Info
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Notes:
- This ability got reworked into the current Mana Leak in the 6.55 gameplay patch.
Ignis Fatuus (Pre 6.00, 6.04-6.54b)
R
F
Ability
No Target
No Target
Damage
Physical
Physical
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit.
Notes:
- This ability got replaced by Spirit Form in the 6.55 gameplay patch.
- There is no limit to how many spirits of Lights Ezalor can have at the same time.
Liberate Soul
Q
B
Ability
No Target / Autocast
No Target / Autocast
Damage
Physical
Physical
Raises a soul from a dying unit, with the Heal ability. Lasts 50 seconds or until Ignis Fatuus dies.
Notes:
- This ability belonged to Ignis Fatuus.
- Requires at least one corpse within 500 radius to be cast.
- The souls are always spawned on top of the selected corpse.
- This ability is on autocast by default. The spirit casts this whenever a corpse is nearby and it has no other orders currently.
Will O`
W
W
Notes:
- This ability belonged to Ignis Fatuus.
- Must target a point at least 200 range away from the caster.
Phase Shift
E
E
Ability
Target Unit N/A
Target Unit N/A
Affects
Self
Self
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Notes:
- This ability belonged to Ignis Fatuus.
- Ignis Fatuus is invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear during Phase Shift.
- Can be canceled by the spirit at any time.
Liberated Soul Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike | ||||||||||||||||||||||||||||||||||||||||||||||
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Notes:
- This ability belonged to the Liberated Souls.
- This ability is on autocast by default. The soul casts this whenever a wounded allied unit is within range.
- When multiple wounded allies are nearbies, starts healing the closest one and sticks to it until it is fully healed.
- Can only be cast on allied units which are not at full health.
Ability
Aura
Aura
Affects
Enemy Heroes
Enemy Heroes
Naturally severs the connection between enemies` mana and the spells they cast. When they cast a spell, a portion of their remaining mana leaks away.
Radius: ?
Current Mana Loss upon Cast: 12.5%/25%/37.5%/50%
Modifiers
Mana Leak Aura: Undispellable.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
Notes:
- This version of Mana Leak was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.
Ability
No Target
No Target
Affects
Self
Self
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Notes:
- This version of Ignis Fatuus was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.
- Does not disjoint projectiles during the transformation.
- During the transformation, Ezalor can`t do anything. Cannot be interrupted.
- Changes Ezalor`s attack type from hero to chaos. Chaos attack type 40% damage against fortified armor and 100% to all other.
- Changes Ezalor`s armor type from hero to divine. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks.