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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.75 to 0.5.
- Drunken Haze
- Reduced cast time from 0.3 to 0.2.
- Increased duration from 4 to 4.5.
- Increased Drunken Brawler critical damage from 200% to 230%.
- Reduced Hurl Boulder cast time from 0.4 to 0.25.
- Level 20 right talent: Replaced 40 seconds respawn time reduction 2 seconds Thunder Clap slow duration bonus.
- Demolish now grants a flat 90/180/270 attack damage bonus, instead of increasing total attack damage by 300%.
- Reduced Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack `s base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack from 1.35 to 1.25.
- Level 15 left talent: Increased magic resistance bonus from 12% to 15%.
- Level 20 right talent: Increased respawn time reduction from 35 to 40.
- Level 25 right talent: Increased attack damage bonus from 75 to 120.
- Level 25 left talent: Replaced +20 Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack , Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack and Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 armor with +2000 Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack , Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack and Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 health.
- Reduced Drunken Brawler ensured critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike / evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it cooldown from 16/14/12/10 to 13/12/11/10.
- Level 15 left talent: Increased magic resistance bonus from 10% to 12%.
- Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 now has phasing Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other movement.
- Level 10 right talent: Increased attack speed bonus from 25 to 30.
- Level 15 right talent: Replaced +20 movement speed bonus with +75 Thunder Clap damage.
- Level 20 right talent: Increased respawn time reduction from 25 to 35.
- Level 25 left talent: Increased Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack , Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack and Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 armor bonus from 14 to 20.
- Drunken Haze
- Now uses a projectile which travels at a speed of 1600, instead of being instant. ?
- No longer has a 200 effect radius.
- Reduced cast time from 0.4 to 0.3.
- Rescaled movement speed slow from 14%/18%/22%/26% to 10%/20%/30%/40%.
- Rescaled miss chance from 45%/55%/65%/75% to 70%.
- Reduced duration from 8 to 4.
- Reduced creep duration from 12 to 4. ?
- Reduced mana cost from 50 to 25.
- Increased Demolish damage bonus from 150% to 300%.
- Increased Dispel Magic damage to summons from 850 to 1000.
- Added talents:
- Level 10: +3 mana regeneration or +25 attack speed
- Level 15: +10% magic resistance or +20 movement speed
- Level 20: +20 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or -25s respawn time
- Level 25: +14 Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack , Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack and Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 armor or +75 damage
- Increased Hurl Boulder damage from 50 on each level to 50/100/150.
- Increased Dispel Magic damage to summons from 500 to 850.
- Increased Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3
- Increased attack range from 128 to 150.
- Increased armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 on each level to 0/3/6.
- Increased Primal Split duration from 15/17/19 to 16/18/20.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack
- Changed attack damage type from Pierce to Hero.
- Changed armor type from Strong to Hero.
- Reduced attack damage from 37/75/159-43/84/171 to 25/55/85-35/65/95.
- Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack
- Changed attack damage type from Pierce to Hero.
- Changed armor type from Strong to Hero.
- Reduced attack damage from 37/75/159-43/84/171 to 15/35/55-25/45/65.
- Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3
- Changed armor type from Strong to Hero.
- Rescaled attack damage from 72/115/144-82/130/164 to 75/115/155-85/125/165. ?
- Replaced Pulverize with Demolish
- Demolish:
- Deals bonus damage to buildings.
- Building attack damage bonus: 150%
- Increased Wind Walk backstab damage from 100 on each level to 100/160/220. ?
- Reduced Drunken Haze cooldown from 8 on each level to 8/7/6/5.
- Dispel Magic
- Increased damage to summoned units from 200 to 500.
- Reduced cooldown from 6 to 4.
- Reduced Wind Walk cooldown from 7 to 5.
- Reduced Hurl Boulder cooldown from 7 to 5.
- Dispel Magic
- Increased radius from 200 to 600.
- Reduced cooldown from 8 to 6.
- Primal Split spirits no longer grant 11-15/11-15/31-35 gold and 196/242/242 experience.
- Permanent Immolation no longer ignores ancient creeps, Roshan and creep-heroes.
- Reduced Hurl Boulder damage from 100 to 50.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 1 to -1 (total armor is now 2.08).
- Thunder Clap
- Reduced Hero slow duration from 4.25 to 4.
- Increased cooldown from 12 to 13.
- Primal Split
- Increased cast time increased from 0.4 to 0.65.
- Reduced Split delay (the invulnerable phase right after the cast time) from 0.85 to 0.6.
- Increased Drunken Brawler ensured critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike / evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it cooldown from 10 to 16/14/12/10.
- Drunken Brawler
- Now always procs a critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike on the next attack, if Brewmaster did not attack in the last 10 seconds.
- Now always evades the next attack, if Brewmaster was not attacked in the last 10 seconds. ?
- Cyclone is now dispellable. ?
- Reduced Primal Split cooldown from 180/160/140 to 140/120/100.
- Increased base agility from 16 to 22.
- Drunken Haze now affects a 200 radius around the target.
- Thunder Clap is now dispellable.
- Changed Primal Split selection order from Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack / Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack / Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 to Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack / Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack / Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 .
- Reworked Aghanim`s Scepter upgrade:
- No longer increases duration from 15/17/19 to 20/23/26.
- No longer reduces cooldown from 180/150/120 to 150/120/90.
- No longer increases Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack health from 1500/2250/3000 to 2250/3000/3800.
- No longer increases Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack mana from 400/500/600 to 500/600/600
- No longer increases Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack attack damage from 37-43/75-84/159-171 to 75-84/159-171/179-191.
- No longer increases Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack health from 1000/1500/1900 to 1500/1900/2400.
- No longer increases Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack mana from 500/750/750 to 750/750/750.
- No longer increases Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack attack damage from 37-43/75-84/159-171 to 75-84/159-171/174-186.
- No longer increases Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 health from 900/1350/1800 to 1350/1800/2200.
- No longer increases Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 Permanent Immolation damage from 15/30/45 to 30/45/55.
- Grants Thunder Clap to Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack , Drunken Haze to Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack , and Drunken Brawler to Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 .
- The abilities granted are at the same level as Brewmaster`s abilities.
- Cooldowns are independent of the original Brewmaster.
- Aghanim`s Scepter upgraded Primal Split spirits now all gain your current level of Drunken Brawler.
- Aghanim`s Scepter no longer increases Fire Fire Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1200 ( 3200) Health regeneration 2/4/4 Armor 0/3/6 Magic resistance 0% Attack damage 75/115/155‒85/125/165 Acquisition range 600 Attack range 150 Base attack time 1.35 Attack animation 0.3+0.3 spirit attack damage from 72-82/115-130/144-164 to 115-130/144-164/184-204.
- Primal Split
- Spirits are now affected by Black Hole.
- Spirits now cancel Smoke of Deceit.
- Reduced Drunken Haze cooldown from 12 to 8.
- Increased collision size from 12 to 24.
- Increased base health regeneration from 0.25 to 0.75 (total health regen is now 1.44).
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Drunken Haze duration from 7 to 8.
- Primal Split Earth Earth Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1500/2200/3000 ( 3500/4200/5000) Health regeneration 1/2/2 Mana 400/500/600 Mana regeneration 2 Armor 5 Magic resistance 0% Attack damage 25/55/85‒35/65/95 Acquisition range 600 Attack range 150 Base attack now carries the hero`s auras around him.
- Drunken Brawler
- Increased critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike proc chance from 5%/10%/15%/20% to 10%/15%/20%/25%.
- Increased evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it proc chance from 6%/12%/18%/24% to 10%/15%/20%/25%.