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Version history
Version
Description
- Increased base movement speed from 315 to 320.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.75 to 0.5.
- Shuriken Toss
- Fixed being unable to bounce off of spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier , invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. before impact. ?
- Fixed being unable to bounce onto spell immune enemies.
- Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock no longer causes the Shuriken to stop bouncing when blocked. ?
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now also increases Shuriken Toss stun duration from 0.1 to 0.75.
- Level 10 left talent: Increased experience bonus from 15% to 20%.
- Level 20 left talent: Increased attack damage bonus from 100 to 120.
- Level 20 right talent: Replaced 8% spell damage amplification with +75 Shuriken Toss damage.
- Level 25 right talent: Increased evasion from 20% to 25%.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Bounty Hunter: Allows Shuriken Toss to bounce twice on each Tracked hero.
- Added talents:
- Level 10: +15% experience gain or +175 health
- Level 15: +15 movement speed or +40 attack speed
- Level 20: +100 attack damage or +8% spell damage amplification
- Level 25: -5s Jinada cooldown or 20% evasion
- Reduced Track movement speed bonus from 20% on each level to 16/18/20%.
- Increased Track mana cost from 50 to 65.
- Reduced Track self gold bonus from 170/260/350 to 150/250/350.
- Reduced Track self gold bonus from 200/275/350 to 170/260/350.
- Reduced Jinada movement speed slow from 18%/22%/26%/30% to 15%/20%/25%/30%.
- Reduced Jinada movement speed slow from 25%/27%/29%/31% to 18%/22%/26%/30%.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Increased Shadow Walk mana cost from 50 to 65.
- Increased Jinada movement and attack speed slow from 25% on each level to 25%/27%/29%/31%.
- Track
- Now provides vision only of the target rather than the area around it.
- Reduced allied bonus gold from 50/100/150 to 40/80/120.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 1.4 to 2.
- Shuriken Toss
- Increased damage from 100/200/250/325 to 150/225/300/375.
- Reduced cast range from 650 to 400.
- Increased mana cost from 90/115/135/155 to 120/130/140/150.
- Increased bounce search radius from 900 to 1200.
- Shadow Walk damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- Track`s debuff now shows how much gold the hero currently has.
- Track
- Increased bonus gold for self from 150/200/250 to 200/275/350.
- Reduced cooldown from 10/7/5 to 4 on each level.
- Shuriken Toss now bounces to all tracked units within a 900 range.
- Increased Shadow Walk duration from 15/20/25/30 to 20/25/30/35.
- Increased Track cast range from 900/1050/1200 to 1200.
- Reduced Track mana cost from 70/60/50 to 50.
- Track no longer reduces armor by 1/3/5.
- Increased Track self gold bonus from 75/150/225 to 150/200/250.
- Increased collision size from 12 to 24.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 16 to 19.
- Reduced collision size from 24 to 12.
- Increased base health regeneration from 0.25 to 0.75.
- Reduced Jinada cooldown from 15/12/9/6 to 12/10/8/6.
- Increased Track team reliable gold bonus from 50 on each level to 50/100/150.
- Increased base armor from 1 to 3 (total armor is now 5.94).
- Increased Track movement speed bonus radius from 800 to 900.
- Increased Jinada critical damage from 140%/160%/180%/200% to 150%/175%/200%/225%.
- Increased Track cast range from 750/950/1150 to 900/1050/1200.
- Track now displays a visual effect above the target, which is only visible to Gondar and his allies.
- Added to Captain`s Mode.
- Fixed Shadow Walk preventing Jinada from applying the critical strike when attacking out of the invisibility.
- Reduced Jinada cooldown from 22/17/12/7 to 21/16/11/6.
- Old Jinada:
- Gives Gondar a chance to evade physical attacks and a chance to deal extra damage.
- Evasion: 5%/10%/15%/20%
- Crit chance: 15%
- Crit damage: 125%/150%/175%/200%
- New Jinada:
- Adds a critical strike and a small main to Gondar`s next attack. Has a cooldown.
- Crit damage: 140%/160%/180%/200%
- Movement speed slow: 25%
- Attack speed slow: 25
- Slow duration: 3
- Cooldown: 22/17/12/7
- Notes: Is not a unique attack modifier.
- Imported a custom model for him that has his selection box fixed.
- Increased Track mana cost from 50 on each level to 70/60/50.
- Track
- Now grants the 20% movement speed bonus to all allies within a 800 radius around tracked enemies.
- Now always grants the bounty to Bounty Hunter as long as enemy heroes die with the debuff on, he no longer needs to make the killing blow.
- Increased armor reduction from 1/2/4 to 1/3/5.
- Reduced mana cost from 100/75/50 to 50 on each level.
- Reduced Shadow Walk cooldown from 20 to 15.
- Increased Shuriken Toss cast range from 300 to 650.
- Increased cast range from 450 to 750/950/1150.
- Increased base armor from 0 to 1 (total armor is now 3.94).
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 14 to 16.
- Increased movement speed from 310 to 315.
- Shadow Walk
- Increased damage from 25/50/75/100 to 30/60/90/120.
- Reduced mana cost from 75 to 50.
- Rescaled Shadow Walk duration from 20/20/25/25 to 15/20/25/30.
- Shadow Walk no longer increases movement speed by 30%.
- Track
- Now grants 20% movement speed bonus to Bounty Hunter when within 800 range of the tracked unit.
- Can now only target heroes.
- Increased mana cost from 50/60/70 to 100/78/50.
- Shadow Walk
- Increased damage from 20/40/60/80 to 25/50/75/100.
- Reduced duration from 20/25/30/35 to 20/20/25/25.
- Increased cooldown from 20 to 25.
- Increased attack range from 100 to 128.
- Reduced Track duration from 90 to 30.
- Increased Bounty Hunter`s model size.
- Increased Track cooldown from 1/0/0 to 10/7/5.
- Replaced Disarm with Track.
- Track:
- Tracks an enemy unit. If you kill a tracked enemy hero, you will get extra gold for the kill. Also reduces the target`s armor and provides shared vision.
- Cast range: 450
- Gold bonus: 50/100/150
- Armor reduction: 1/2/4
- Duration: 90
- Mana cost: 50/60/70
- Cooldown: 1/0/0
- Notes: Can be cast on creeps, but won`t grant the bounty for killing them.
- Increased base attack damage from 2-16 to 24-38 (total attack damage is now 45-59).
- Bounty Hunter can now attack flying units.
- Reduced Bounty Hunter`s model size.
- Reduced base attack damage from 20-30 to 2-16 (total attack damage is now 23-37).
- Reduced cast point from unknown to 0.3.
- Increased attack point from unknown to 0.59 (to match his visual attack animation).
- Replaced Track with Disarm
- Disarm:
- Disarms a target enemy unit, causing one of its items to be dropped for a short time.
- Cast range: 350
- Duration: 5/9/13
- Mana cost: 75
- Cooldown: 30
- Notes: Casting on a unit without an inventory, or an already disarmed unit has no effect.