Items
The following items are disabled:
- Town Portal Scroll Item Changelogs Town Portal ScrollBL What a hero truly needs. Cost50 Bought FromConsumables Active Teleport Charges 1 Disassemble? No Alert allies? No Recipe The Town Portal Scroll is an item purchasable
- Boots of Travel
The following items are modified:
- Bloodstone does not reduce respawn time.
Gameplay
- Two teams of five players start at bases in the top right and bottom left corner.
- Items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be and hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During mechanics Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions are generally identical to standard Dota.
- All heroes start with 2000 gold (2200 if randomed, 1900 if repicked) and gain 5.5 gold and 4 experience per second.
Videos
Abilities
Some abilities have been modified for Colosseum.
- Duel: Grants less bonus damage (5/7/9)
- Reaper`s Scythe: Increases respawn timer by less (20)
- Flesh Heap: Has smaller radius (225), grants less magic resistance (3%/4%/5%/6%) and less strength per stack (0.5/0.75/1/1.25)
- Glaives of Wisdom: Deals less intelligence based damage (15%/25%/35%/45%)
- Take Aim: Grants less attack range (50/100/150/200)
- Heat-Seeking Missile: Has a smaller search radius (1250)
Info
Colosseum is a ten-player custom game Custom Games are game modes that differ from standard Dota 2. Most custom games are created by the community with the Workshop Tools. Custom Game Passes can be purchased for some games, and will grant in which two teams must battle over five control points. The map featuresSpecial attraction numerous traps and NPC Behemoths to aid each team in their defense and offense. It was the third custom game created by Valve This topic is covered better by other wikis or sites. Please see the following links instead: Valve Corporation on Wikipedia Valve on the Valve Developer Wiki Valve Corporation Company Year Founded Aug. 24, 1996 Management , in lieu of the traditional Diretide Diretide was an annual Halloween event that took place in 2012 and 2013. Event Banner Date Diretide 2012 10/30/2012 — 11/14/2012 Diretide 2013 11/14/2013 — 11/28/2013 Diretide 2014 Not Held - Diretide 2015 Not Held event.
Tips
- Zoning abilities like Plague Ward, Mass Serpent Ward, Ice Path, Supernova, Tombstone, Mar. of the Machines and Wall of Replica are effective in preventing enemy players from advancing to capture points.
- Necrophos` Reaper`s Scythe can significantly hinder enemy pushes by increasing their respawn time.
- The map`s numerous pillars and elevations allows Storm Spirit, Ember Spirit, Earth Spirit to make good use of their mobility, as well as Pudge`s Meat Hook.
- Song of the Siren coupled with Glyph of Fortification Tower under the effects of Glyph The Glyph of Fortification, or Glyph, is an ability usable by any player that causes all friendly buildings to become impervious to damage for a short duration. Glyph lasts can greatly delay enemy attempts to capture points.
- Techies` mines are useful in defending points, but can be weak during the early game.
- Treants and Spiderlings can be used to block off stairs.
- Dazzle`s Weave provides excellent defense and offense when contesting a control point.
- Mekansm and Pipe of Insight are valuable items to sustain pushes and control points in enemy territory.
- There are 2 big unpathable gaps between the team spawn areas and the area of the 4th point on both sides. This gaps are completely unpathable, even for units with unobstructed movement. Be that as it may, with blinks or pseudo blinks (e.g. Time Walk, heroes can jump over it, by targeting the abyss so that the target point is closer towards the other side. Since the gaps are unpathable, the caster gets moved to the next pathable location, which is the other side when done correctly.
- All trap buttons can be pushed by all heroes, regardless of team. This includes the enemy`s pendulum trigger. Doing so will put the button on cooldown without triggering the trap, making enemies unable to use them for a while. Push the enemy`s trap buttons whenever you can to prevent them from using it for a while.
- Arc Warden`s Tempest Double counts as a hero and thus can be used to capture points faster.
Control Points
- Each side begins with two control points, with one neutral point in the center.
- Begin capturing a control point by standing on it.
- The more players standing on a control point, the faster it is captured.
- If two or more players on both teams are standing on a single point, progress towards its capture will be halted.
- Capturing a point will grant 200 gold and 200 experience to each hero on the team.
