Burrowstrike


Crixalis, the Sand King

Recommended Roles
Initiator Disabler Nuker Escape Jungler

The sands of the Scintillant Waste are alive and sentient⃢₀ₔthe whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning `Soul of the Sand,` but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste`s small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador⃢₀ₔSand King is all of these things, inseparable from the endless desert that gave him life.

Abilities

Burrowstrike
Ability: Point Target
Unit Target
Affects: Enemy Units
Damage: Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Upgradeable by Aghanim`s Scepter to double the range and apply Caustic Finale.
QE
110 / 120 / 130 / 140
11
Damage:
Distance:

Stun Duration:

Radius:
Scepter Ability:
₠100 / 160 / 220 / 280
₠350 / 450 / 550 / 650
700 / 900 / 1100 / 1300
₠2.17
₠150
Applies Caustic Finale
₠to heroes

Affected By:₠
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Scepter Burrow Strike does not apply Caustic Finale to Illusions.
Sand Storm
Ability: No Target
Channeled
Affects: Enemy Units
Damage: Magical
Sand King creates a fearsome sandstorm that damages enemy units while making himself invisible. The invisibility has a short linger time.
WR
60 / 50 / 40 / 30
34 / 26 / 18 / 10
Damage Per Second:


Duration:

Radius:
₠25 / 50 / 75 / 100
75 / 100 / 125 / 150
₠with level 15 talent

₠50
₠525
Affected By:₠
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Notes
  • Sand King remains invisible for 1.5 seconds after he stops channeling.
  • Total damage: 1250 / 2500 / 3750 / 5000.
    3750 / 5000 / 6250 / 7500 with level 15 talent.
  • Deals damage in 0.5 second intervals.
  • Blocked by Spell Immunity.
  • Can be purged.
Caustic Finale
Ability: Passive
Affects: Enemy Units
Damage: Magical
Sand King`s attacks inject a venom that causes enemy units to implode when its duration expires, damaging and slowing nearby enemies. If the unit dies, it implodes violently to deal more damage.
EL
Death Damage:
Expire Damage:
Movement Slow:
Slow Duration:
Damage/Slow Radius:
Debuff Duration:
₠90 / 130 / 170 / 220
₠45 / 65 / 85 / 110
₠30%
₠3
₠400
₠6
Affected By:₠
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
Notes
  • If the debuff has not yet expired and the unit dies, deals the death damage.
  • If the debuff expires and the unit is still alive, deals the expiration damage.
  • Applies the slow when the damage occurs.
  • Debuffing a unit already affected does not refresh the debuff.
  • Does not activate on denies.
  • Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Epicenter
Ability: No Target
Channeled
Affects: Enemy Units
Damage: Magical
After channeling for a couple of seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
RC
150 / 225 / 300
120 / 110 / 100
Damage Per Pulse:
Pulses:

Movement Slow:

Attack Slow:
Slow Duration:
Channel Time:
Pulse Radius:
₠110
₠6 / 8 / 10
14 with talent
₠30%
₠30
₠3
₠2
₠275 growing to 700
800 with talent
Affected By:₠
Many an explorer was lost to the quicksands of the Scintillant Waste.
Notes
  • Total damage: 660 / 880 / 1100.
  • The radius of each pulse is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / 725 / 750 / 775 / 800.
  • Persists even if Sand King dies, continuing to deal damage at the death location.
  • Damage blocked by Spell Immunity, the slow is not.
  • The slow can be purged.

Talent Tree

Talent Tree
+4 Epicenter Pulses 25 +50 Health Regen
+120 Gold/Min 20 +350 Health
-30s Respawn Time 15 +50 Sand Storm DPS
+5 Armor 10 +10% Magic Resistance

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items