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Description
- Increased Alacrity cooldown from 15 to 17.
- Increased
strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
gain from 1.9 to 2.2.
- Reduced base health regeneration from 0.25 to 0.
- Increased Alacrity mana cost from 45 to 60.
- Level 15 left talent: Increased experience bonus from 25% to 30%.
- Level 25 left talent: Increased Tornado cooldown reduction from 15 to 18.
- Increased
strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
gain from 1.7 to 1.9.
- Increased Quas health regeneration bonus per active instance from 1.5/3/4.5/6/7.5/9/10.5 to 1/3/5/7/9/11/13.
- Level 15 left talent: Increased experience bonus from 20% to 25%.
- Quas
- No longer passively grants 2/4/6/8/10/12/14 strength.
- Increased health regeneration bonus per active instance from 1/2/3/4/5/6/7 to 1.5/3/4.5/6/7.5/9/10.5.
- Wex no longer passively grants 2/4/6/8/10/12/14 agility.
- Exort
- No longer passively grants 2/4/6/8/10/12/14 intelligence.
- Increased attack damage bonus per active instance 3/6/9/12/15/18/21 to 4/8/12/16/20/24/28.
- Invoke
- EMP
- Changed damage type from pure to magical.
- Increased damage per burned mana from 50% to 60%.
- Deafening Blast now always creates a single blast towards the targeted direction, regardless of reagents level. ?
- Forge Spirit now always spawns 1 spirit, regardless of the reagents` levels. ?
- Invoker no longer has a +6 Attribute Bonus ability at level 25.
- Added talents:
- Level 10: +15 attack damage or +125 health
- Level 15: +1 Forge Spirit summoned or +20% experience gain
- Level 20: +7 all stats or +35 attack speed
- Level 25: AoE Deafening Blast or -15s Tornado cooldown
- Reduced Forge Spirit attack damage from 29/38/47/56/65/74/83/92 to 22/32/42/52/62/72/82/92.
- Reduced base
intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
from 22 to 16.
- Increased base attack damage from 13-19 to 19-25.
- Increased cast time of all invoked spells from 0 to 0.05 ?.
- Cold Snap`s initial debuff is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
.
- Increased Ghost Walk cooldown from 35 to 45.
- Reduced Tornado vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
radius from 600 to 200.
- Forge Spirit
- Health is now based on Quas, instead of Exort.
- Mana is now based on Exort, instead of Quas.
- Values remain unchanged.
- Deafening Blast
- Hit enemies are no longer disabled during the knockback ?
- Now applies the disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
instantly upon hit, instead of right after the knockback.
- Increased disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
duration from 1/1.5/2/2.5/3/3.5/4/4.5 to 1.25/2/2.75/3.5/4.25/5/5.75/6.5.
- Reduced base
agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
from 20 to 14.
- Increased Deafening Blast mana cost from 200 to 300.
- Reduced base
strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
from 19 to 17.
- Rescaled Alacrity damage and attack speed bonus from 30/40/50/60/70/80/90/100 to 10/25/40/55/70/85/100/115.
- Invoker now starts with Invoke Level 1 at the beginning of the game.
- Invoke now has the standard 6/11/16 leveling.
- Level 25 invoker (since he is now missing an ability level) now has an attribute bonus ability that grants 6 all stats.
- Increased
intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
gain from 3.2 to 4.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
now also adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells.
- Increased Alacrity attack damage and attack speed bonus from 20/30/40/50/60/70/80 to 30/40/50/60/70/80/90
- Undocumented Increased Tornado duration at level 7 from 2.5 to 2.6 (formula still is 0.5 + (0.3 * Quas), but no longer capped at 2.5.)
- Deafening Blast is now ground-targeted at max level again, instead of instant cast. ?
- Increased
intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
gain from 2.5 to 3.2.
- Invoke no longer goes on cooldown if it only swaps the invoked abilities` slots.
- Reduced Sun Strike cooldown from 30 to 25.
