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- Level 10 right talent: Reduced spell damage amplification bonus from 10% to 8%.
- Level 10 left talent: Increased attack damage bonus from 25 to 30.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.75 to 0.5.
- Level 10 right talent: Reduced spell damage amplification bonus from 12% to 10%.
- Level 10 left talent: Increased attack damage bonus from 20 to 25.
- Level 20 left talent: Increased armor bonus from 8 to 10.
- Level 20 right talent: Replaced 15% cooldown reduction with +500 Flame Guard magical damage absorbed.
- Level 25 right talent: Replaced +500 Flame Guard magical damage absorbed with 20% cooldown reduction.
- Activate Fire Remnant can no longer be cast while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by .
- Level 10 right talent: Reduced spell damage amplification bonus from 15% to 12%.
- Searing Chains now provides true sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over affected units. ?
- Sleight of Fist now places Ember Spirit in front of the target, from the direction of his casting location, rather than randomly around the hero.
- Increased Activate Fire Remnant damage from 100/150/200 to 100/200/300.
- Added talents:
- Level 10: +15% spell damage amplification or +20 attack damage
- Level 15: +20 movement speed or +6 all stats
- Level 20: +8 armor or 15% cooldown reduction
- Level 25: +500 Flame Guard magical damage absorbed or +2s Searing Chains duration
- Fire Remnants no longer provide vision.
- Searing Chains
- Reduced duration from 2/2/3/3 to 1/2/2/3.
- Rescaled damage per second from 40/60/80/100 to 80/60/120/100. ?
- Reduced Sleight of Fist attack damage bonus against heroes from 30/60/90/120 to 20/40/60/80.
- Activate Fire Remnant now destroys trees within a 200 radius around Ember Spirit while moving.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased Flame Guard damage per second from 30/35/40/45 to 30/40/50/60.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from -1 to -2 (total armor is now 1.08).
- Increased Fire Remnant recharge time from 30 to 35.
- Reduced Activate Fire Remnant damage per spirit from 120/160/200 to 100/150/200.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to -1 (total armor is now 2.08).
- Reduced base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 21 to 19.
- Reduced Searing Chains max targets from 3 to 2.
- Reduced Flame Guard magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage barrier from 100/250/400/550 to 50/200/350/500.
- Reduced Activate Fire Remnant damage per spirit from 140/180/220 to 120/160/200.
- Reduced Flame Guard magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage barrier from 150/300/450/600 to 100/250/400/550.
- Increased Activate Fire Remnant mana cost from 100 to 150.