Info
General
A part of Gondar`s beard is glued to his upper lip
When Bounty Hunter talks, a small part at the center below his lower lip is getting stretched. It`s glued to his upper lip. This is only visible when equipping items which reveal his face.
When Bounty Hunter talks, a small part at the center below his lower lip is getting stretched. It`s glued to his upper lip. This is only visible when equipping items which reveal his face.
7 May 2017
DotA 2 Dev
Video
Bounty Hunter`s rare idle animation plays during injured phase
While injured, Bounty Hunter uses his rare idle animation, which clashes with his injured idle animation. He has 1 rare idle animations which can currently play while injured.
While injured, Bounty Hunter uses his rare idle animation, which clashes with his injured idle animation. He has 1 rare idle animations which can currently play while injured.
12 May 2017
DotA 2 Dev
Video
Videos
Shuriken Toss
Shuriken Toss bounces are not disjointed by invisibility
Shuriken Toss is disjointable Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is . Be that as it may, when the shuriken bounces, it cannot be disjointed with invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear . So when the Track gets dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as and the target turns invisible, the shuriken still hits it. It also ignores the True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear immunity of Shadow Dance and Smoke of Deceit Item Changelogs Smoke of DeceitB The charlatan wizard Myrddin s only true contribution to the arcane arts. Cost50 Bought FromConsumables Active Smoke of Deceit Charges 1 Disassemble? No Alert allies? Yes Recipe , hitting the target even while affected by these spells.
Spirit Lance has this issue as well.
Shuriken Toss is disjointable Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is . Be that as it may, when the shuriken bounces, it cannot be disjointed with invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear . So when the Track gets dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as and the target turns invisible, the shuriken still hits it. It also ignores the True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear immunity of Shadow Dance and Smoke of Deceit Item Changelogs Smoke of DeceitB The charlatan wizard Myrddin s only true contribution to the arcane arts. Cost50 Bought FromConsumables Active Smoke of Deceit Charges 1 Disassemble? No Alert allies? Yes Recipe , hitting the target even while affected by these spells.
Spirit Lance has this issue as well.
7 May 2017
DotA 2 Dev
Video
Shuriken Toss procs Linken`s Sphere/Lotus Orb of secondary targets
Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock and Lotus Orb Item Interactions Changelogs Lotus Orb The jewel at its center still reflects a pale image of its creator. Cost4000 Bought FromArmor Active Echo Shell Bonus +6 Health regeneration+10 Armor+250 Mana+125% are only supposed to proc when being the primary target of a single-target spell, and the fully block/reflect the spell. Be that as it may, Shuriken Toss procs them as secondary targets as well, causing it to stop bouncing alltogether. It also enables Lotus Orb to reflect multiple shurikens back to Bounty Hunter with a single cast of Shuriken Toss.
Spirit Lance has this issue as well.
Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock and Lotus Orb Item Interactions Changelogs Lotus Orb The jewel at its center still reflects a pale image of its creator. Cost4000 Bought FromArmor Active Echo Shell Bonus +6 Health regeneration+10 Armor+250 Mana+125% are only supposed to proc when being the primary target of a single-target spell, and the fully block/reflect the spell. Be that as it may, Shuriken Toss procs them as secondary targets as well, causing it to stop bouncing alltogether. It also enables Lotus Orb to reflect multiple shurikens back to Bounty Hunter with a single cast of Shuriken Toss.
Spirit Lance has this issue as well.
7 May 2017
DotA 2 Dev
Video
Recasting Shuriken Toss messes with the bounces of the previous and new cast
When casting Shuriken Toss before a previous cast finished bouncing, the previous cast`s targets get reset, so that it can jump on the same targets again. Furthermore, the second cast does not get its own set of targets, and jumps on whoever the previous shuriken did not jump on yet after its reset. This means while the first cast skips its final targets and re-jumps on its previous targets, the second cast jumps on the other targets and ends prematurely.
Each cast of Shuriken Toss should work independent from each other, so that each of them jumps on their targets individually.
When casting Shuriken Toss before a previous cast finished bouncing, the previous cast`s targets get reset, so that it can jump on the same targets again. Furthermore, the second cast does not get its own set of targets, and jumps on whoever the previous shuriken did not jump on yet after its reset. This means while the first cast skips its final targets and re-jumps on its previous targets, the second cast jumps on the other targets and ends prematurely.
