The sands of the Scintillant Waste are alive and sentient⃢₀ₔthe whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning `Soul of the Sand,` but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste`s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador⃢₀ₔSand King is all of these things, inseparable from the endless desert that gave him life.
Burrowstrike | | Ability: Point Target Unit Target Affects: Enemy Units Damage: Magical Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Upgradeable by Aghanim`s Scepter to double the range and apply Caustic Finale. | Q E 110 / 120 / 130 / 140 11 - Damage:
- Distance:
Stun Duration:
- Radius:
- Scepter Ability:
- ₠100 / 160 / 220 / 280
- ₠350 / 450 / 550 / 650
₠700 / 900 / 1100 / 1300
- ₠2.17
- ₠150
- ₠Applies Caustic Finale
₠to heroes
₠Affected By:₠₠ Crixalis often lies in wait, burrowing under the surface to ambush his adversaries. | | Notes - Blocked by Spell Immunity and Linken`s Sphere.
- Scepter Burrow Strike does not apply Caustic Finale to Illusions.
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Sand Storm | | Ability: No Target Channeled Affects: Enemy Units Damage: Magical Sand King creates a fearsome sandstorm that damages enemy units while making himself invisible. The invisibility has a short linger time. | W R 60 / 50 / 40 / 30 34 / 26 / 18 / 10 - Damage Per Second:
Duration:
- Radius:
- ₠25 / 50 / 75 / 100
₠75 / 100 / 125 / 150 ₠with level 15 talent
- ₠50
- ₠525
₠Affected By:₠₠ Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste. | | Notes - Sand King remains invisible for 1.5 seconds after he stops channeling.
- Total damage: 1250 / 2500 / 3750 / 5000.
3750 / 5000 / 6250 / 7500 with level 15 talent. - Deals damage in 0.5 second intervals.
- Blocked by Spell Immunity.
- Can be purged.
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Caustic Finale | | Ability: Passive Affects: Enemy Units Damage: Magical Sand King`s attacks inject a venom that causes enemy units to implode when its duration expires, damaging and slowing nearby enemies. If the unit dies, it implodes violently to deal more damage. | E L - Death Damage:
- Expire Damage:
- Movement Slow:
- Slow Duration:
- Damage/Slow Radius:
- Debuff Duration:
- ₠90 / 130 / 170 / 220
- ₠45 / 65 / 85 / 110
- ₠30%
- ₠3
- ₠400
- ₠6
₠Affected By:₠₠ An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise. | | Notes - If the debuff has not yet expired and the unit dies, deals the death damage.
- If the debuff expires and the unit is still alive, deals the expiration damage.
- Applies the slow when the damage occurs.
- Debuffing a unit already affected does not refresh the debuff.
- Does not activate on denies.
- Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
- Blocked by Spell Immunity.
- Disabled by Break.
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Epicenter | | Ability: No Target Channeled Affects: Enemy Units Damage: Magical After channeling for a couple of seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. | R C 150 / 225 / 300 120 / 110 / 100 - Damage Per Pulse:
- Pulses:
Movement Slow:
- Attack Slow:
- Slow Duration:
- Channel Time:
- Pulse Radius:
- ₠110
- ₠6 / 8 / 10
₠14 with talent
- ₠30%
- ₠30
- ₠3
- ₠2
- ₠275 growing to 700
₠800 with talent
₠Affected By:₠₠ Many an explorer was lost to the quicksands of the Scintillant Waste. | | Notes - Total damage: 660 / 880 / 1100.
- The radius of each pulse is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / 725 / 750 / 775 / 800.
- Persists even if Sand King dies, continuing to deal damage at the death location.
- Damage blocked by Spell Immunity, the slow is not.
- The slow can be purged.
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