₠200 / 290 / 380
₠2 / 2.4 / 2.8
₠1025
Affected By:₠
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
Notes
  • Ravage moves outward at 775 speed.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
-6 Gush Armor 25 20% Cooldown Reduction
+15 Strength 20 +6 Mana Regen
+35% XP Gain 15 +7 Armor
+150 Health 10 +50 Damage

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items