Each cast of Shuriken Toss should work independent from each other, so that each of them jumps on their targets individually.
7 May 2017
DotA 2 Dev
Video
Shuriken Toss does not bounce off of, or to spell immune heroes
Bouncing projectile spells are usually able to bounce to spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier units, and also bounce off of them. This is to prevent them from completely fizzling only because one target turned spell immune before the projectile hit (this is the reason why Paralyzing Cask and Mystic Snake can bounce off of and to spell immune units). Be that as it may, Shuriken Toss completely stops when its current target turns spell immune, instead of continuing to bounce to the next valid target. It also cannot jump on already spell immune units.
Spirit Lance has this issue as well.
Bouncing projectile spells are usually able to bounce to spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier units, and also bounce off of them. This is to prevent them from completely fizzling only because one target turned spell immune before the projectile hit (this is the reason why Paralyzing Cask and Mystic Snake can bounce off of and to spell immune units). Be that as it may, Shuriken Toss completely stops when its current target turns spell immune, instead of continuing to bounce to the next valid target. It also cannot jump on already spell immune units.
Spirit Lance has this issue as well.
7 May 2017
DotA 2 Dev
Video
Shuriken Toss does not bounce off of invulnerable or hidden heroes
Bouncing projectile spells are usually able to bounce off of invulnerable or hidden units. This is to prevent them from completely fizzling only because one target turned invulnerable or hidden before the projectile hit (this is the reason why Paralyzing Cask and Mystic Snake can bounce off of and to invulnerable/hidden units). Be that as it may, Shuriken Toss completely stops when its current target turns invulnerable or hidden, instead of continuing to bounce to the next valid target.
Spirit Lance has this issue as well.
Bouncing projectile spells are usually able to bounce off of invulnerable or hidden units. This is to prevent them from completely fizzling only because one target turned invulnerable or hidden before the projectile hit (this is the reason why Paralyzing Cask and Mystic Snake can bounce off of and to invulnerable/hidden units). Be that as it may, Shuriken Toss completely stops when its current target turns invulnerable or hidden, instead of continuing to bounce to the next valid target.
Spirit Lance has this issue as well.
7 May 2017
DotA 2 Dev
Video
Jinada
Jinada goes on cooldown in -wtf mode
The -wtf mode is supposed to disable cooldowns Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics . Despite this, Jinada still goes on cooldown.
The -wtf mode is supposed to disable cooldowns Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics . Despite this, Jinada still goes on cooldown.
7 May 2017
DotA 2 Dev
Video
Jinada`s visual effect does not appear on the target on refresh
Jinada`s visual effect, a red streak crossing the target, only appears upon placing the slow debuff on them. It does not appear on the next Jinada strike if the debuff of the previous hit is still there. This means the visual effect is currently bound to the debuff itself and only applies upon the debuff getting created, instead being a part of the ability and get applied on each use.
Jinada`s visual effect, a red streak crossing the target, only appears upon placing the slow debuff on them. It does not appear on the next Jinada strike if the debuff of the previous hit is still there. This means the visual effect is currently bound to the debuff itself and only applies upon the debuff getting created, instead being a part of the ability and get applied on each use.
7 May 2017
DotA 2 Dev
Video
Jinada`s weapon glow is not disabled by Break
When affected by Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of , Jinada continues to emit particle effects on Bounty Hunter`s weapon, as if it is usable on the next attack. Break should turn off the particle effects temporarily.
When affected by Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of , Jinada continues to emit particle effects on Bounty Hunter`s weapon, as if it is usable on the next attack. Break should turn off the particle effects temporarily.
7 May 2017
DotA 2 Dev
Video
Shadow Walk
Shadow Walk`s backstab applies to every hit during the fade time without breaking the invisibility
Shadow Walk applies its damage to every hit during its fade times, without breaking the invisibility, allowing the player to apply its damage multiple times per cast. According to the description, only the attack which breaks the invisibility should apply the damage. This means attacks during the fade time should not apply the damage, since these attacks do not break the invisibility.
