Keeper of the Light Old Abilities


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Keeper of the Light 14 + 2.1 15 + 1.6 25 + dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Keeper of the Light Equipment (collapse sets)Sets Attributes of the Foretold dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Keeper of the dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane dota2 Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Ezalor, the Keeper of the Light Upon a pale horse he rides, Old Abilities Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Mana Leak (Pre 6.00, 6.04-6.54b)
Blocked by Linken`s Sphere. Does not pierce spell immunity.
W
E
Ability
Target Unit
Affects
Enemies
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast Animation: 0.3+2.4
Cast Range: 800
Current Mana Loss upon Cast: 20%/40%/60%/80%
Duration: 22
Cooldown symbol.png 15
Mana symbol.png 50
Modifiers
Debuff Mana Leak: Undispellable.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

Notes:

  • This ability got reworked into the current Mana Leak in the 6.55 gameplay patch.


Ignis Fatuus
Summon
Level ?
Duration 90
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 300/450/600 (Upgradable by Aghanim`s Scepter. 450/600/750)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 15/25/35‒26/36/46 (Upgradable by Aghanim`s Scepter. 25/35/45‒36/46/56)
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a ?+?
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 400
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their ?
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 14001400 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 ?
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 ?
Model scale ?
Notes Abilities:
Liberate Soul
Will O`
Phase Shift


Ignis Fatuus (Pre 6.00, 6.04-6.54b)
R
F
Ability
No Target
Damage
Physical
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit.
Cast Animation: 0.3+2.4
Number of Spirits: 1 (Upgradable by Aghanim`s Scepter. 2)
Duration: 90 (Upgradable by Aghanim`s Scepter. 60)
Cooldown symbol.png 60
Mana symbol.png 200/300/425
Upgradable by Aghanim`s Scepter. Increases number of spirits per cast by 1, reduces duration by 30 and increases attack damage and health of Ignis Fatuus.

Notes:

  • This ability got replaced by Spirit Form in the 6.55 gameplay patch.
  • There is no limit to how many spirits of Lights Ezalor can have at the same time.


Liberate Soul
Q
B
Ability
No Target / Autocast
Damage
Physical
Raises a soul from a dying unit, with the Heal ability. Lasts 50 seconds or until Ignis Fatuus dies.
Cast Animation: 0+0.51
Corpse Search Radius: 500
Number of Souls: 1
Duration: 50
Cooldown symbol.png 2
Mana symbol.png 50
Upgradable by Aghanim`s Scepter. Increases attack damage, armor, health and mana of Liberated Souls.

Notes:

  • This ability belonged to Ignis Fatuus.
  • Requires at least one corpse within 500 radius to be cast.
  • The souls are always spawned on top of the selected corpse.
  • This ability is on autocast by default. The spirit casts this whenever a corpse is nearby and it has no other orders currently.


Will O`
W
W
Ability
Target Point
Affects
Self
Instantly teleports to anywhere on the map.
Cast Animation: 0.33+0.51
Cast Range: Global
Max Blink Distance: Global
Cooldown symbol.png 0
Mana symbol.png 25


Phase Shift
E
E
Ability
Target Unit N/A
Affects
Self
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Cast Animation: 0+0
Max Channel Time: 1
Cooldown symbol.png 7
Mana symbol.png 30
Modifiers
Buff Phase Shift: Undispellable.

Notes:

  • This ability belonged to Ignis Fatuus.
  • Can be canceled by the spirit at any time.


Liberated Soul Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Summon
Level ?
Duration 50
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 400/500/700 (Upgradable by Aghanim`s Scepter. 500/700/850)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 5/5/5 (Upgradable by Aghanim`s Scepter. 5/5/10)
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3/3/3 (Upgradable by Aghanim`s Scepter. 3/3/4)
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 21/28/35‒25/32/39 (Upgradable by Aghanim`s Scepter. 28/35/42‒32/39/46)
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 450
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.51
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their ?
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 14001400 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 ?
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 ?
Model scale ?
Notes Abilities:
Heal


Heal
Pierces spell immunity.
Q
E
Ability
Target Unit / Autocast
Affects
Allies
Heals a target friendly non-mechanical wounded unit.
Cast Animation: ?+?
Cast Range: 250
Heal: 15
Cooldown symbol.png 1
Mana symbol.png 5

Notes:

  • This ability belonged to the Liberated Souls.
  • This ability is on autocast by default. The soul casts this whenever a wounded allied unit is within range.
  • When multiple wounded allies are nearbies, starts healing the closest one and sticks to it until it is fully healed.
  • Can only be cast on allied units which are not at full health.


Mana Leak (6.00-6.03b)
Does not pierce spell immunity.
W
E
Ability
Aura
Naturally severs the connection between enemies` mana and the spells they cast. When they cast a spell, a portion of their remaining mana leaks away.
Radius: ?
Current Mana Loss upon Cast: 12.5%/25%/37.5%/50%
Modifiers
Debuff Mana Leak Aura: Undispellable.
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

Notes:

  • This version of Mana Leak was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.


Ignis Fatuus (6.00-6.03b)
Pierces spell immunity.
R
F
Ability
No Target
Affects
Self
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Cast Animation: 0.3+0
Transformation Time: 2
Duration: 5/8/11
Cooldown symbol.png 180
Mana symbol.png 150
Modifiers
Buff Ignis Fatuus: Undispellable.

Notes:

  • This version of Ignis Fatuus was temporarily used in the gameplay patches 6.00 to 6.03b. It got reverted to the old version in 6.04.
  • Does not disjoint projectiles during the transformation.
  • During the transformation, Ezalor can`t do anything. Cannot be interrupted.
  • Changes Ezalor`s attack type from hero to chaos. Chaos attack type 40% damage against fortified armor and 100% to all other.
  • Changes Ezalor`s armor type from hero to divine. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks.