Frozen Sigil


Info

Frozen Sigil Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Tusk Frozen Sigil model.png
Ward
Level 0
Duration 30
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 12/12/16/16
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 250
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 400 ⃢₀⋘ 400 (F)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 90/100/110/120
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0


See more: Tusk

Ymir, the Tusk

Recommended Roles
Initiator Disabler Nuker

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade`s best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Abilities

Ice Shards
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Tusk compresses shards of ice into a wave of frozen energy that damages all enemies in comes in contact with. When the wave reaches the targeted point the shards are released, creating a barrier.
QE
100 / 105 / 110 / 115
19 / 16 / 13 / 10
Damage:
Shard Duration:
Radius:
Cast Range:
₠60 / 120 / 180 / 240
₠7
₠200
₠1800
Affected By:₠
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.
Notes
  • The shards travel at 1100 speed.
  • The projectile has 100 flying vision that lasts 2 seconds.
  • Damage blocked by Spell Immunity. The wall of shards is still created.
Snowball
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Tusk begins rolling into a snowball. Allies nearby can be added to the snowball by right clicking on them. Once launched, any enemies caught in the snowball`s path will be stunned and take damage. Each allied hero in the snowball will add to its speed and damage.
WW
75
21 / 20 / 19 / 18
Base Damage:


Bonus Damage:

Stun Duration:
Stun & Damage Radius:
Snowball Speed:
Allied Hero Grab Radius:
Max Launch Time:
Cast Range:
₠80 / 120 / 160 / 200
230 / 270 / 310 / 350
₠with level 15 talent

₠20 / 30 / 40 / 50 per hero
₠0.5 / 0.75 / 1 / 1.25
₠200 + 40 per second
₠675
₠350
₠3
₠1250
Affected By:₠
Tales are still told of the wild feat that ended the grand brawl at White Fields.
Notes
  • Tusk cannot use items or attack while in the snowball, but can still cast spells.
  • Meepo clones count as heroes, adding to the bonus damage value.
  • Units controlled by Tusk can also be rolled into the snowball.
  • Illusions cannot roll into the snowball.
  • Tusk can add allies to the Snowball while it is moving.
  • Allies can also right click on the snowball to enter it.
  • The snowball stops chasing its target after 3 seconds.
  • The snowball can cross cliffs and destroy trees.
  • Allies affected by Black Hole and Chronosphere cannot be grabbed into the snowball.
  • Blocked by Spell Immunity. Can add spell immune allies.
  • Echoed by Lotus Orb on impact. Is not blocked by Linken`s Sphere.
Launch Snowball
Ability: No Target
Affects: Enemy Units
The snowball begins rolling toward the target. This will occur automatically if not cast within 3 seconds.
WW
Into the great wide white!
Frozen Sigil
Ability: No Target
Affects: Enemy Units
Tusk summons a flying Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within range.
EF
75
50
Movement Slow:
Attack Slow:
Attacks To Destroy:

Duration:

Radius:
₠10% / 15% / 20% / 25%
₠30 / 40 / 50 / 60
₠3 / 3 / 4 / 4 for heroes
₠12 / 12 / 16 / 16 for units
₠30
₠600
Affected By:₠
The chill of home!
Notes
  • Blocked by Spell Immunity.
Walrus PUNCH!
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Tusk connects with his mighty Walrus Punch, a critical strike that launches its victim into the air. The victim will be slowed upon landing.
RR
50 / 75 / 100
36 / 24 / 12
Stun Duration:
Movement Slow:
Slow Duration:
Critical Damage:

Cast Range:

₠1
₠40%
₠2 / 3 / 4
₠350%
500% with talent
₠150
Affected By:₠
It never matters who throws the first punch, only who throws the last.
Notes
  • Can be set to Auto-Cast.
  • Walrus Punch has true strike and cannot miss.
  • The slow can be purged.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The upgrade grants the Walrus Kick ability.

Walrus Kick
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Kicks the target away, slowing them for a few seconds.
DD
100
8
Stun Duration:
Movement Slow:
Slow Duration:
Kick Distance:
Damage:
Cast Range:
₠1
₠40%
₠4
₠1400
₠350
₠150
Affected By:₠
Notes
  • Aghanim`s Scepter cannot be dropped or sold by Tusk.
  • Damage blocked by Spell Immunity, the kick and slow are not.
  • Blocked by Linken`s Sphere.
  • The slow can be purged.

Talent Tree

Talent Tree
+150% Walrus Punch Crit 25 +700 Health
+12% Magic Resistance 20 +6 Armor
+90 Gold/Min 15 +150 Snowball Damage
+35 Damage 10 +40% XP Gain

Summon Stats

Frozen Sigil h
Attributes
Attack Type
Armor Type