Huskar


Bio

Huskar, the Sacred Warrior
Play "Those who are given more in life must not cling to it but risk it all in every moment."
Role: Carry / Durable / Initiator
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Huskar, the Sacred Warrior Emerging from the throes of the sacred Nothl : Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dazzle 16 + 2.15 21 + 1.7 27 + 3.4 Level Base dota2 working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar⃢₀ₙs spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
Voice: Dave Fennoy ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Inner Vitality   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Huskar 21 + 2.7 15 + 1.4 18 + 1.5 Level Base dota2
Pierces spell immunity. Play
Q
V
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%, it will heal faster. Lasts 16 seconds.
Cast Animation: 0.3+0.53
Cast Range: 800
Health Regen Bonus: 10
Primary Attribute as Regen above Threshold: 5%/10%/15%/20%
Primary Attribute as Regen below Threshold: 20%/40%/60%/80%
Health Threshold: 35%
Duration: 16
Cooldown symbol.png 22/18/14/10
Mana symbol.png 170
Modifiers
Buff Inner Vitality: Dispellable with any dispel.
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.

Notes:

  • Restores in the form of regeneration, so it regenerates 1 + 0.5%/1%/1.5%/2% of primary attribute in 0.1 seconds intervals.
  • Over the full duration it heals 160 health and between 80%/160%/240%/320% to 320%/640%/960%/1280% of the target`s primary attribute.
  • Can be cast on creep-heroes, applying only the base regen on them, since they have no attributes.


Burning Spear
Not a Unique Attack Modifier. Not blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
R
Ability
Target Unit / Autocast
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar`s health. Lasts 8 seconds.
Cast Range: 450 (Talent 550)
Health Cost: 15
Damage per Second: 5/10/15/20 (Talent 10/15/20/25)
Duration: 8
Cooldown symbol.png 0
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Modifiers
Debuff Burning Spear Counter: Undispellable.
Debuff Burning Spear Debuff: Undispellable.
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

Notes:

  • Huskar cannot kill himself using this ability.
  • Burning Spear stacks additively when used multiple times on one target.
    • Each attack places the Burning Spear Counter debuff on the target.
    • The number of debuffs are summed up and displayed as one icon on the affected enemy.
    • A number on the icon reveals the amount of stacks. The number is visible to everyone.
    • Every instance`s duration is completely independent from other instances. They do not prolong or refresh each other.
    • The Burning Spear Debuff debuff is only placed once and refreshed with successive casts.
    • The debuff deals damage equal to 5/10/15/20 (Talent 10/15/20/25) times the number of stacks, starting 1 second after the debuff is applied.


Berserker`s Blood
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
B
Ability
Passive
Affects
Self
Huskar`s injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
Max Attack Speed Bonus: 220/260/300/340
Max Magic Resistance Bonus: 20%/30%/40%/50%
Partially usable by illusions. Everything but the magic resistance bonus works for illusions.
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Notes:

  • Huskar`s size increases the closer he gets to the max bonuses of Berserker`s Blood, up to 35%.
  • Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
  • No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.
  • Increases Huskar`s total magic resistance to 40%/47.5%/55%/62.5% when below 10% health.


Life Break
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
F
Ability
Target Unit
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Huskar draws upon his health to break an enemy`s life, leaping at a target within attack range to shatter a percentage of that hero`s current health, and slowing them. While leaping, Huskar is spell immune.
Cast Animation: 0.3+0.5
Cast Range: 550 (Talent 1050)
Current Health as Cost: 34%/38%/42%
Target`s Current Health as Damage: 34%/38%/42% (Upgradable by Aghanim`s Scepter. 65%)
Move Speed Slow: 40%/50%/60%
Slow Duration: 4/5/6
Cooldown symbol.png 12 (Upgradable by Aghanim`s Scepter. 4)
Upgradable by Aghanim`s Scepter. Increases damage dealt, reduces cooldown.
Pierces spell immunity. Does not attempt to damage spell immune units.
Blocked by Linken`s Sphere. Blocked upon impact. When blocked, Huskar takes no damage either.
Modifiers
Buff Life Break Charge: Undispellable.
Debuff Life Break Slow: Dispellable with any dispel.
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Notes:

  • Upon cast, Huskar receives the Life Break Charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
    • This modifier turns him spell immune, disarms him, forces him to face the target and is responsible for the leap animation.
    • Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
  • Huskar can use items and spells during the leap. Be that as it may, position changing effects like Blink Dagger cancel it.
  • The damage to self is magical as well. Thus, it can be reduced by magic resistance (including the effect from Berserker`s Blood).
    • The self-damage is not lethal, no matter how strong it gets amplified. Huskar cannot deny himself with Life Break.
    • The self-damage is applied on impact, it`s not applied if the leap is interrupted prematurely.
  • If Huskar is disabled during the leap or the distance between the target and Huskar becomes more than 1450, the leap stops.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Huskar Equipment (collapse sets)Sets Reckless Vigor Sacred Bones Set Samareen Sacrifice The Obsidian Blade dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Huskar s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Huskar, the Sacred Warrior Emerging from the throes of the sacred Nothl Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Berserker s Blood (pre 6.78) EB AbilityPassive AffectsSelf Huskar s injuries feed his power, dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Huskar
Strength primary attribute symbol.png
21 + 2.7
Agility attribute symbol.png
15 + 1.4
Intelligence attribute symbol.png
18 + 1.5
Level Base 1 15 25
Health 200 620 1360 1900
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.26 3.53 5.15
Mana 75 273 504 669
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.73 1.57 2.17
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 21‒30 42‒51 79‒88 106‒115
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.14 3.94 5.94
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.29% 2.79% 3.86%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.62 0.71 0.83 0.92
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 400
Projectile Speed 1400
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.5
Base Attack Time 1.6
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Huskar the Sacred Warrior is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is an effective ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , with both great benefits and risks offered. He is known to be a powerful adversary in most games, as his damage per second can easily kill other heroes at any point in the game assuming no one is nearby to save them. Unlike most heroes, he does not use mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 much to use his abilities, rather, he sacrifices his own health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 to inflict the highest damage possible. His passive Berserker`s Blood defines the power of sacrifice; he gets more dangerous the more he gets hurt. This gives him increased magic resistance and attack speed depending how much life is missing, and the given magic resistance and attack speed are staggering, potentially having the highest damage output in the earliest stage. Huskar can use his own life force to attack using Burning Spears which scorches foes and gives him an advantage early on. Due to the health cost of Burning Spears, his Berserker`s Blood activates, granting him the ability to decimate any target. Inner Vitality   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Huskar 21 + 2.7 15 + 1.4 18 + 1.5 Level Base dota2 magically heals Huskar or his allies, regenerating health each second based upon the target`s primary attribute, and heals more when the health is on a critical level. His Life Break is his most dangerous ability and a risky one too. Charging towards his target, Huskar sheds a large amount of life force to cut a target`s current health to fractions. This is great to use as an initiation The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 spell, as it deals immense damage based on the target`s current health, breaking it down, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game and is willing to suffer and face death, for him to contribute and deliver a marvelous victory to his team.

