Items
Early Game:
- Iron Branches are useful in boosting Brewmaster`s early stats, making him tankier.
- Bracer gives him more strength, as well as additional attack damage, and can be built into a Drum of Endurance Item Changelogs Drum of EnduranceB A relic that enchants the bodies of those around it for swifter movement in times of crisis. Cost1640 (575) Bought FromSupport Active Endurance Charges 6 Passive later.
- Bottle is commonly picked up if Brewmaster is in the mid lane.
Core:
- Phase Boots aids his movement, and also multiplies nicely with his critical damage. The Phase ability will help him chase enemy heroes and position his Thunder Clap better.
- Magic Wand gives him bonus attributes and a good source of regeneration.
- Drum of Endurance Item Changelogs Drum of EnduranceB A relic that enchants the bodies of those around it for swifter movement in times of crisis. Cost1640 (575) Bought FromSupport Active Endurance Charges 6 Passive is a good midgame item that grants you a decent amount of health and gives you a nice boost in movement speed.
- Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane is critical to initiate, and improve on Brewmaster`s low mobility.
Situational:
- Arcane Boots can be considered for more passive Brewmasters that rely on abilities rather than direct initiation.
- Aghanim`s Scepter gives huge boost to health and mana. It also gives Primal Split spirits one of each of Brewmaster`s abilities.
- Assault Cuirass Item Changelogs Assault Cuirass Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed. Cost5250 (1300) Bought FromArmor Passive Assault Aura makes Brewmaster even tankier, allowing him to survive longer engagements and getting off a Primal Split without needing to retreat. The aura also remains on each unit during his ultimate.
- Blade Mail can be considered if Brewmaster`s primary role is tanking.
- Black King Bar Item Changelogs Black King BarB A powerful staff imbued with the strength of giants. Cost3975 (1375) Bought FromArmor Active Avatar Bonus +10 Strength+24 Attack damage Disassemble? No Alert allies? No Recipe is also useful for a tanking Brewmaster, as it reduces his reliance on Primal Split for survival.
- Shiva`s Guard Item Changelogs Shiva s Guard Said to have belonged to a goddess, today it retains much of its former power. Cost4750 (650) Bought FromArmor Active Arctic Blast Passive Freezing Aura Bonus +30 gives him an additional slow aside for Thunder Clap, as well as more armor for tankability.
- Heart of Tarrasque helps him withstand being focused down, as well as give him more attack damage. Note that Brewmaster will heal some of his health during Primal Split.
- Radiance Item Old Abilities Changelogs Radiance A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies. Cost5150 (1350) Bought FromWeapons Passive Burn Bonus +65 gives him even more damage, as well as damage enemies around him for as long as he stands.
- Vladmir`s Offering Item Changelogs Vladmir s OfferingB An eerie mask that is haunted with the malice of a fallen vampire. Cost2275 Bought FromSupport Passive Vladmir s Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert gives him a small boost in regeneration and armor, as well as
Gameplay
Playstyle | |
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Brewmaster Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Brewmaster 23 + 3.2 22 + 1.95 14 + is an unpredictable brawler who sows disarray among enemy formations. With the help of a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane , he jumps in to initiate with Thunder Clap, then divides into three elemental beings with Primal Split. He lands critical hits and dodges at random due to Drunken Brawler, dealing significant damage. Brewmaster is fairly tanky, and difficult to kill when he splits apart with his ultimate. Be that as it may, he does not excel at any one purpose, and should be considered a hybrid between initiator, brawler, and tank. | |
Pros | Cons |
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Videos
Info
Ability Builds
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Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+2000 Primal Split Unit Health | 25 | +120 Damage |
+20 Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To | 20 | +2s Thunder Clap Slow |
+15% Magic Resistance | 15 | +75 Thunder Clap Damage |
+3 Mana Regen | 10 | +30 Attack Speed |
Notes:
- The mana regen is added as a bonus and does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The damage and duration upgrading talents also affect the Thunder Clap of Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack .
- The Thunder Clap slow duration increasing talent affects the hero and non-hero duration.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
General
- Brewmaster is usually played solo in the off-lane, although he can also work as a mid hero.
- With his numerous disables during Primal Split, and the blind Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it from Drunken Haze, Brewmaster is effective in shutting down physical damage carries.
- When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy team, particularly the carry, can build a Black King Bar Item Changelogs Black King BarB A powerful staff imbued with the strength of giants. Cost3975 (1375) Bought FromArmor Active Avatar Bonus +10 Strength+24 Attack damage Disassemble? No Alert allies? No Recipe , as his disables cannot penetrate spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the summoned spirits works excellently for finishing off opponents as well as initiation.
