Legion Commander


Bio

Tresdin, the Legion Commander
Play "If they want war, then we shall give it to them!"
Role: Carry / Disabler / Initiator / Durable / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tresdin, the Legion Commander They came without warning. Within the city walls : They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall`s military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe`s flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Voice: Merle Dandridge ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

Abilities

Overwhelming Odds
Partially pierces spell immunity. Play
Q
W
Ability
Target Area
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Turns the enemies` numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation: 0.3+0
Cast Range: 1000
Radius: 330
Base Damage: 40/60/80/100
Damage per Creep: 14/16/18/20
Damage per Hero: 30/60/90/120
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Speed Duration: 7
Cooldown symbol.png 15
Mana symbol.png 100/110/120/130
Partially pierces spell immunity. Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
Modifiers
Buff Overwhelming Odds: Dispellable with any dispel.
The archers of Stonehall are ready at Tresdin`s command.

Notes:

  • Summoned unit bonus damage is dealt before the base and bonus damage.
  • The bonus damage counts creep-heroes and illusions as creeps.
  • The initial part of the spell`s sound effect plays during the cast animation and is audible to everyone.
  • The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
    • The speed bonus gets updated on each cast based on how many targets were hit.


Press the Attack
Does not pierce spell immunity. Play
W
T
Ability
Target Unit
Affects
Allies
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Animation: 0.2+0.93
Cast Range: 800
Health Regen Bonus: 30/40/50/60
Attack Speed Bonus: 65/90/115/140
Duration: 5
Cooldown symbol.png 16/15/14/13 (Talent 8/7/6/5)
Mana symbol.png 110
Modifiers
Buff Press The Attack: Dispellable with any dispel.
The rallying horn of the Bronze Legion is able to inspire any heart.


Moment of Courage
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
E
Ability
Passive
Affects
Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25% (Talent 35%)
Lifesteal: 55%/65%/75%/85%
Cooldown symbol.png 2.3/1.8/1.3/0.8
Can be used by illusions. Illusions have a fully functional Moment of Courage.
Modifiers
Buff Moment Of Courage Lifesteal: Dispellable with any dispel.
Tresdin knows that an enemy`s most vulnerable moment often follows their fiercest stroke.

Notes:

  • Only procs when a unit starts an attack against Legion Commander, regardless of distance.
    • This means canceled or missed attacks can proc it as well.


Duel
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
D
Ability
Target Unit
Affects
Enemy Heroes / Self
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items nor abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cast Animation: 0.3+0
Cast Range: 150
Winner Attack Damage Bonus: 10/14/18 (Talent 50/54/58)
Duel Duration: 4/4.75/5.5 (Upgradable by Aghanim`s Scepter. 6/7/8)
Cooldown symbol.png 50
Mana symbol.png 75
Upgradable by Aghanim`s Scepter. Increases Duel duration, makes Legion Commander Spell Immune in Duel, and makes Legion Commander and her opponent only take damage from each other.
Modifiers
Buff Duel Damage Boost: Undispellable.
Debuff Duel: Undispellable.
To face a soldier of Stonehall in single combat is a challenge few can resist.

Notes:

  • Duel ends immediately when the distance between the duelists gets greater than 2000 at any point during it.
  • The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
  • The dueling units do not have to do the last hit to win the Duel. Allies and enemies may interfere.
  • It does not matter how a duelist dies during the Duel, be it to enemies, allies or neutrals, the victor gets the damage in most cases.
    • The victor gets damage if the loser is denied, for instance, by Nightmare.
    • When Legion Commander dies to the shatter of Ice Blast, the dueled enemy does not get bonus damage. Be that as it may, when the Duel target dies to the shatter instead, Legion Commander does get the damage.
    • Meepo and his clones grant Duel damage as long as the dueled unit is the same as the initially killed one. Otherwise no damage is granted.
  • Duel always has the highest priority over all taunts.
    • Berserker`s Call and Winter`s Curse both apply a debuff on the duelist which, be that as it may, only takes effect as soon as the duel ends.
    • Savage Roar also has no effect on dueling units at all, not applying the debuff on them.
  • Casting Force Staff or Geomagnetic Grip on a dueling unit has no effect, wasting the mana and cooldown.
  • When a dueling unit is defeated and has Aegis of the Immortal or Reincarnation, the victor still gets the bonus damage.
  • When casting Assimilate or Aghanim`s Scepter upgraded Supernova on a dueling unit or a dueling unit is affected by Shadow Dance, the duel instantly ends with no victor.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Jungle 1.2 Laning 2 Ability Builds 3 Talents dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Legion Commander Equipment (collapse sets)Sets Arms of the Onyx Crucible Commander of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Legion Commander s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tresdin, the Legion Commander They came without warning. Within the city walls Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623092128 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Legion Commander
Strength primary attribute symbol.png
26 + 2.9
Agility attribute symbol.png
18 + 1.7
Intelligence attribute symbol.png
20 + 2.2
Level Base 1 15 25
Health 200 720 1520 2100
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.56 4 5.74
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 295 625 867
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.81 2.04 2.92
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 35‒39 61‒65 101‒105 130‒134
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 2.57 5.97 8.4
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.43% 3.63% 5.2%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.69 0.82 0.92
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.46+0.64
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Tresdin the Legion Commander is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 fitting the role of carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . A highly mobile and predatory hero, her skillset and gameplay revolves mainly around successfully killing off targets with her ultimate, Duel. Accomplishing this grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map collecting kills and becoming a very dangerous carry, whilst in lategame she ideally will no longer rely on Duel to win her fights and simply destroy any enemies that come too close to her. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.

