Wildwing Camp


Abilities

Wildwing Ripper

Tornado Tornado Ward Level 4 Duration 40 Health 500 Health regeneration 0.5 Armor 0 Magic resistance 0% Movement speed 125 Follow range 100 Turn rate 0.5 Collision size 16 Vision range 300 • 300 (F) Bounty dota2
Wildwing Ripper Tornado model.png
Ward
Level 4
Duration 40
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 500
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0⃂%
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 125
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 300 ⃢₀⋘ 300 (F)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 0
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Model scale 16.0
Notes Invulnerable
Abilities:
Tempest

Tornado
Pierces spell immunity. Play
Q
T
Ability
Target Point / Channeled
Affects
Enemies
The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
Cast Animation: 0.75+0
Cast Range: 500
Max Channel Time: 40
Cooldown symbol.png 70
Mana symbol.png 200

Notes:

  • As a neutral unit:
    • The wildwing never casts this spell.
  • As a player controlled unit:
    • No restrictions.


Toughness Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Allies
The Wildwing Ripper`s fury numbs it to attacks and inspires nearby allies to withstand more blows.
Radius: 900
Armor Bonus: 3
Modifiers
Buff Enraged Wildkin Toughness Aura Bonus: Undispellable.

Notes:

  • Fully stacks with other armor increasing effects.
  • The aura`s buff lingers for 0.5 seconds.


Tornado

Tempest
Not disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Enemies
Damage
Magical
The Tornado`s overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage.
Far Damage Radius: 600
Close Damage Radius: 150
Move Speed Slow: 15%
Attack Speed Slow: 15
Close Damage per Second: 45
Far Damage per Second: 15
Pierces spell immunity. Does not attempt to damage spell immune enemies.
Modifiers
Debuff Tornado Tempest Debuff: Undispellable.

Notes:

  • The aura`s debuff lingers for 0.5 seconds. The damage is not connected with the debuff.
  • Deals 11.25 close and 3.75 far damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 159 possible instances.
  • Can deal up to 1788.75 damage when close, and 596.25 damage when far and standing within range for its full duration.


Info

Wildwing Camp.jpg

The Wildwing camp is a large camp of neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 . It contains 2 Wildwings and 1 Wildwing Ripper, and gives a total of 135 experience and 78-102 gold.

Wildwing Ripper Wildwing Ripper Jungle Creep Level 5 Health 950 Health regeneration 0.5 Mana 400 Mana regeneration 1 Armor 4 Magic resistance 0% Attack damage 50‒56 Acquisition range 500 Attack range 128 Base attack time 1.35 Attack dota2
Wildwing Ripper model.png
Jungle Creep
Level 5
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 950
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 50‒56
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 128
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 54‒70
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 95
Model scale 1.1
Wildwing Wildwing Jungle Creep Level 1 Health 350 Health regeneration 0.5 Mana regeneration 1 Armor 2 Magic resistance 0% Attack damage 20‒25 Acquisition range 500 Attack range 128 Base attack time 1.35 Attack animation 0.3+0.3 Movement dota2
Wildwing model.png
Jungle Creep
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 350
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 20‒25
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 128
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 12‒16
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 20
Model scale 0.8

Videos

Trivia

  • In the original DotA, the Wildwing Ripper was known as "Enraged Wildkin", and the Wildwing was known as "Wildkin".

Version history

Version
Description
  • Toughness Aura is now disabled by Break.
  • Toughness Aura now works on Siege units
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Tornado vision decreased from 1200/800 to 300
  • Toughness Aura AoE increased from 700 to 900
  • Tornado no longer automatically wanders around
  • Tornado cooldown reduced from 120 to 70
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Created.

Wildwing Ripper

Tornado
Ability: Point Target
Channeled
Affects: Enemy Units
The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
QT
200
70
Duration:
Cast Range:
₠40
₠500


Notes
  • As a neutral unit the Wildwing Ripper never casts this spell.
Toughness Aura
Ability: Aura
Affects: Allied Units
The Wildwing Ripper`s fury numbs it to attacks and inspires nearby allies to withstand more blows.
W
Bonus Armor:
Radius:
₠3
₠900
Affected By:₠
Notes
  • Disabled by Break.

Tornado

Tempest
Ability: Aura
Affects: Enemy Units
Damage: Magical
The Tornado`s overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage.
Q
Movement Speed Slow:
Attack Speed Slow:
Slow Radius:
Maximum DPS:
Minimum DPS:
Max Damage Radius:
Min Damage Radius:
₠15%
₠15
₠600
₠45
₠15
₠150
₠600
Affected By:₠
Notes
  • Deals damage in smaller instances every 0.25 seconds.
  • Tempest is composed of 2 parts, a slow aura and a damage aura. Slow linger time is 0.5 and damage linger time is 0.
  • Damage blocked by Spell Immunity. The slows are not.

Summon Stats

Tornado h
Attributes
Attack Type
Armor Type

None

Strong
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
500
HP Regen:
0.5
Armor:
0
Movespeed:
125
Cast Duration:
0.3 + 0.51
Sight Range:
300 / 300
Notes:
Invulnerable
Has flying movement.
Has the Tempest ability.

Version History

Patch Version Balance Changes
6.82
  • Toughness Aura now works on Siege units
6.75
  • Tornado vision decreased from 1200/800 to 300
6.72d
  • Toughness Aura AoE increased from 700 to 900
  • Tornado no longer automatically wanders around
6.72c
  • Tornado cooldown reduced from 120 to 70