Thunder Clap
- Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect soft disable Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access . It is generally leveled up first due to its quite high damage.
- Blink next to an enemy and use Thunder Clap as an initiation ability, as it will slow their movement.
- Keep in mind that sometimes there will not be time to use Thunder Clap during an initiation, as the cast time will allow enemies to disable Brewmaster. In these cases, it is better to use Primal Split right away.
Drunken Haze
- Use Drunken Haze first on enemy carries to render them blind Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it and useless.
- Drunken Haze is usually not important in the early game, and can be leveled last.
- Drunken Haze is a deceptively powerful debuff spell. Costing only 25 mana, it is capable of slowing and blinding an opponent for 4 seconds. With a cooldown of 5 seconds at maximum level, Brewmaster is able to inhibit an opponent`s movement and attack almost indefinitely.
- Drunken Haze is a very useful spell to negate the protective barrier of a Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock carrier.
Drunken Brawler
- Drunken Brawler`s ability icon changes color when a crit is ready. Use this knowledge to deal burst damage after initiating with Thunder Clap.
- The guaranteed critical and evasion triggers are separate from each other.
Primal Split
- Splits Brewmaster into three units: Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack , Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack , and Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 .
- When Primal Split ends, Brewmaster reappears at one of the three units` locations, in this order: Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack -> Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack -> Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 .
- If all three units die, Brewmaster dies.
- Use
tab
to quickly cycle through each unit and use their disables on as many enemies as possible. - Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
- Queue Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane right before Primal Split ends to immediately blink to safety. This is useful if Brewmaster had low health prior to using Primal Split.
- All auras Brewmaster has are bestowed around the spirits during Primal Split in this order: Earth, if Earth is dead, Storm, if Storm is also dead, Fire. The usual ones built on Brewmaster are Vladmir`s Offering Item Changelogs Vladmir s OfferingB An eerie mask that is haunted with the malice of a fallen vampire. Cost2275 Bought FromSupport Passive Vladmir s Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert and/or Drum of Endurance Item Changelogs Drum of EnduranceB A relic that enchants the bodies of those around it for swifter movement in times of crisis. Cost1640 (575) Bought FromSupport Active Endurance Charges 6 Passive . Shiva`s Guard Item Changelogs Shiva s Guard Said to have belonged to a goddess, today it retains much of its former power. Cost4750 (650) Bought FromArmor Active Arctic Blast Passive Freezing Aura Bonus +30 , Assault Cuirass Item Changelogs Assault Cuirass Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed. Cost5250 (1300) Bought FromArmor Passive Assault Aura and Guardian Greaves Item Changelogs Guardian Greaves One of many holy instruments constructed to honor the Omniscience. Cost5375 (1700) Bought FromSupport Active Mend Passive Guardian Aura Bonus +5 Strength+5 Agility+5 Intelligence+5 Armor+250 Mana+55 Movement should also be considered.
- A special mention goes to Radiance Item Old Abilities Changelogs Radiance A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies. Cost5150 (1350) Bought FromWeapons Passive Burn Bonus +65 , which considerably increases Earth`s damage output, while putting Brewmaster at little risk so long as he manages to cast his ultimate. But Brewmaster is a slow farmer and he usually wants to fight well before he`s gathered these expensive items.
- Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack
- Earth is the tanky unit. It has high health and spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Since Earth is the first on the respawn priority, it is usually the one Brewmaster reappears at when Primal Split finishes. Therefore, Earth must be kept alive above the other two units.
- With Aghanim`s Scepter, Earth can also use Thunder Clap, dealing significant damage if Brewmaster also used Thunder Clap prior to splitting.
- At only five seconds cooldown, Earth`s Hurl Boulder ability is excellent for chasing down enemies.
- Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack
- Storm is the disabling unit.
- Using Storm`s Cyclone and Drunken Haze after splitting instantly takes two enemy heroes out of the fight.
- Storm`s Cyclone lasts an extremely long 6 seconds ( Eul`s Scepter of Divinity lasts 2.5 seconds), and should always be used to give your team an big advantage.
- Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3
- Fire is the attacking unit.
- Fire moves much faster than Earth and Storm, and can keep up with enemies to burn them with his Permanent Immolation.
- Be that as it may, Fire is also the weakest of all three units, and should not be used to engage directly unless Brewmaster`s team has a clear advantage.