Items
Starting items:
- Tango Item Tango (Shared) Changelogs TangoB Forage to survive on the battlefield. Cost125 Bought FromConsumables Active Eat a Tree or Ward Charges 4 Disassemble? No Alert allies? No Recipe The Tango and Healing Salve offer cheap health regeneration during the laning phase, allowing Jakiro to stay longer in lane and get the experience he needs.
- Clarity allows Jakiro to replenish his mana over time, allowing him to harass enemies using his spells more, with less worry of running low on mana.
- Iron Branches increase Jakiro`s overall survivability by providing additional attribute bonuses for a very cheap price.
- Animal Courier is a good item for a support to purchase. Because of Jakiro`s relatively small need for gold in the early game, he can help the team by purchasing team-related items, such as the Animal Courier or Observer Wards.
Early game:
- Boots of Speed provide a significant bonus to Jakiro`s movement speed, which is essential to help catch up to fleeing heroes or escape from danger himself. They can later be upgraded into Arcane Boots to help with Jakiro`s mana.
- Magic Stick is a useful item to have when the enemy team has many spell casters in the early game. Because of its active ability Energy Charge, enemies who cast many spells will quickly fill the wand with charges, offering a later burst of health and mana.
- Ring of Basilius gives mana regeneration and armor to Jakiro, bolstering his high mana usage and low base armor.
- Soul Ring allows Jakiro to cast Dual Breath freely at the cost of health.
Core items:
- Magic Wand is a cost effective upgrade from Magic Stick by both increasing the maximum amount of charges from Energy Charge, as well as providing additional attribute bonuses.
- Veil of Discord`s active ability Magic Weakness increases the damage enemies take from spells cast by Jakiro and his team. It also gives good attribute bonuses, costs less than Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 , and benefits all of his abilities.
- Arcane Boots are essential for Jakiro, as the additional mana pool allows him to cast his spells more frequently. The active ability Replenish Mana is also helpful to sustain Jakiro`s spell usage, as well as help nearby teammates. Guardian Greaves is a natural path to upgrade to since Jakiro is commonly played as a support hero.
- Observer Wards are useful for the team, providing sight to key areas around the map. As a support hero requiring less gold to be successful, Jakiro is a prime choice to purchase them.
- Town Portal Scroll is extremely useful for transportation across the map. After death, it can be used to quickly return to lane and not miss out on creep experience. After the laning phase, carrying one can prove helpful as both an escape mechanism and a quick way to help allied heroes across the map.
Situational items:
- Mekansm Item Old Abilities Changelogs MekansmB A glowing jewel formed out of assorted parts that somehow fit together perfectly. Cost2375 (900) Bought FromSupport Active Restore Passive Mekansm Aura Bonus +5 Strength+5 is highly recommended, as Jakiro is commonly played as a support hero, and it goes hand in hand with his natural build of Arcane Boots into Guardian Greaves.
- Pipe of Insight is another great item to buy as a support. If the enemy has a large amount of spell casters, it is advised that Jakiro or another allied support buy one to increase the team`s overall survivability. It also provides Jakiro with a large amount of passive health regeneration, meaning he can return to base less frequently and earn more experience on the battlefield. It is advised to only carry one per team, as the damage block effects do not stack.
- Eul`s Scepter of Divinity provides intelligence and mana regeneration at a cost effective price, and it gives Jakiro an active ability that allows him to land his spells easier. A well-timed Ice Path to follow up will guarantee the target is stunned as they fall from the cyclone. The active can also be used on himself to dispel any debuffs or silences that happen to be placed on him.
- Rod of Atos` long-ranged root can set up Ice Path as well as Jakiro`s other abilities. The bonus mana and health also help Jakiro`s survivability.
- Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane allows Jakiro to initiate teamfights much easier, along with the added ability to travel the map quicker and offers quick escape from incoming enemies. However it is not a guaranteed escape item, as taking damage will disable the ability to blink for 3 seconds.
- Force Staff acts more as an escape item compared to Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane , as it can be used while taking damage. It can also be used on allies if they need to chase after a kill or escape from danger themselves.
- Aether Lens` cast range increase helps Jakiro maintain a safe distance during fights. Because almost all of his abilities affect the whole area between him and the maximum cast range, this also greatly increases the area in which enemies may be hit.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 greatly increases the effectiveness of Jakiro`s Macropyre by prolonging the duration and increasing the damage of his ultimate, as well as much needed stats to remedy his health and mana pools.