- Deafening Blast now turns into a non-targetable ability which releases blasts into every direction around Invoker when at max level (Quas, Wex and Exort at level 7).
- The following abilities no longer ignore ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
, Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
and creep-heroes: Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall and Deafening Blast
- Sun Strike damage now pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier
(spell immune units already counted towards the damage spread, but did not take the damage).
- Tornado
- Changed damage formula from 70 + ((2 * Wex + Quas) * 15) to 70 + (3 * Wex * 15).
- Damage range remains unchanged at 115-385.
- Reduced flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
radius from 1200 to 600.
- Changed Cold Snap damage from a constant 30 (60 initially) to 7/14/21/28/35/42/49, based on Quas level.
- Forge Spirit no longer have 33% magic resistance.
- Deafening Blast disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
by spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier
.
- Ghost Walk slow no longer affects spell immune enemies.
- Increased EMP effect delay from 2.6 to 2.9.
- Tornado is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
.
- Changed Ghost Walk movement speed change on self from -30%/-25%/-20%/-15%/-10%/-5%/0% to -30%/-20%/-10%/0%/10%/20%/30%.
- EMP
- Rescaled effect delay from 3.75/3.45/3.2/2.9/2.6/2.35/2.05 to 2.6 on each level.
- Increased mana burn from 100/150/200/250/300/350/400 to 100/175/250/325/400/475/550.
- Reduced Alacrity mana cost from 75 to 45.
- Forge Spirit
- Reduced attack range from 300/400/500/600/700/800/900 to 300/365/430/495/560/625/690.
- Reduced armor from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6.
- Increased Invoke max spells from 1/2/2/2 to 2 on each level.
- EMP now restores Invoker`s mana for 50% of the mana it drained from heroes (excluding illusions).
- Ghost Walk
- Increased enemy movement speed slow from 20%/23%/26%/30%/33/36%/40% to 20%/25%/30%/35%/40%/45%/50%.
- Reduced cooldown from 60 to 35.
- Increased Tornado damage from 110-350 to 115-385.
- Reduced Alacrity mana cost from 100 to 75.
- Reduced base attack damage from 17-23 to 13-19 (total attack damage is now 35-41).
- EMP
- No longer affects invulnerable units.
- Increased cooldown from 25 to 30.
- Tornado
- Reduced damage from 123.5-399.5 to 110-350.
- Increased cooldown from 25 to 30.
- Sun Strike
- Chaos Meteor
- Reduced effect delay from 1.5 to 1.3.
- Increased base damage from 110/140/170/200/230/260/290 to 115/150/185/220/255/290/325.
- Increased burn damage from 11/14/17/20/23/26/29 to 11.5/15/18.5/22/25.5/29/32.5.
- EMP now has an area targeting cursor.
- Reduced base attack damage from 22-28 to 17-23 (total attack damage is now 39-45).
- Casting Quas, Wex, Exort and Invoke no longer interrupt Invoker.
- Invoke now considers the older invoked spell as the new one when re-invoking it, instead of doing nothing.
- Cold Snap no longer triggers on less than 10 damage.
- Ice Wall no longer affects spell immune enemies.
- Alacrity
- Can now be cast on siege creeps.
- Reduced attack damage bonus from 30/40/50/60/70/80/90 to 20/30/40/50/60/70/80.
- Reduced attack speed bonus from 30/40/50/60/70/80/90 to 20/30/40/50/60/70/80.
- Increased mana cost from 50 to 100.
- Cold Snap no longer triggers on self-inflicted damage.
- Invoker now gets experience for kills made with Sun Strike.
- Quas now passively grants 2
strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
per level.
- Wex now passively grants 2
agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
per level.
- Exort now passively grants 2
intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
per level.
- Increased Quas health regeneration per level per instance from 0.75 to 1.
- Invoke
- Reduced mana cost from 20/50/80/110 to 20/40/60/80.
- Reduced cooldown from 30/25/12/5 to 22/17/12/5.
