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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.4 to 2.7.
- Reduced base health regeneration from 0.25 to 0.
- Life Break
- Increased leap speed from 1000 to 1200.
- Rescaled damage to target/self from 35% on each level to 34%/38%/42%.
- Level 25 left talent: Increased Life Break cast range bonus from 400 to 500.
- Level 10 left talent: Replaced 15 movement speed bonus with 5 Burning Spear damage per second bonus
- Level 10 right talent: Increased health bonus from 150 to 175.
- Added talents:
- Level 10: +150 health or +15 movement speed
- Level 15: +30 attack damage or 15% lifesteal
- Level 20: +15 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +40 attack speed
- Level 25: +100 attack range or +400 Life Break cast range
- Reduced Inner Vitality health threshold from 40% to 35%.
- Increased Berserker`s Blood max attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack bonus from 196/224/252/280 to 220/260/300/340.
- Berserker`s Blood
- Bonuses are now provided linearly from full 100% to 10% health, instead of stepwise with every 7% health missing.
- Reduced max magic resistance bonus from 42%/56%/70%/84% to 20%/30%/40%/50%.
- Reduced Berserker`s Blood magic resistance bonus per stack from 4%/5%/6%/7% to 3%/4%/5%/6%.
- Inner Vitality
- Increased cast range from 550 to 800.
- Reduced cooldown from 25/22/19/16 to 22/18/14/10.
- Inner Vitality
- Increased base health regen “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life bonus from 2/4/6/8 to 10.
- Rescaled regen bonus when hurt from 30%/45%/60%/75% to 20%/40%/60%/80%.
- Reduced Inner Vitality cooldown from 25 to 25/22/19/16.
- Increased Berserker`s Blood attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack bonus from 8/12/16/20 to 14/16/18/20.
- Life Break
- Reduced cooldown from 45/30/15 to 12.
- Reduced damage to target from 50% to 35%.
- Rescaled damage to self from 40%/35%/30% to 35%.
- Rescaled Slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement duration from 5 to 4/5/6.
- Rescaled Slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement from 50% to 40%/50%/60%.
- Increased Burning Spear duration from 7 to 8.
- Inner Vitality
- Increased regen bonus when hurt from 15%/30%/45%/60% to 30%/45%/60%/75%.
- Increased cast range from 450 to 550.
- Reduced base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. and gain from 20 + 2.4 to 15 + 1.4.
- Berserker`s Blood is now disabled by Doom.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 18 to 21.
- Increased Burning Spear damage per second from 4/8/12/16 to 5/10/15/20.
- Increased Life Break damage to self from 35%/30%/25% to 40%/35%/30%.
- Berserker`s Blood Reworked:
- Old Berserker`s Blood:
- Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
- New Berserker`s Blood:
- Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.
- Magic Resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This : 4%/5%/6%/7% per stack
- Attack Speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack : 8/12/16/20 per stack
- Inner Vitality can now be cast on spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier units.
- Increased Burning Spear duration from 6 to 7.
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Life Break cooldown from 24/16/8 to 4.
- Reduced Life Break cast range from 600 to 550.
- Removed minimum health requirement of 100 for Burning Spear.
- Reworked Life Break a bit:
- Old Life Break:
- Huskar moves into melee range and damages him and the target by a percentage of their lives and slows the target.
- Cast range: 100
- New Life Break:
- Huskar leaps towards the target and damages him and the target by a percentage of their lives and slows the target upon reaching it.
- Cast Range: 600
- Leap speed: 1000 (he cannot be disjointed).
- Huskar is spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier during the leap.
- When Huskar gets disabled during the leap, it stops and gets canceled.
- Increased Berserker`s Blood attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack bonus from 2/4/6/8 to 3/6/9/12.
- Reduced Inner Vitality heal interval from 1 to 0.1 seconds (same overall heal).
- Rescaled Burning Spear damage from 6/8/10/12 to 4/8/12/16.
- Removed the cap on Burning Spear (the cap was 5 stacks).
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Huskar: Increases Life Break damage from 50% to 65% and reduces cooldown from 45/30/15 to 24/16/8.
- Life Break is now properly blocked by Linken`s Sphere.
- Life Break now slows spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier units (debuff is still dispelled by spell immunity).
- Decreased Inner Vitality cooldown from 30 to 25.
- Increased attack range from 350 to 400.
- Improved Huskar`s attack animation from unknown to 0.4/0.5.
- Added a visual effect to Berserker`s Blood when reaching high stacks.
- Increased Inner Vitality mana cost from 50/90/130/170 to 170 on each level.
- Created.