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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.25 to 0.
- Reality Rift
- Reduced cast time from 0.4 to 0.3.
- Reduced cooldown from 24/18/12/6 to 18/14/10/6.
- Increased Chaos Strike lifesteal from 65% to 75%.
- Increased Phantasm illusion damage taken from 200% to 260%.
- Level 10 left talent: Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 bonus from 7 to 8.
- Level 15 right talent: Increased movement speed bonus from 15 to 20.
- Rescaled Reality Rift armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction from 3/4/5/6 to 1/3/5/7.
- Chaos Strike:
- Increased lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other from 50% to 65%.
- Fixed the lifesteal ignoring damage manipulating effects There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic . ?
- Reality Rift
- No longer grants 60/100/140/180 attack damage for 1.2 seconds or for 1 attack to Chaos Knight upon cast.
- Now reduces the target`s armor by 3/4/5/6 for 8 seconds upon cast.
- Chaos Strike
- No longer reduces the target`s armor by 5 for 8 seconds upon proccing.
- Now causes Chaos Knight to lifesteal for 50% on a proccing attack. ?
- Increased proc chance from 10% to 12%.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Chaos Knight: Reduces Phantasm cooldown from 130 to 110 and allows it to be cast on an allied hero. Gains a cast range of 1200.
- Added talents:
- Level 10: +7 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 or +15 attack speed
- Level 15: +10 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +15 movement speed
- Level 20: +12 all stats or +120 gold per minute
- Level 25: Reality Rift pierces spell immunity or 20% cooldown reduction
- Reduced Phantasm cooldown from 140 to 130.
- Increased Reality Rift damage from 60/80/100/120 to 60/100/140/180.
- Chaos Strike
- Now also reduces the target`s armor by 5 for 8 seconds whenever Chaos Knight or his illusions proc a crit (does not stack).
- Reduced critical damage from 150%/200%/250%/300% to 125%/175%/225%/275%.
- Increased Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150.
- Reality Rift
- Increased damage from 25/50/75/100 to 60/80/100/120.
- Reduced mana cost from 70 to 50.
- Increased Phantasm duration from 34 to 42.
- Increased Phantasm duration from 24 to 34.
- Phantasm now has a 50% chance to create one extra illusion when cast.
- Chaos Bolt damage and stun values are now inversely related.
- Chaos Bolt now damages and stuns when the projectile hits, instead of stunning upon cast, and damaging upon projectile hit. Projectile speed is 1000.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Phantasm
- Reduced mana cost from 175/225/275 to 125/200/275.
- Reduced cooldown from 180/160/140 to 140.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 17 to 20.
- Increased attack range from 100 to 128.
- Chaos Bolt
- Increased random damage from 1-200 to 1-200/50-225/75-250/100-275.
- Now displays the amount of damage dealt.
- Increased Phantasm duration from 20 to 24.
- Reduced base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 21 to 17.
- Increased base attack damage from 25-55 to 29-59 (total attack damage is still 46-76 because of the strength reduction).
- Increased Reality Rift mana cost from 50 to 70.
- Old Blink Strike:
- Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
- Cast range: 800
- Damage: 30/60/90/120
- Mana cost: 50
- Cooldown: 30/20/10/5
- Notes: Deals the damage immediately upon teleporting to the target. Can be cast on allies without dealing the damage.
- New Reality Rift:
- The Chaos Knight rips open the fabric of time and space and draws himself and his victim closer to each other. The Chaos Knight may bring any illusion or phantasms of himself along through the rift of reality. Traveling through this rift will enhance the Chaos Knight`s damage for one hit.
- Cast range: 550/600/650/700
- Illusion search radius: 1375
- Attack damage bonus: 25/50/75/100
- Number of attacks: 1
- Damage bonus duration: 1.2
- Mana cost: 50
- Cooldown: 24/18/12/6
- Notes: Cannot be cast on allies. Grants Chaos Knight and all pulled illusions a raw damage bonus for one attack, but illusions cannot make use of it.
- Reduced Phantasm cooldown from 180 to 180/160/140.
- Reduced cast point from unknown to unknown.
- Chaos Bolt now displays the random stun duration.
- Reduced Phantasm bonus damage taken from 200%/250%/300% to 200% on each level.
- Increased base attack damage from 5-55 to 25-55.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 2 (total armor is now 3.96).
- Chaos Bolt now deals 1-200 random damage.
- Chaos Bolt
- No longer deals 50/100/150/200 damage.
- Rescaled stun duration from 1-5 on each level to 1-2/1-3/1-4/2-4.
- Reduced Chaos Strike critical damage from 155%/210%/265%/320% to 150%/200%/250%/300%.
- Critical Strike
- No longer grants 11% evasion chance on level 1.
- Increased critical strike chance from 1%/11%/11%/11% to 11% on each level.
- Rescaled damage from 1100%/150%/250%/333% to 155%/210%/265%/320%.
- Reduced base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 23 to 21.
- Blink Strike
- Now blinks closer to the target.
- Removed the 0.3 second delay on the damage.
- Reduced base attack damage from 6-66 to 5-55 (total attack damage is now 28-78).