Bio
Dragonus, the Skywrath Mage | |
Play "Even on this fallen field, I dedicate my powers to the lofty Skywrath." | |
Role: | Support / Nuker / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dragonus, the Skywrath Mage A highly placed mage in the court of : | A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whomever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery. Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare`s ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree`auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him. |
Voice: | TJ Ramini ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Enemies
Magical
Notes:
- The bolt travels at a speed of 500 and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Checks Skywrath`s intelligence upon releaseAnnounce the projectile.
- This means that the projectile`s damage is set upon launch and does not adapt when losing or gaining intelligence.
- This is how much damage Arcane Bolt deals with a certain amount of intelligence including spell amplification ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ):
- 27 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 (Level 1): 104/124/145/165 damage
- 45 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 (Level 6): 135/156/176/197 damage
- 63 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 (Level 11): 167/187/208/229 damage
- 81 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 (Level 16): 199/220/241/262 damage
- 99 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 (Level 21): 231/253/274/295 damage
- 113 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 (Level 25): 258/279/301/322 damage
- The projectile has a 325 radius flying vision. This vision does not linger.
- Also provides the same vision at the target`s location for 3.34 seconds upon successfully hitting it.
- The projectile blocks neutral creep camps.
- With Aghanim`s Scepter, whenever Arcane Bolt is cast, a different random target within the search radius is also targeted by a second Arcane Bolt.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Since it uses a defined radius, and is not based on the cast range, Aether Lens does not increase the range of the effect.
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
No Target
Enemy Heroes
Magical
Cannot target secondary spell immune units.
Notes:
- Concussive Shot interrupts Skywrath Mage`s channeling spells upon cast.
- Concussive Shot travels at a speed of 800 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Disjointing it completely nullifies the effects, including the area slow and damage.
- Does not target invisible, invulnerable or hidden units or units in the Fog of War. Does target Meepo clones.
- When no valid targets are nearby, the spell does nothing, wasting the cooldown and mana when cast.
- The projectile has 300 radius flying vision. This vision does not linger.
- Also provides the same vision at the target`s location for 3.34 seconds upon successfully hitting it.
- The projectile blocks neutral creep camps.
- With Aghanim`s Scepter, whenever Concussive Shot is cast, a different random target within the search radius is also targeted by a second Concussive Shot.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Unlike the primary projectile, the secondary projectile can target non-hero units. Be that as it may, heroes and illusions are prioritized. Treats creep-heroes as creeps.
- Also unlike the primary projectile, the secondary projectile does not target spell immune or invulnerable units.
Target Unit
Enemies
Notes:
- Reduces most heroes` total magic resistance to 2.5%/-1.25%/-5%/-8.75%, assuming basic 25% magic resistance and no other sources of magic resistance.
- Reduces Meepo`s and Visage`s total magic resistance to 15.5%/12.25%/9%/5.75% and -17%/-21.5%/-26%/-30.5% respectively, assuming their basic magic resistance and no other sources of magic resistance.
- The magic resistance reduction does not affect non-hero units.
- Successive casts on the same target do not stack, but refresh the duration instead.
- With Aghanim`s Scepter, whenever Ancient Seal is cast, a different random target within the search radius is also targeted.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
Target Area
Enemy Heroes
Magical
Notes:
- Despite the visual effects, illusions and creep-heroes are fully ignored.
- Only enemy heroes, which are not spell immune, invulnerable or hidden are affected.
- Deals damage in 0.1 second intervals, starting 0.1 second after spell cast, resulting in 24 damage instances.
- This is how much damage Mystic Flare deals when hitting a certain amount of heroes for the full duration ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ):
- 1 Hero: 25/41.66/58.33 per interval, 600/1000/1400 total
- 2 Heroes: 12.5/20.83/29.16 per interval, 300/500/700 total
- 3 Heroes: 8.33/13.88/19.44 per interval, 200/333.33/466.66 total
- 4 Heroes: 6.25/10.41/14.58 per interval, 150/250/350 total
- 5 Heroes: 5/8.33/11.66 per interval, 120/200/280 total
- The Mystic Flare Effect debuff is responsible for the particle effects on hit enemies. It has only visual purposes.
- The debuff is placed by an aura, and lingers for 0.5 seconds.
- Skywrath Mage`s Aghanim`s Scepter upgrade does not require Mystic Flare to be learned. It works for each of his abilities individually.
- With Aghanim`s Scepter, casting Mystic Flare automatically casts a second Mystic Flare centered on a random enemy within the search radius but outside the 170 effect radius.
- The search radius is centered around the targeted area, not around Skywrath Mage.
- Despite being able to only damage heroes and illusions, it does select non-hero units as well. Be that as it may, heroes and illusions are prioritized. Treats creep-heroes as creeps.
- Ignores spell immune or invulnerable units within the search radius.