- Guardian Greaves allows a slot to be freed, provides a steady supply of health and mana regeneration to the team, and increases Jakiro`s survivability.
- Shiva`s Guard provides a massive increase to Jakiro`s mana pool and resistance to physical attacks. The active ability Arctic Blast provides additional damage in a teamfight and slows enemies, making Jakiro`s abilities easier to hit. Freezing Aura helps reduce damage from enemy carries by slowing their attack speed.
- Scythe of Vyse provides a great disable with its active ability, Hex. It also provides a great increase in Jakiro`s mana and mana regeneration, as well as all around attributes to help with his survivability.
- Octarine Core greatly increases Jakiro`s survivability by not only giving him all round health and mana boosts, but also by allowing his spells to lifesteal a portion of their damage. In addition, the cooldown reduction dramatically increases his damage and crowd control in teamfights.
Gameplay
Playstyle | |
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Jakiro Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Jakiro 25 + 2.6 10 + 1.2 28 + 2.8 Level Base is a tanky intelligence hero with low cooldown damage over time spells and high amounts of magic damage. He offers a large amount of teamfight with Ice Path and Macropyre ,and push with Dual Breath and Liquid Fire | |
Pros | Cons |
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Videos
Info
Heavy Lane Support and Pusher
Using your low mana cost spell Dual Breath along with Liquid Fire which has no mana cost at all you will be heavily bullying heroes that depend heavily on damage block such as Axe Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Axe 25 + 2.8 20 + 2.2 18 + and Tidehunter Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Tidehunter 22 + 3.3 15 + 1.5 16 + 1.7 Level Base out exp range. While Dual Breath is better for killing heroes during rune fights with its decent slow and damage, level one liquid fire gives earlier spammable harass and can easily force an early salve from enemy offlaners crippling their laning. Either spell level one is acceptable just save your skill point until lane. Once your Liquid Fire has lost some of its potency against the enemy offlaner and your carry is farmed you should be aiming to take as many Tier 1 towers as you can, your Liquid Fire does huge amount of damage to buildings if you are ever left alone with them for a short period of time. By securing your team as many early towers as possible you open the enemy team to ganks and limit their farming. When grouping team team fight open with Liquid Fire, then catch as many in your Macropyre as you can and drop an Ice Path over them, following up with Dual Breath to slow as many targets attempting to escape your ult as you can.
Low Cooldown Teamfight
Similar to the other style of Jakiro in lane except with an extra early point in Dual Breath and stopping Liquid Fire at level 2 to put towards earlier Ice Path levels for teamfights forgoing some early push. Level 2 Dual Breath is twice the damage as level 1 for 5 extra mana. By level 8 Ice Path gives a 2 second disable on a 10 second cooldown, giving you serious disruption to enemy teams. This build is far more reliant on your teammate`s pushing power and damage but is effective when combined with a team that likes to group early with powerful early spells like Decay, Snowball, items such as Mekansm Item Old Abilities Changelogs MekansmB A glowing jewel formed out of assorted parts that somehow fit together perfectly. Cost2375 (900) Bought FromSupport Active Restore Passive Mekansm Aura Bonus +5 Strength+5 or Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane , or heroes like Viper Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Viper 20 + 2.4 21 + 2.9 15 + 1.8 Level Base , Clockwerk Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Clockwerk 26 + 3.2 13 + 2.3 17 + 1.3 Level Base , or Slardar Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Slardar 21 + 3.1 17 + 2.4 15 + 1.5 Level Base
Ability Builds
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Low Cooldown Teamfight | ||||||||||||||||||||||||
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Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+1.25s Ice Path Duration | 25 | Macropyre Pure and Pierces Immunity |
+150 Gold/Min | 20 | +400 Attack Range |
+35 Dual Breath Burn Damage | 15 | +125 Cast Range |
+8% Spell Amplification | 10 | +25% XP Gain |
- The cast range increase also affects the effect ranges of Dual Breath, Ice Path and Macropyre.
- The cast range increase does not affect Liquid Fire.
- Gold granted from the talent is unreliable gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents .
- The attack range talent also affects the cast range of Liquid Fire.
General
- Jakiro has a slower turn rate than most other Heroes. Coupled with his long cast and attack animations, it makes it difficult for him to land his spells effectively when his enemies are behind him, as nimble opponents are able to see Jakiro`s actions being telegraphed to them and can take the appropriate measures to either sidestep or counter them.
