Colosseum


Items

The following items are disabled:

The following items are modified:

Gameplay

Videos

Abilities

Some abilities have been modified for Colosseum.

  • Duel: Grants less bonus damage (5/7/9)
  • Reaper`s Scythe: Increases respawn timer by less (20)
  • Flesh Heap: Has smaller radius (225), grants less magic resistance (3%/4%/5%/6%) and less strength per stack (0.5/0.75/1/1.25)
  • Glaives of Wisdom: Deals less intelligence based damage (15%/25%/35%/45%)
  • Take Aim: Grants less attack range (50/100/150/200)
  • Heat-Seeking Missile: Has a smaller search radius (1250)

Info

Colosseum
Haunted Colosseum Icon.png
Colosseum is a fast-paced 5 versus 5 match where players must contest five control points across the map to earn points for their team.
Workshop Colosseum
Players 10
Teams 5v5
Creator Valve logo.png
Created 2015-10-27
Last update 2017-02-01
Latest version Unknown
Average duration 20-30 minutes
Github Unknown
Discord Unknown
Website Unknown


Colosseum is a ten-player custom game Custom Games are game modes that differ from standard Dota 2. Most custom games are created by the community with the Workshop Tools. Custom Game Passes can be purchased for some games, and will grant dota2 in which two teams must battle over five control points. The map featuresSpecial attraction numerous traps and NPC Behemoths to aid each team in their defense and offense. It was the third custom game created by Valve This topic is covered better by other wikis or sites. Please see the following links instead: Valve Corporation on Wikipedia Valve on the Valve Developer Wiki Valve Corporation Company Year Founded Aug. 24, 1996 Management dota2 , in lieu of the traditional Diretide Diretide was an annual Halloween event that took place in 2012 and 2013. Event Banner Date Diretide 2012 10/30/2012 — 11/14/2012 Diretide 2013 11/14/2013 — 11/28/2013 Diretide 2014 Not Held - Diretide 2015 Not Held dota2 event.

Tips

  • Zoning abilities like Plague Ward, Mass Serpent Ward, Ice Path, Supernova, Tombstone, Mar. of the Machines and Wall of Replica are effective in preventing enemy players from advancing to capture points.
  • Necrophos` Reaper`s Scythe can significantly hinder enemy pushes by increasing their respawn time.
  • The map`s numerous pillars and elevations allows Storm Spirit, Ember Spirit, Earth Spirit to make good use of their mobility, as well as Pudge`s Meat Hook.
  • Song of the Siren coupled with Glyph of Fortification Tower under the effects of Glyph The Glyph of Fortification, or Glyph, is an ability usable by any player that causes all friendly buildings to become impervious to damage for a short duration. Glyph lasts dota2 can greatly delay enemy attempts to capture points.
  • Techies` mines are useful in defending points, but can be weak during the early game.
  • Treants and Spiderlings can be used to block off stairs.
  • Dazzle`s Weave provides excellent defense and offense when contesting a control point.
  • Mekansm and Pipe of Insight are valuable items to sustain pushes and control points in enemy territory.
  • There are 2 big unpathable gaps between the team spawn areas and the area of the 4th point on both sides. This gaps are completely unpathable, even for units with unobstructed movement. Be that as it may, with blinks or pseudo blinks (e.g. Time Walk, heroes can jump over it, by targeting the abyss so that the target point is closer towards the other side. Since the gaps are unpathable, the caster gets moved to the next pathable location, which is the other side when done correctly.
  • All trap buttons can be pushed by all heroes, regardless of team. This includes the enemy`s pendulum trigger. Doing so will put the button on cooldown without triggering the trap, making enemies unable to use them for a while. Push the enemy`s trap buttons whenever you can to prevent them from using it for a while.
  • Arc Warden`s Tempest Double counts as a hero and thus can be used to capture points faster.

Control Points

Behemoths

Behemoth Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Haunted Colosseum Behemoths.png
Ancient Creep-Hero
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1124
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 12
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 ⃂?
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 125
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 600
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 225
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.2
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.26+0.74
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 360
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800 ⃢₀⋘ 1800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 0
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Model scale 1
Notes Abilities:
Flaming Fists
Permanent Immolation
Spell Immunity
Granite Aura
True Sight
Chance to drop:
Gold Coin
Candy
Nothing


Behemoths are large NPC allies that help a team push towards the middle (3rd) point.

  • For every 1,000 points earned, a wave of Behemoths is spawned for the enemy team.
  • One enemy Behemoth is spawned for every 1,000 points earned on the opposite team.
    • For example: Earning 4,000 points will spawn a wave of 4 enemy Behemoths.
  • The Behemoths, when not aggroed, walk towards the center point and circle around it.