Talents

Hero Talents
+500 Life Break Cast Range 25 +100 Attack Range
+40 Attack Speed 20 +15 Strength attribute symbol.png Strength
15% Lifesteal 15 +30 Damage
+5 Burning Spear DPS 10 +175 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack range talent also affects the cast range of Burning Spear.

Recommended items

Starting:

Early-game:

Core:

  • Armlet of Mordiggian provides every stat that Huskar needs to be more effective and its Unholy Strength provides a way for Huskar to control his health. If you are able to practice armlet toggling, it will drastically improve Huskar`s damage output and allow him to use it to survive fights as long as there is no Heartstopper Aura or Radiance Aura or you are not afflicted by any DPS debuff. An important fact to remember is that its active ability also adds to Inner Vitality`s regeneration.

Situational:

Huskar, the Sacred Warrior

Recommended Roles
Carry Durable Initiator

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar`s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Abilities

Inner Vitality
Ability: Unit Target
Affects: Allied Heroes
Unlocks the regenerative power of a friendly unit. If the target is below a threshold of health it will heal faster.
QV
170
22 / 18 / 14 / 10
HP Regen Per Second:
Bonus Heal Per Second:

Bonus If Below 35% HP:


Duration:

Cast Range:
₠10
₠5% / 10% / 15% / 20%
₠of total Primary Attribute
₠20% / 40% / 60% / 80%
₠of total Primary Attribute
₠16
₠800
Affected By:₠
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.
Notes
  • The HP percentage is checked every second and the regeneration adjusts accordingly.
  • Can be purged.
Burning Spear
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar`s health.
WR
Damage Per Second:


HP Cost:

Duration:
Cast Range:
₠5 / 10 / 15 / 20
10 / 15 / 20 / 25
₠with level 10 talent

₠15
₠8
₠450
Affected By:₠
The Sacred Warrior ignites his weaponry after marking it with his own blood—causing far greater pain than he himself feels.
Notes
  • Total damage: 40 / 80 / 120 / 160.
    80 / 120 / 160 / 200 with talent.
  • Can be set to Auto-Cast.
  • Burning Spear instances stack, increasing the damage the enemy takes per second.
  • Huskar cannot die from the HP Cost of this skill.
  • Cannot be dispelled.
  • Blocked by Spell Immunity.
Berserker`s Blood
Ability: Passive
Affects: Self
Huskar`s injuries feed his power, giving increased attack speed and magic resistance as his health decreases.
EB
Max Attack Speed Bonus:
Max Magic Resist Bonus:
Max Bonus HP Threshold:
₠220 / 260 / 300 / 340
₠20% / 30% / 40% / 50%
₠10%
Affected By:₠
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Notes
  • Bonuses scale linearly from 100% hp to 10% hp. At 10% hp the values reach the maximum.
  • The bonus magic resistance stacks additively with itself. Stacks multiplicatively with other sources.
  • Huskar becomes visibly larger and gains a more pronounced redness effect on himself per stack.
  • When at 40% HP or lower, Huskar`s skin becomes covered in dark blue markings.
  • Disabled by Break.
Life Break
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Huskar draws upon his health to break an enemy`s life, leaping at the target to slow and inflict a percentage of that hero`s current HP at the cost of Huskar`s own vitality.
Upgradeable by Aghanim`s Scepter to increase the damage dealt and decrease the cooldown.
RF
12
Damage Taken:
Damage Dealt:

Movement Slow:

Slow Duration:
Cast Range:

Scepter Cooldown:

₠35% of current HP
₠35% of current enemy HP
65% of current enemy HP
₠40% / 50% / 60%
₠4 / 5 / 6
₠550
1050 with talent
4
Affected By:₠
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Notes
  • Huskar leaps at 1000 speed.
  • Huskar can use abilities and items during the leap.
  • Huskar is spell immune while leaping toward the target.
  • If Huskar is disabled during the leap or the target moves more than 1400 units away, the leap stops.
  • Damage blocked by Spell Immunity, the slow and self damage are not.
  • Blocked by Linken`s Sphere on impact, after Huskar`s leap.
  • The slow can be purged.

Talent Tree

Talent Tree
+500 Life Break Cast Range 25 +100 Attack Range
+40 Attack Speed 20 +15 Strength
+15% Lifesteal 15 +30 Damage
+15 Movement Speed 10 +150 Health

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items