Videos
Info
Dragonus, the Skywrath Mage, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During equipped with tremendously powerful nukes Words highlighted bold have a definition within this page, letting you search for it here. Contents 1 A - E 2 F - J 3 K - O 4 P - T 5 U - , able to enhance magical damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and thus scales well into late game. Be that as it may, he is a proverbial glass cannon; while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely meet a swift end if the player isn`t careful. Arcane Bolt is his main spell; its damage is based on his current Intelligence level. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe, slowing A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement them down. The Ancient Seal marks the target with magic amplification Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This and silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility , leaving the target vulnerable to magic and unable to cast spells. Skywrath Mage`s ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or Mystic Flare Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Skywrath Mage 19 + 1.8 13 + 0.8 27 + 3.6 Level is one of the most dangerous nukes in the game. Enemy heroes caught in this field will suffer massive damage. Its power is split equally among enemy heroes within its radius; if it is used on a single hero, it will deal its full damage potential. His spells are most effective when targeted on a lone hero and thus suffer decreased effectiveness when used on groups.
Talents
Hero Talents | ||
-4s Ancient Seal Cooldown | 25 | +14 Mana Regen |
+20% Magic Resistance | 20 | +40 Movement Speed |
+90 Gold/Min | 15 | 10% Spell Lifesteal |
+7 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 | 10 | +150 Health |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Gold granted from the talent is unreliable gold.
- The spell lifesteal stacks additively with that of Octarine Core.
- The spell lifesteal heals for 2% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The mana regen is added as a bonus and does not benefit illusions.
Recommended items
Starting items:
- Healing Salve and Tango are basic regen items that should be purchased no matter what lane Skywrath Mage is placed in. They can also be used to sustain lane mates who are constantly getting harassed by the enemy.
- Three Clarity ensure that you do not run out of mana while laning. Due to how spammable Arcane Bolt is, having the mana to use it consistently can allow you to harass and zone out your lane opponents.
- Three Iron Branches give a helpful boost to all your attributes for a cheap price, and later build into a Magic Wand should you need one.
Early game:
- Arcane Boots should be purchased as quickly as possible, as they expand the size of Skywrath`s mana pool and allow him to replenish a portion of it occasionally (as well as that of his allies).
- Magic Stick can instantly restore some of Skywrath`s health and mana. The health replenishment is crucial given his very small health pool, while the mana replenishment can allow him to cast one or two more spells in an emergency.
- Null Talisman provides an assortment of stats, most important among them intelligence, giving Skywrath Mage more mana, more damage, and increasing the strength of Arcane Bolt.
Core items:
- Magic Wand grants all the same benefits of Magic Stick, along with attributes and larger charge storage. If Skywrath is given low farm priority, building one of these is cheap and effective.
- Rod of Atos boosts Skywrath Mage`s health and intelligence, both of which are extremely important. Its active ability can root a target from a very long distance away, allowing him to keep a single target in place for Mystic Flare
- Void Stone is a very strong intermediary item to get on Skywrath. The scaling mana regen allows him to maintain his mana pool at all points of the game, and can build into many useful situational items.
- Town Portal Scroll is important on all heroes. Because Skywrath Mage possesses such strong nuking power, being able to appear at any fight can greatly increase the odds of his team getting at least one or two kills against the enemy.
Situational items:
- Ethereal Blade, while expensive, serves dual purposes for Skywrath Mage. Used offensively, the active ability can inflict tremendous nuke damage to an enemy due to Skywrath`s high intelligence gain and weaken their magic resistance, stacking with Ancient Seal to increase the target`s vulnerability to his nukes. Used defensively, it can provide Skywrath with immunity to physical damage for a short time, though it can be left as a Ghost Scepter if farm is an issue.
- Force Staff is a strong utility item on any support, and synergizes with Skywrath Mage`s needs. It provides him with instant mobility, allowing him to re-position to cast his spells against the enemy, or to aid in escaping from enemies; it can be used to this end on allies as well. The item`s bonus intelligence gives Skywrath more mana, base damage and strengthens Arcane Bolt, and the health regen keeps his meager health pool topped up.
- Aghanim`s Scepter is a powerful item in that it allows Skywrath Mage to zone out enemies for a significant amount of time with Mystic Flare. When used in choke points like small ramps or between trees, enemies have to either stay back, allowing Skywrath Mage to escape, or cage an enemy in, or go through and take heavy damage and risk their lives. It is also very strong when combined with long disables like Chronosphere, Sacred Arrow or Adaptive Strike, capable of mowing down even the tankiest targets.
- Bloodstone is a very powerful item on Skywrath Mage, and can be built up by disassembling your Arcane Boots. It grants him a greatly increased health and mana pool and powerful mana regen, increasing his staying power in fights and keeping up with the mana cost of his spells.
- Eul`s Scepter of Divinity is a good utility item that is also cheap and easy to build. It provides Skywrath with more intelligence and scaling mana regen, and the increased movement speed allows him to chase and flee much more effectively, compounding his already impressive base movement speed. The active can be used as an interrupting disable, something that Skywrath Mage otherwise lacks, or can be used to give himself temporary invulnerability (such as to prevent himself from being damaged by an enemy Blade Mail) while also purging debuffs from himself (such as silences).
Dragonus, the Skywrath Mage
Recommended Roles |
Support Nuker Disabler |
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare`s ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree`auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imaging the hatred that Vengeful Spirit must hold in her heart for him.
Abilities
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Aghanim`s Scepter Abilities
This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Second Wind ability.
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Talent Tree
Talent Tree | ||
-4s Ancient Seal Cooldown | 25 | +14 Mana Regen |
+15% Magic Resistance | 20 | +20 Movement Speed |
+90 Gold/Min | 15 | +75 Damage |
+7 Intelligence | 10 | +125 Health |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||