Dual Breath
- Dual Breath has an enormously long second cast backswing, so it is often worthwhile to cancel it by hitting "stop" key after Dual Breath reaches its cast point. This will allow Jakiro to cast another spell, attack, or move in rapid succession after casting Dual Breath.
- Dual Breath deals a greater than average damage compared to other similar area of effect spells (barring ultimates), making it a very good skill for pushing lanes. Take note that the damage is dealt overtime and can be countered by high health regeneration and can be dispelled.
- Dual Breath`s casting mechanics is such that it applies a slow debuff first before the damage overtime debuff. Coupled with its long casting animation, quick-fingered opponents may be able to evade the damage overtime debuff.
Ice Path
- Ice Path will stun any enemy unit that comes in contact with it for the duration it has remaining on the battlefield. meaning that in many cases, most opponents won`t be stunned for the full duration of Ice Path if it doesn`t land directly on them.
- Ice Path makes for a good area denial spell, as it covers a large area, similar to Invoker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Invoker 16 + 2.2 14 + 1.9 16 + 4 Level Base `s Ice Wall and Underlord Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Underlord 25 + 2.9 12 + 1.3 17 + 2.6 Level Base `s Pit of Malice.
- Predicting where an enemy will go and casting Ice Path at that area right before the enemy gets there, causing the enemy walk into Ice Path, is just as effective as casting the Ice Path directly on an enemy.
- Ice Path has a fixed damage of 50, meaning that, by itself, it isn`t a good source of damage. Be sure you have other spells ready to be cast right after Ice Path, or that you have other teammates to support you to maximise the effectiveness of Ice Path`s utility.
- Ice Path grants vision to the area that it is cast at, making it a good spell to check the Roshan pit.
Liquid Fire
- Liquid Fire is a great way to harass opponents during the laning stage. If nothing else, the attack speed reduction should mess with the enemy laner`s ability to last hit effectively.
- At level 4, Liquid Fire can be applied to the same opponent continuously, as the debuff lasts for 5 seconds and spell has a cooldown of 4 seconds. It can be used to effectively keep harassers in check by hampering their attack speed almost indefinitely.
- Liquid Fire is incredibly effective against enemies with a low natural attack speed, such as Roshan and siege creeps, as it will reduce their already slow attack rate to a crawl.
- Liquid Fire fully affects buildings and will cause towers to suffer a reduction in their attack speed, making it a great tool for pushing.
- Liquid Fire has a greater attack range when cast manually. Use that to your advantage when you`re against Heroes with a naturally greater attack range than you, or when your opponent is just out of reach of your own natural attack range.
- The manual cast range increase stacks with his talent and with Dragon Lance Item Changelogs Dragon LanceB The forward charge of the wyvern host grants no quarter. Cost1900 Bought FromArtifacts Passive Attack Range Bonus Bonus +12 Strength+12 Agility Disassemble? Yes Alert allies? No Recipe and Hurricane Pike Item Changelogs Hurricane PikeB A legendary pike once held as royal sigil of the ancient wyvern riders. Cost4650 (500) Bought FromArmor Active Hurricane Thrust Passive Attack Range Bonus Bonus +15 Strength+20 .
- Liquid Fire is the only skill in Jakiro`s arsenal that can bypass spell immunity. This makes it an effective spell to counter natural users of Black King Bar Item Changelogs Black King BarB A powerful staff imbued with the strength of giants. Cost3975 (1375) Bought FromArmor Active Avatar Bonus +10 Strength+24 Attack damage Disassemble? No Alert allies? No Recipe , such as Phantom Assassin Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phantom Assassin 20 + 2.15 23 + 3.15 15 + 1.4 Level and Sven Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sven 23 + 3 21 + 2 16 + as the attack speed reduction fully affects them.
Macropyre
- Like Dual Breath, Macropyre has a long cast backswing animation. Hitting the "stop" key during Macropyre`s backswing animation after the cast point is reached will allow Jakiro to queue up other actions. As in the case of Dual Breath, mastering this can slightly increase Jakiro`s DPS or effectiveness.
- Macropyre has lasts for a long duration and has a relatively short cooldown, making a very good spell for area-denial.
- With Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 `s upgrade, Macropyre lasts for 30 seconds. When cast at the right intervals, it can effectively clear 2 waves of creeps and give your team a huge advantage in terms of pushing.
- Macropyre`s huge coverage means that it can clear vast areas of forest very easily. Bear this in mind if you have allies or enemies that utilise trees for their abilities.