Healing Ward


Info

Healing Ward Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Juggernaut Healing Ward model.png
Ward
Level 0
Duration 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 420
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 250
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 600 ⃢₀⋘ 600 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 75
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 75
Notes Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other


See more: Juggernaut

Yurnero, the Juggernaut

Recommended Roles
Carry Pusher Escape

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks⃢₀ₔa punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle`s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero`s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Abilities

Blade Fury
Ability: No Target
Affects: Enemy Units
Damage: Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
QF
120 / 110 / 100 / 90
42 / 34 / 26 / 18
Damage Per Second:

Duration:

Radius:
₠80 / 105 / 130 / 155
330 with talent
₠5
₠250
Affected By:₠
Yurnero`s renowned katana techniques are feared by warriors and sorcerers alike.
Notes
  • Total damage: 400 / 525 / 650 / 775.
    1650 with talent
  • Damage is dealt in smaller instances every 0.2 seconds.
  • Juggernaut can use items during Blade Fury but cannot cast spells.
  • Juggernaut can attack during Blade Fury but will deal no damage. On-hit effects will still be applied on attack, and Buildings can be damaged by his attacks due to being immune to Blade Fury`s damage.
  • Applies spell immunity and dispels debuffs from Juggernaut when cast.
  • Blocked by Spell Immunity.
Healing Ward
Ability: Point Target
Affects: Allied Units
Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move after being summoned.
WG
140
60
Heal Per Second:

Duration:

Radius:
Cast Range:
₠2% / 3% / 4% / 5%
₠of maximum HP
₠25
₠500
₠350
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Notes
  • Total heal: 54.94% / 82.41% / 109.88% / 137.35% of maximum HP.
  • The healing aura buff lasts for 2.47 seconds after leaving the area of effect.
  • Multiple Healing Wards do not stack.
Blade Dance
Ability: Passive
Affects: Enemy Units
Gives Juggernaut a chance to deal double damage on each attack.
EC
Critical Damage:
Critical Chance:
₠200%
₠20% / 25% / 30% / 35%
Affected By:₠
The last remnant of his heritage`s commitment to bladework, Yurnero ensures that the style is remembered.
Notes
  • Illusions also get this ability.
  • Disabled by Break.
Omnislash
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing massive damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Kills creeps in a single hit. Juggernaut becomes invulnerable while Omnislashing.
Upgradeable by Aghanim`s Scepter to increase the number of jumps and decrease the cooldown.
RE
200 / 275 / 350
130 / 120 / 110
Damage Per Attack:
Maximum Jumps:

Jump Radius:

Cast Range:
Scepter Cooldown:
₠200 - 225
₠3 / 6 / 9
6 / 9 / 12
₠425
₠350
70
Affected By:₠
‘The fruits of discipline; with practice comes strength.’
Notes
  • Total damage minimum: 600 / 1200 / 1800.
  • Total damage maximum: 675 / 1350 / 2025.
  • Total upgrade damage minimum: 1200 / 1800 / 2400.
  • Total upgrade damage maximum: 1350 / 2025 / 2700.
  • Total duration: 0.8 / 2 / 3.2.
  • Total upgrade duration: 2 / 3.2 / 4.4.
  • The one-hit creep kill does not apply to ancient units and player controlled units.
  • Will not jump to Tombstone zombies.
  • Juggernaut gains 200 flying vision for the duration of Omnislash. This prevents Omnislash from ending prematurely, since Juggernaut can`t jump to units that he cannot see.
  • Juggernaut can use items and continue to attack normally during Omnislash. In these attacks, Juggernaut can place buffs and trigger chance effects such as Blade Dance. Juggernaut can cast Healing Ward while Omnislashing as well.
  • Juggernaut does not need to turn to cast spells or items during Omnislash.
  • Omnislashes cannot be avoided by evasion. Regular attacks during Omnislash can be evaded.
  • Force Staff and Eul`s Scepter of Divinity can be used by the enemy to end Omnislash prematurely. Going invisible will also end Omnislash early if no True Sight is available to Juggernaut.
  • Juggernaut is invulnerable and spell immune for the duration of Omnislash.
  • The first slash is blocked by Linken`s Sphere on the primary target.

Talent Tree

Talent Tree
+175 Blade Fury DPS 25 +20 Agility
+8 All Stats 20 +20 Movement Speed
+7 Armor 15 +20 Attack Speed
+20 Damage 10 +175 Health

Summon Stats

Healing Ward h
Attributes
Attack Type
Armor Type

None

Basic
Stats
Unit Type:
Ward
Summoned
Duration:
25
Hit Points:
1
Movespeed:
420
Base Attack Time:
1
Cast Duration:
0 + 0.51
Sight Range:
500 / 500
Gold Bounty:
75
Experience:
75
Magic Resistance:
Immune
Notes:
Will automatically follow Juggernaut upon summoning unless given a command. Neutral creeps will not attack the Healing Ward.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items