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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.75 to 0.5.
- Enchant Totem now has True Strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
- Level 20 left talent: Replaced 35 seconds respawn time reduction with 350 Fissure range bonus.
- Increased Aftershock damage from 50/75/100/125 to 75/100/125/150.
- Level 10 right talent: Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 8 to 10.
- Increased base health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life from 0.25 to 0.75.
- Level 20 right talent: Replaced 10% spell damage amplification with 40 Echo Slam echo damage bonus.
- Level 25 right talent: Increased health bonus from 500 to 600.
- Added talents:
- Level 10: +250 mana or +8 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 15: +20 movement speed or +50 attack damage
- Level 20: +10% spell damage amplification or -35s respawn time
- Level 25: +500 health or -2s Enchant Totem cooldown
- Echo Slam
- Increased initial damage and echo radius from 575 to 600.
- Increased echo projectile speed from 575 to 600.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 :
- No longer causes Echo Slam to send out 2 echoes per hit enemy hero and illusion.
- Now upgrades Enchant Totem: Turns the spell into a ground-target spell. Causes Earthshaker to leap towards a target point and cast Enchant Totem there.
- Cast range: 900
- Leap duration: 1
- Notes: Has an instant cast time when targeting ground. Aftershock and totem buff are applied upon landing at the targeted area. When casting the ability on self, it behaves like the unupgraded version, using the cast time and not leaping.
- Reduced Fissure damage from 125/175/225/275 to 110/160/210/260.
- Reduced Enchant Totem mana cost from 50 to 20/30/40/50.
- Fissure:
- Changed Echo Slam initial damage type from Universal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to Magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage, so it no longer pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Improved turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack from 0.6 to 0.9.
- Echo Slam.
- Increased initial damage radius from 525 to 575.
- Increased echo search radius from 550 to 575.
- Increased echo damage radius from 500 to 575.
- Creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike no longer try to path around Fissure; they will wait for it to disappear.
- Echo Slam no longer ignores units that are invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear or in Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.5 to 2.9.
- Increased Base movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 300 to 310.
- Increased Enchant Totem attack damage bonus from 75%/150%/225%/300% to 100%/200%/300%/400%.
- Increased Fissure range from 1300 to 1400.
- Improved turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack from 0.4 to 0.6.
- Increased Fissure range from 1200 to 1300.
- Echo Slam now considers illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They as heroes.
- Reduced Enchant Totem cooldown from 6 to 5.
- Aftershock
- Increased stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
- Increased damage from 25/45/75/115 to 50/75/100/125.
- Decreased Enchant Totem cooldown from 7 to 6.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Reduced Echo Slam initial damage from 165/230/285 to 160/210/270.
- Enchant Totem no longer dispels if the attack gets canceled.
- Increased Enchant Totem attack damage bonus from 50%/100%/150%/200% to 75%/150%/225%/300%.
- Increased Aftershock radius from 280 to 300.
- Echo Slam
- No longer counts corpses for damage echo damage.
- Increased echo damage from 35/45/65 to 40/55/70.
- Increased unit search radius from 475 to 550. (this is not the damage radius, just the initial unit search radius).
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Earthshaker: Causes Echo Slam to releaseAnnounce 2 echoes for each hero within the search radius.
- Echo Slam now deals half echo damage from corpses instead of full.
- Fixed the recoded Fissure to properly trigger Aftershock.
- Recoded Fissure to avoid root and Impale based spell conflicts.
- No longer causes hit enemy units to instantly face towards Earthshaker.
- No longer affects ancient creeps and Roshan.
- No longer conflicts with Earth Spike, Burrowstrike, Ravage, Impale, Frostbite and Overgrowth.
- Fixed a bug with Earthshaker picking up a Double Damage Rune while having Enchant Totem buff active (both buffs would instantly dispel).
- Fixed Echo Slam dealing less damage than intended (7 less).
- Increased Aftershock radius from 250 to 280.
- Fixed a game crashing bug on Fissure.
- Fissure
- Rescaled damage from 75/145/210/320 to 125/175/225/275.
- Reduced stun duration from 1/1.5/2/2 to 1/1.25/1.5/1.75.
- Enchant Totem
- Reduced buff duration from 15 to 14 (still lasts for 1 attack only).
- Reduced cooldown from 15 to 7.
- Fixed the recoded Fissure to properly trigger Aftershock.
- Fixed Enchant Totem causing Earthshaker to have 200% bonus damage for 45 seconds sometimes.
- Recoded Fissure:
- Now creates the whole crevasse instantly in front of Earthshaker, instead of over 0.5 seconds.
- The crevasse is now always a straight line and no longer curves because of buildings or props.
- No longer creates ground rippling effects along the crevasse.
- No longer randomly fails to damage and stun hit enemies.
- No longer destroys trees.
- Enchant Totem
- Reduced mana cost from 60/65/70/75 to 50 on each level.
- Reduced cooldown from 20 to 15.
- Fixed a game crashing bug on Fissure.
- Fixed memory leaks on Echo Slam.
- Fissure:
- Tweaked to reduce lag.
- Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).
- Reduced Echo Slam echo damage from 35/45/65 to 27/37/57.
- Changed Aftershock hotkey from E to A to prevent conflicts with Enchant Totem.
- Created.