Talents

Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.

Recommended items

Starting Items

  • Stout Shield is generally a good idea if offlaning or jungling, as the decreased damage from attacks will help her stay alive, and help withstand harass from enemies in the offlane.
  • Healing Salve is useful for a big burst of early lane regen, or a cheaper alternative to Stout Shield for a jungling start.
  • Clarity potions help Legion Commander cast OO more often in the early game, ensuring more CS.
  • Quelling Blade is necessary if you wish to jungle between waves when laning, and it helps get last hits.
  • Iron Talon is often picked up for jungling.

Early-game

Core Items

Situational

Tresdin, the Legion Commander

Recommended Roles
Carry Disabler Initiator Durable Nuker

They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall`s military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe`s flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Abilities

Overwhelming Odds
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Turns the enemies numbers against them, dealing damage and granting you bonus movement speed per unit. Deals bonus damage to illusions and summoned units as a percent of their current health.
QW
100
15
Base Damage:
Bonus Damage Per Unit:
Bonus Damage Per Hero:
Summon Damage:
Movement Speed Bonus:
Speed Bonus Duration:
Cast Range:
Radius:
₠40 / 80 / 120 / 160
₠14 / 16 / 18 / 20
₠20 / 40 / 60 / 80
₠25% of its current HP
₠9% per hero + 3% per unit
₠7
₠1000
₠330
Affected By:₠
The archers of Stonehall are ready at Tresdin`s command.
Notes
  • Blocked by Spell Immunity. Spell immune units are still counted in calculating bonus damage.
  • The speed bonus can be dispelled.
Press The Attack
Ability: Unit Target
Affects: Allied Units
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regeneration for a short time.
WT
110
16 / 15 / 14 / 13
Bonus Attack Speed:
Heal Per Second:
Duration:
Cast Range:
Cast Point:
Talent Cooldown:
₠65 / 90 / 115 / 140
₠30 / 40 / 50 / 60
₠5
₠800
₠0.2
5 (Level 25 talent)
Affected By:₠
The rallying horn of the Bronze Legion is able to inspire any heart.
Notes
  • Total heal: 150 / 200 / 250 / 300.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Moment of Courage
Ability: Passive
Affects: Self
When attacked, Legion Commander has a chance to immediately attack again and gain lifesteal for a short time.
EE
2.3 / 1.8 / 1.3 / 0.8
Lifesteal:
Counterattack Chance:
Buff Duration:
₠55% / 65% / 75% / 85%
₠25%
₠1
Affected By:₠
Tresdin knows that an enemy`s most vulnerable moment often follows their fiercest stroke.
Notes
  • Illusions also get this ability.
  • Disabled by Break.
Duel
Ability: Unit Target
Affects: Enemy Heroes
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Upgradeable by Aghanim`s Scepter to increase the duel duration and make duelists immune to damage outside of duel.
RD
75
50
Winner Bonus Damage:

Duel Duration:


Cast Range:

Scepter Ability:
₠10 / 14 / 18
58 (Level 25 talent)
₠4 / 4.75 / 5.5
6 / 7 / 8
₠150
Immune to damage from
₠non-duelists

Affected By:₠
To face a soldier of Stonehall in single combat is a challenge few can resist.
Notes
  • Legion Commander and the target cannot use spells and items while dueling.
  • Dueling units cannot be Force Staffed away.
  • Duel ends if the duelists are 2000 range away from each other.
  • Blocked by Linken`s Sphere.

Talent Tree

Talent Tree
-8s Press The Attack Cooldown 25 +40 Duel Damage Bonus
-20s Respawn Time 20 +7 Armor
+20 Movement Speed 15 +30 Damage
+20% XP Gain 10 +7 Strength

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game