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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.6 to 1.9.
- Reduced base health regeneration from 0.25 to 0.
- Frost Arrows is no longer a unique attack modifier Unique Attack Modifiers (abbreviated UAM; formerly known as Orb Effects) are special attack modifiers that cannot be used simultaneously with each other—one always takes priority. They may be provided by abilities (e.g. Anti-Mage s Mana Break), .
- Level 25 right talent: Increased Gust travel and knockback distance from 350 to 400.
- Reduced movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 300 to 290.
- Added talents:
- Level 10: +15 movement speed or +5 all stats
- Level 15: +175 health or +20 attack speed
- Level 20: +6% Precision Aura damage or +14 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 25: +350 Gust travel and knockback distance or +25 Marksmanship agility
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 18-29 to 14-25 (total attack damage is now 40-51).
- Increased Gust cooldown from 13 on each level to 16/15/14/13.
- Increased turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack from 0.6 to 0.7.
- Increased Frost Arrows movement speed slow from 15%/30%/45%/60% to 16%/32%/48%/64%.
- Reduced Gust cast time from 0.4 to 0.25.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Drow Ranger: Causes Drow Ranger`s attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage. This ability is bound to Marksmanship.
- Precision Aura
- Increased ranged attack damage bonus from 18%/24%/30%/36% to 20%/26%/32%/38% of Drow Ranger`s agility.
- Reduced cooldown from 120 to 100.
- Precision Aura no longer passively affects creep-heroes within a 900 radius around Drow Ranger. ?
- Marksmanship now fully works for illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They . Just like the original, illusions lose the bonus once an enemy hero comes too close.
- Increased Frost Arrows movement speed slow from 11%/24%/37%/60% to 15%/30%/45%/60%.
- Increased Gust knockback duration from 0.5 to 0.6/0.7/0.8/0.9.
- Increased Gust knockback duration from 0.2 to 0.5.
- Replaced Silence with Gust
- Gust:
- Releases a wave that silences and does a minor non-interrupting knockback.
- Cast range: 900
- Travel distance: 900
- Effect radius: 250
- Silence duration: 3/4/5/6
- Knockback distance: 0-350
- Knockback duration: 0.2
- Cooldown: 13
- Mana cost: 90
- Notes: The knockback distance is inversely proportional to the travel range, 350 at closest, 0 at 900.
- Reduced night vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a from 1700 to 800.
- Precision Aura
- Increased ranged attack damage bonus from 16%/20%/24%/28% to 18%/24%/30%/36% of Drow Ranger`s agility.
- No longer passively affects creeps within a 900 radius.
- Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown).
- Increased Marksmanship enemy detection radius from 375 to 400.
- Increased Precision Aura ranged attack damage bonus from 14%/18%/22%/26% to 16%/20%/24%/28% of Drow Ranger`s agility.
- Marksmanship
- No longer grants any agility when an enemy hero is within the radius, instead of being halved.
- Reduced enemy detection radius from 400 to 375.
- Precision Aura
- Can no longer be toggled to affect creeps globally.
- Now passively affects creeps only within a 900 radius.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from -1 to -3 (total armor is now 0.64).
- Increased Marksmanship enemy detection radius from 375 to 400.
- Old Precision Aura:
- Adds bonus damage to the physical attack of allied ranged units in the area.
- Radius: 900
- Ranged attack damage bonus: 8%/16%/24%/32%
- New Precision Aura:
- Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow`s agility.
- Radius: Global
- Own agility as ranged attack damage bonus: 14%/18%/22%/36%
- Cooldown: 1
- Notes: Can be toggled on and off to affect creeps or not.
- Old Marksmanship:
- The ranger`s accuracy has increased, giving her more agility.
- Agility bonus: 15/30/60
- New Marksmanship:
- The ranger`s accuracy has increased, giving her more agility. Bonus is doubled if there are no nearby enemy heroes.
- Enemy detection radius: 375
- Agility bonus: 20/30/40
- Agility bonus when alone: 40/60/80
- Increased Frost Arrows movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed slow from 11%/24%/37%/50% to 11%/24%/37%/60%.
- Reduced Silence cooldown from 15 to 13.
- Increased Precision Aura ranged attack damage bonus from 7%/14%/21%/28% to 8%/16%/24%/32%.
- Increased Marksmanship agility bonus from 15/30/45 to 15/30/60.
- Increased Silence radius from 275 to 300.
- Frost Arrows
- No longer slows attack speed.
- Increased movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed slow from 10%/20%/30%/40% to 11%/24%/37%/50%.
- Increased attack range from 600 to 625.
- Reduced agility gain from 2.9 to 1.9.
- Increased Precision Aura radius from 400 to 900.
- Reworked Marksmanship
- Old Marksmanship:
- The ranger`s accuracy has increased to the point where she can slay lesser enemies in one shot.
- Proc chance: 10%/15%/20%
- Notes: Is an orb effect. Instantly kills creeps when proccing. Cannot proc on heroes, buildings, wards, Roshan, creep-heroes and ancient creeps.
- Reduced Silence non-hero duration from 16/20/24/28 to 3/4/5/6.
- Increased Silence radius from 250 to 275.
- Increased base attack damage from 11-22 to 18-29 (total attack damage is now 40-51).
- Increased intelligence gain from 1.3 to 1.4.
- Reduced Frost Arrows movement speed slow from 15%/30%/40%/50% to 10%/20%/30%/40%.