No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks⃢₀ₔa punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle`s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero`s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Blade Fury | | Ability: No Target Affects: Enemy Units Damage: Magical Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. | Q F 120 / 110 / 100 / 90 42 / 34 / 26 / 18 - Damage Per Second:
Duration:
- Radius:
- ₠80 / 105 / 130 / 155
₠330 with talent
- ₠5
- ₠250
₠Affected By:₠₠ Yurnero`s renowned katana techniques are feared by warriors and sorcerers alike. | | Notes - Total damage: 400 / 525 / 650 / 775.
1650 with talent - Damage is dealt in smaller instances every 0.2 seconds.
- Juggernaut can use items during Blade Fury but cannot cast spells.
- Juggernaut can attack during Blade Fury but will deal no damage. On-hit effects will still be applied on attack, and Buildings can be damaged by his attacks due to being immune to Blade Fury`s damage.
- Applies spell immunity and dispels debuffs from Juggernaut when cast.
- Blocked by Spell Immunity.
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Healing Ward | | Ability: Point Target Affects: Allied Units Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move after being summoned. | W G 140 60 - Heal Per Second:
Duration:
- Radius:
- Cast Range:
- ₠2% / 3% / 4% / 5%
₠of maximum HP
- ₠25
- ₠500
- ₠350
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful. | | Notes - Total heal: 54.94% / 82.41% / 109.88% / 137.35% of maximum HP.
- The healing aura buff lasts for 2.47 seconds after leaving the area of effect.
- Multiple Healing Wards do not stack.
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Blade Dance | | Ability: Passive Affects: Enemy Units Gives Juggernaut a chance to deal double damage on each attack. | E C - Critical Damage:
- Critical Chance:
- ₠200%
- ₠20% / 25% / 30% / 35%
₠Affected By:₠₠ The last remnant of his heritage`s commitment to bladework, Yurnero ensures that the style is remembered. | | Notes - Illusions also get this ability.
- Disabled by Break.
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Omnislash | | Ability: Unit Target Affects: Enemy Units Damage: Physical Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing massive damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Kills creeps in a single hit. Juggernaut becomes invulnerable while Omnislashing. Upgradeable by Aghanim`s Scepter to increase the number of jumps and decrease the cooldown. | R E 200 / 275 / 350 130 / 120 / 110 - Damage Per Attack:
- Maximum Jumps:
Jump Radius:
- Cast Range:
- Scepter Cooldown:
- ₠200 - 225
- ₠3 / 6 / 9
₠6 / 9 / 12
- ₠425
- ₠350
- ₠70
₠Affected By:₠₠ ‘The fruits of discipline; with practice comes strength.’ | | Notes - Total damage minimum: 600 / 1200 / 1800.
- Total damage maximum: 675 / 1350 / 2025.
- Total upgrade damage minimum: 1200 / 1800 / 2400.
- Total upgrade damage maximum: 1350 / 2025 / 2700.
- Total duration: 0.8 / 2 / 3.2.
- Total upgrade duration: 2 / 3.2 / 4.4.
- The one-hit creep kill does not apply to ancient units and player controlled units.
- Will not jump to Tombstone zombies.
- Juggernaut gains 200 flying vision for the duration of Omnislash. This prevents Omnislash from ending prematurely, since Juggernaut can`t jump to units that he cannot see.
- Juggernaut can use items and continue to attack normally during Omnislash. In these attacks, Juggernaut can place buffs and trigger chance effects such as Blade Dance. Juggernaut can cast Healing Ward while Omnislashing as well.
- Juggernaut does not need to turn to cast spells or items during Omnislash.
- Omnislashes cannot be avoided by evasion. Regular attacks during Omnislash can be evaded.
- Force Staff and Eul`s Scepter of Divinity can be used by the enemy to end Omnislash prematurely. Going invisible will also end Omnislash early if no True Sight is available to Juggernaut.
- Juggernaut is invulnerable and spell immune for the duration of Omnislash.
- The first slash is blocked by Linken`s Sphere on the primary target.
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