Jakiro Guide


Items

Starting items:

Early game:

  • Boots of Speed provide a significant bonus to Jakiro`s movement speed, which is essential to help catch up to fleeing heroes or escape from danger himself. They can later be upgraded into Arcane Boots to help with Jakiro`s mana.
  • Magic Stick is a useful item to have when the enemy team has many spell casters in the early game. Because of its active ability Energy Charge, enemies who cast many spells will quickly fill the wand with charges, offering a later burst of health and mana.
  • Ring of Basilius gives mana regeneration and armor to Jakiro, bolstering his high mana usage and low base armor.
  • Soul Ring allows Jakiro to cast Dual Breath freely at the cost of health.

Core items:

Situational items:

Gameplay

Playstyle
Jakiro   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Jakiro 25 + 2.6 10 + 1.2 28 + 2.8 Level Base dota2 is a tanky intelligence hero with low cooldown damage over time spells and high amounts of magic damage. He offers a large amount of teamfight with Ice Path and Macropyre ,and push with Dual Breath and Liquid Fire
Pros Cons
  • Tanky lane support.
  • Fast and efficient lane pusher/tower sieger.
  • Low cooldown disables.
  • Large AoE control.
  • Not item-dependent.
  • Easily avoidable spells with longer cast times.
  • Fairly slow.

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Jakiro Equipment (collapse sets)Taunt Taunt: Fluid Mechanics NewPP limit report Cached dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Jakiro s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Jakiro, the Twin Head Dragon Even among magical beasts, a twin-headed dragon Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Ice Path (Pre 6.75) PlayWT AbilityTarget Point / Target Unit AffectsEnemies Creates dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Heavy Lane Support and Pusher

Using your low mana cost spell Dual Breath along with Liquid Fire which has no mana cost at all you will be heavily bullying heroes that depend heavily on damage block such as Axe   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Axe 25 + 2.8 20 + 2.2 18 + dota2 and Tidehunter   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tidehunter 22 + 3.3 15 + 1.5 16 + 1.7 Level Base dota2 out exp range. While Dual Breath is better for killing heroes during rune fights with its decent slow and damage, level one liquid fire gives earlier spammable harass and can easily force an early salve from enemy offlaners crippling their laning. Either spell level one is acceptable just save your skill point until lane. Once your Liquid Fire has lost some of its potency against the enemy offlaner and your carry is farmed you should be aiming to take as many Tier 1 towers as you can, your Liquid Fire does huge amount of damage to buildings if you are ever left alone with them for a short period of time. By securing your team as many early towers as possible you open the enemy team to ganks and limit their farming. When grouping team team fight open with Liquid Fire, then catch as many in your Macropyre as you can and drop an Ice Path over them, following up with Dual Breath to slow as many targets attempting to escape your ult as you can.

Low Cooldown Teamfight

Similar to the other style of Jakiro in lane except with an extra early point in Dual Breath and stopping Liquid Fire at level 2 to put towards earlier Ice Path levels for teamfights forgoing some early push. Level 2 Dual Breath is twice the damage as level 1 for 5 extra mana. By level 8 Ice Path gives a 2 second disable on a 10 second cooldown, giving you serious disruption to enemy teams. This build is far more reliant on your teammate`s pushing power and damage but is effective when combined with a team that likes to group early with powerful early spells like Decay, Snowball, items such as Mekansm   Item   Old Abilities   Changelogs     MekansmB A glowing jewel formed out of assorted parts that somehow fit together perfectly. Cost2375 (900) Bought FromSupport Active Restore Passive Mekansm Aura Bonus +5 Strength+5 dota2 or Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger.   Item   Changelogs     Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane dota2 , or heroes like Viper   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Viper 20 + 2.4 21 + 2.9 15 + 1.8 Level Base dota2 , Clockwerk   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Clockwerk 26 + 3.2 13 + 2.3 17 + 1.3 Level Base dota2 , or Slardar   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slardar 21 + 3.1 17 + 2.4 15 + 1.5 Level Base dota2

Ability Builds

Heavy Lane Support/Push
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Low Cooldown Teamfight
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+1.25s Ice Path Duration 25 Macropyre Pure and Pierces Immunity
+150 Gold/Min 20 +400 Attack Range
+35 Dual Breath Burn Damage 15 +125 Cast Range
+8% Spell Amplification 10 +25% XP Gain
Notes:
  • The cast range increase also affects the effect ranges of Dual Breath, Ice Path and Macropyre.
  • The cast range increase does not affect Liquid Fire.
  • The attack range talent also affects the cast range of Liquid Fire.

General

  • Jakiro has a slower turn rate than most other Heroes. Coupled with his long cast and attack animations, it makes it difficult for him to land his spells effectively when his enemies are behind him, as nimble opponents are able to see Jakiro`s actions being telegraphed to them and can take the appropriate measures to either sidestep or counter them.

Dual Breath

  • Dual Breath has an enormously long second cast backswing, so it is often worthwhile to cancel it by hitting "stop" key after Dual Breath reaches its cast point. This will allow Jakiro to cast another spell, attack, or move in rapid succession after casting Dual Breath.
  • Dual Breath deals a greater than average damage compared to other similar area of effect spells (barring ultimates), making it a very good skill for pushing lanes. Take note that the damage is dealt overtime and can be countered by high health regeneration and can be dispelled.
  • Dual Breath`s casting mechanics is such that it applies a slow debuff first before the damage overtime debuff. Coupled with its long casting animation, quick-fingered opponents may be able to evade the damage overtime debuff.

Ice Path

Liquid Fire

Macropyre