- The team with more control points gains points over time. The more control points a team has, the faster points are earned.
- The Glyph of Fortification Tower under the effects of Glyph The Glyph of Fortification, or Glyph, is an ability usable by any player that causes all friendly buildings to become impervious to damage for a short duration. Glyph lasts can be activated to temporarily block all control points from being captured (except for the uncaptured middle one at the beginning), and halt the enemy team`s point gain.
- All control points are visible to every player, providing 500 radius vision and True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear to both sides.
- First team to obtain 5,000 points wins.
Behemoths
Behemoths are large NPC allies that help a team push towards the middle (3rd) point.
- For every 1,000 points earned, a wave of Behemoths is spawned for the enemy team.
- One enemy Behemoth is spawned for every 1,000 points earned on the opposite team.
- For example: Earning 4,000 points will spawn a wave of 4 enemy Behemoths.
- The Behemoths, when not aggroed, walk towards the center point and circle around it.
Heroes
Some heroes cannot be picked in Colosseum:
- Bane Not to be confused with Banehallow. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Bane 22 +
- Chen Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base (due to his Aghanim`s Scepter upgrade allowing him to target ancients, and thus Behemoths)
- Enigma Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
- Lone Druid Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lone Druid 17 + 2.4 24 + 2.7 13
- Magnus Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Magnus 21 + 3.2 15 + 2.5 19 + 1.65 Level Base
- Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 + (due to Meepo clones giving too big advantage in point capturing)
- Mirana Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Mirana 17 + 2.15 20 + 3.6 17 + 1.65 Level Base
- Night Stalker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Night Stalker 23 + 3.1 18 + 2.25 16 (due to lack of day-night cycle)
- Timbersaw Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Timbersaw 21 + 2.1 16 + 1.3 21 + 2.4 Level Base (due to lack of trees)
Runes
- Despite being mentioned in the patch notes from Dec. 16, Arcane Rune was not added to the rotation
Maps
Maps are symmetrical, so that no team is in advantage. There are three maps:
- Haunted – initial one from Halloween event
- Temple – less dark, with a dungeon theme
- Desert – different landscape layout, with a desert theme
Everything listed here is mirrored for the Dire team:
- Radiant`s base is located in the bottom left corner of the map (top right for Dire). It is the safe zone for the team and it includes:
- A Fountain, located right at the spawn area on the left side. has a healing aura (20% max hp/s, 30 + 20% max mp/s, 1400 radius), has True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear (1300 radius) and can attack (0.15 BAT, 140-150 dmg, 1400 range)
- A shop, located right after the spawn area on the left, on an elevated area. It sells all items, including Secret Shop items. Like in regular Dota, both teams can use either shop.
- A teleporter entrance, located right across from the shop. It instantly teleports the hero towards the exit, which is located close to the 2nd capture point.
- The teleporter can only teleport actual heroes. Non-hero units and illusions cannot use it. It can teleport spell immune, invulnerable and hidden heroes.
- It is possible to use the teleporter in the enemy`s base. But regardless of which teleporter is used, Radiant heroes are always teleported to their exit and Dire heroes to theirs.
- The teleport exit has an aura which grants all nearby heroes phased movement. The aura affects any hero that gets close to the exit. It does not affect non-heroes, illusions and spell immune or invulnerable heroes. Its buff lingers for 0.5 seconds.
Treats
Whenever a hero dies, it has a chance to drop a treat. Each treat has a Info Needed chance of dropping and a hero can only drop one treat per death. This means it is possible to not drop a treat at all. Behemoths also have a chance of dropping one of the gold treats, but also may drop nothing. Treats disappear in 10 seconds when not picked up.
Bonus | Effect | Image |
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Gold Coin |
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Candy |
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Health Treat |
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Mana Treat |
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Traps
Traps are activated by stepping on buttons placed nearby the trap. Only heroes, Tempest Double, and the current auras-bearing Panda from Primal Split are able to activate them.
Damage dealt by team-based traps is attributed to the hero who activated it, but it cannot be returned or reflected.
Trap | Effect | Locations | Image |
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Fire Trap |
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Venom Trap |
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Spike Trap |
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Pendulum |
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Boulder |
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