Heroes

Some heroes cannot be picked in Colosseum:

Runes

  • Despite being mentioned in the patch notes from Dec. 16, Arcane Rune was not added to the rotation

Maps

Maps are symmetrical, so that no team is in advantage. There are three maps:

  • Haunted – initial one from Halloween event
  • Temple – less dark, with a dungeon theme
  • Desert – different landscape layout, with a desert theme

Everything listed here is mirrored for the Dire team:

  • Radiant`s base is located in the bottom left corner of the map (top right for Dire). It is the safe zone for the team and it includes:
    • A Fountain, located right at the spawn area on the left side. has a healing aura (20% max hp/s, 30 + 20% max mp/s, 1400 radius), has True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 (1300 radius) and can attack (0.15 BAT, 140-150 dmg, 1400 range)
    • A shop, located right after the spawn area on the left, on an elevated area. It sells all items, including Secret Shop items. Like in regular Dota, both teams can use either shop.
    • A teleporter entrance, located right across from the shop. It instantly teleports the hero towards the exit, which is located close to the 2nd capture point.
      The teleporter can only teleport actual heroes. Non-hero units and illusions cannot use it. It can teleport spell immune, invulnerable and hidden heroes.
      It is possible to use the teleporter in the enemy`s base. But regardless of which teleporter is used, Radiant heroes are always teleported to their exit and Dire heroes to theirs.
      The teleport exit has an aura which grants all nearby heroes phased movement. The aura affects any hero that gets close to the exit. It does not affect non-heroes, illusions and spell immune or invulnerable heroes. Its buff lingers for 0.5 seconds.

Treats

Whenever a hero dies, it has a chance to drop a treat. Each treat has a Info Needed chance of dropping and a hero can only drop one treat per death. This means it is possible to not drop a treat at all. Behemoths also have a chance of dropping one of the gold treats, but also may drop nothing. Treats disappear in 10 seconds when not picked up.

Bonus Effect Image
Gold Coin
  • Instantly Grants 100 gold.
Haunted Colosseum Bonus Gold.jpg
Candy
  • Instantly grants 300 gold.
  • Only dropped by Behemoths
Haunted Colosseum Bonus Candy.jpg
Health Treat Haunted Colosseum Bonus Health.jpg
Mana Treat Haunted Colosseum Bonus Mana.jpg

Traps

Traps are activated by stepping on buttons placed nearby the trap. Only heroes, Tempest Double, and the current auras-bearing Panda from Primal Split are able to activate them.

Damage dealt by team-based traps is attributed to the hero who activated it, but it cannot be returned or reflected.

Trap Effect Locations Image
Fire Trap
  • Team-based trap. Affects units of the enemy team.
  • The color of the fire depends on the team it belongs to.
  • Deals 400 magical damage in a cone.
  • Same range, widths and travel speed as Breathe Fire.
  • Trigger cooldown: 2 seconds
  • Radiant:
    • To the west of the 1st point, firing towards east.
    • To the north of the 2nd point, one firing towards south, one towards east.
    • To the south-east of the 2nd point, one firing towards south, one towards east.
  • Mirrored on Dire`s side
Haunted Colosseum Trap Fire.jpg
Venom Trap
  • Team-based trap. Affects units of the enemy team.
  • Places a debuff on units in a line. Lasts for 15 seconds.
  • The debuff slows by 50% and deals magical damage.
  • Deals 100 damage in 6 second intervals, starting immediately.
  • Same range, width and slow decay rate as Venomous Gale
  • Trigger cooldown: 4 seconds
  • Radiant: Towards north-west from map center, right at the stairs, firing towards east.
  • Dire: Towards south-east from map center, right at the stairs, firing towards west.
Haunted Colosseum Trap Venom.jpg
Spike Trap
  • Neutral trap. Affects units from any team.
  • Deals 600 physical damage and stuns for 1.63 seconds.
  • Has a 1 second delay before its effects. 200 effect radius.
  • Damages and stuns players on both teams.
  • Has no button, triggers 1.2 second after any player walks over it.
  • Trigger cooldown: 5 seconds
  • To the south of Radiant`s 2nd point, right at the stairs.
  • To the north of Dire`s 2nd point, right at the stairs.
  • To the north, east, south and west of the center point.
Haunted Colosseum Trap Spike.jpg
Pendulum
  • Neutral trap with team-based triggers. Affects heroes from any team.
  • Hit heroes are instantly killed. The credits go to the triggering hero.
    • Wraiths from upgraded Reincarnation will not be created.
  • There are 2 Pendulums, both working independent from each other.
  • One can be triggered only by Radiant, the other only by Dire.
  • The Pendulum swings across the center point and back.
  • The Pendulum starts swinging 3 seconds after triggering.
  • Trigger cooldown: 16 seconds
  • To the east and west of the center point.
    • Both swing towards the center.
    • The Pendulums hit heroes between the candles and the spike traps.
    • The distance between the candles and the traps is 2000. The width is 150.
    • The Pendulums can also hit heroes at the opposing side at the other trigger.
Haunted Colosseum Trap Pendulum.jpg
Boulder
  • Neutral trap with team-based triggers. Affects heroes from any team.
  • Hit heroes are instantly killed. The credits go to the triggering hero.
    • Wraiths from upgraded Reincarnation will not be created.
  • There are 2 boulders, both rolling independent from each other.
  • One can be triggered only by Radiant, the other only by Dire.
  • The Boulder rolls across the highground in the middle and down to the opposing team Boulder-trap trigger.
  • The Boulder starts rolling 3 seconds after triggering.
  • Trigger cooldown: 16 seconds
  • Info Needed
Desert Colosseum Trap Boulder.jpg

Known bugs

  • Because of the teleporter being able to teleport hidden units, it causes strange interactions with spells which forcefully move a unit to certain location. The teleport cancels out the forced movement, so that the hero appears at the teleport exit at the end of the spell.
    • When