- Cold Snap
- Now also applies the mini-stun initially upon cast.
- Now also deals 60 damage initially upon cast.
- Ghost Walk
- Increased enemy movement speed slow from 10%/15%/20%/25%/30%/35%/40% to 20%/23/26%/30%/33%/36%/40%.
- Reduced mana cost from 300 to 200.
- Ice Wall
- Increased mana cost from 125 to 175.
- Increased cooldown from 20 to 25.
- Tornado
- Increased travel distance from 700/1100/1500/1900/2300/2700/3100 to 800/1200/1600/2000/2400/2800/3200.
- Increased cyclone duration from 0.6/0.85/1.1/1.35/1.6/1.85/2.1 to 0.8/1.1/1.4/1.7/2.0/2.3/2.5.
- Increased damage from 120-375 to 123.5-399.5.
- Alacrity
- Increased attack damage bonus from 20/30/40/50/60/70/80 to 30/40/50/60/70/80/90.
- Increased duration from 8 to 9.
- Increased Sun Strike damage from 75/137.5/200/262.5/325/387.5/450 to 100/162.5/225/287.5/350/412.5/475.
- Forge Spirit
- Armor is now based on Exort, instead of Quas (values remain same).
- Attack range is now based on Quas, instead of Exort (values remain same).
- Chaos Meteor
- Increased main damage per second from 80/110/140/170/200/230/260 to 110/140/170/200/230/260/290.
- Increased burn damage from 8/11/14/17/20/23/26 to 11/14/17/20/23/26/29.
- Added an ally/observer only visual effect to Sun Strike that plays during its delay at the targeted area.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
upgrade for Invoker: Reduces Invoke mana cost from 20/50/80/110 to 0 on each level and cooldown from 30/25/12/5 to 16/8/4/2.
- Increased Alacrity duration from 6 to 8.
- Reduced Chaos Meteor cooldown from 70 to 55.
- Invoke
- Reduced level requirement from 5/10/15/20 to 2/7/12/17.
- Reduced cooldown from 30/30/15/5 to 30/25/12/5.
- Increased mana cost from 20/40/60/80 to 20/50/80/110.
- Ice Wall
- Increased damage per second from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42.
- Increased duration from 4/5/6/7/8/9/10 to 3/4.5/6/7.5/9/10.5/12.
- EMP
- Now requires Wex Wex Wex to be invoked, instead of Wex Wex Exort.
- Now deals 50% of mana burned as damage, instead of a set amount of 120/150/180/210/240/270/300 based on Exort. ?
- Changed damage type from unknown to HP Removal. ?
- Increased cast range from 600 to 950.
- Reduced mana cost from 250 to 125.
- Reduced cooldown from 40 to 25.
- Tornado
- Increased cyclone duration from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 to 0.6/0.85/1.1/1.35/1.6/1.85/2.1.
- Reduced damage from 190.76-375.32 to 120-375.
- Alacrity
- Now requires Wex Wex Exort to be invoked, instead of Wex Wex Wex.
- Now also grants 20/30/40/50/60/70/80 attack damage based on Exort.
- Reduced attack speed bonus from 40/60/80/100/120/140/160 to 30/40/50/60/70/80/90.
- Increased duration from 5 to 6.
- Reduced mana cost from 125 to 50.
- Reduced cooldown from 20 to 15.
- Sun Strike
- Reduced mana cost from 250 to 175.
- Reduced cooldown from 60 to 30.
- Forge Spirit
- Recasting the spell now destroys the spirits from the previous cast.
- Reduced level requirement of Quas and Exort to spawn 2 spirits from 7 to 4.
- Increased armor from 1/2/3/4/5/6/7 to 2/3/4/5/6/7/8.
- Reduced mana cost from 200 to 75.
- Reduced cooldown from 70 to 30.
- Fixed a bug with Melting Strike.
- Increased Chaos Meteor cooldown from 30 to 70.
- Increased