Vendetta, Wind Walk and Shadow Blade For the cosmetic item equipped by Kunkka, see Kunkka s Shadow Blade. Item Changelogs Known Bugs Shadow BladeB The blade of a fallen king, it allows you to move unseen and also have this bug.
Shadow Walk applies its damage to every hit during its fade times, without breaking the invisibility, allowing the player to apply its damage multiple times per cast. According to the description, only the attack which breaks the invisibility should apply the damage. This means attacks during the fade time should not apply the damage, since these attacks do not break the invisibility.
Vendetta, Wind Walk and Shadow Blade For the cosmetic item equipped by Kunkka, see Kunkka s Shadow Blade. Item Changelogs Known Bugs Shadow BladeB The blade of a fallen king, it allows you to move unseen and also have this bug.
7 May 2017
DotA 2 Dev
Video
Shadow Walk breaks upon attack projectile impact, instead of launch when used by ranged heroes
This matters for ranged heroes only. When Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 attacks out of Shadow Walk, he remains invisible until the projectile hits. This is inconsistent with almost any other source of invisibility.
Vendetta has this issue as well.
This matters for ranged heroes only. When Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 attacks out of Shadow Walk, he remains invisible until the projectile hits. This is inconsistent with almost any other source of invisibility.
Vendetta has this issue as well.
7 May 2017
DotA 2 Dev
Video
Track
Track grants the movement speed buff to neutral creeps in range
Track`s AoE speed aura is set to affect "enemies of the debuffed target", instead of "allies of the debuff source". This means it affects neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps as well, instead of only the caster and their team.
Track`s AoE speed aura is set to affect "enemies of the debuffed target", instead of "allies of the debuff source". This means it affects neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps as well, instead of only the caster and their team.
7 May 2017
DotA 2 Dev
Video
Track does not grant gold to nearby invulnerable or hidden allies
Track is supposed to grant gold to allies which are within 900 range of the target. This works independent from the speed buff it places. Be that as it may, this does not work when the ally is invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. within range. This works fine for Gondar himself, who always gains the gold even while invulnerable or hidden.
Track is supposed to grant gold to allies which are within 900 range of the target. This works independent from the speed buff it places. Be that as it may, this does not work when the ally is invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. within range. This works fine for Gondar himself, who always gains the gold even while invulnerable or hidden.
7 May 2017
DotA 2 Dev
Video
Track`s cast effects are attached to Bounty Hunter`s wrong hand
The Track cast animation has Bounty Hunter swing his left hand with the small dagger (off-hand). But the particle effect (the "projectile") comes from his right hand, attached to his big weapon (main-hand).
The Track cast animation has Bounty Hunter swing his left hand with the small dagger (off-hand). But the particle effect (the "projectile") comes from his right hand, attached to his big weapon (main-hand).
7 May 2017
DotA 2 Dev
Video
Cosmetic items
Mask of Dark Ferocy and Mask of the Giant Hunter clip with Gondar`s cheeks when talking
The Mask of Dark Ferocity Mask of Dark Ferocity Wearable Bounty HunterRarity: UncommonSlot: Head Buy Now on Market In the bounty hunting business, a little intimidation can go a long way. Created Bymihalceanu Released19 Dec 2012 OriginFrosty Treasure of Frostivus and Mask of the Giant Hunter Mask of the Giant Hunter Wearable Bounty HunterRarity: MythicalSlot: Head Buy Now on Market Created ByJigglypuff Released12 Nov 2015 OriginFluttering Cache Giant Hunter Mask of the Giant HuntePlate of the Giant HunterTonfa of the Giant clip with his cheeks when he talks. These items almost fully cover his face and are fitted tight onto him. This causes his face to clip through them when he talks.
The Mask of Dark Ferocity Mask of Dark Ferocity Wearable Bounty HunterRarity: UncommonSlot: Head Buy Now on Market In the bounty hunting business, a little intimidation can go a long way. Created Bymihalceanu Released19 Dec 2012 OriginFrosty Treasure of Frostivus and Mask of the Giant Hunter Mask of the Giant Hunter Wearable Bounty HunterRarity: MythicalSlot: Head Buy Now on Market Created ByJigglypuff Released12 Nov 2015 OriginFluttering Cache Giant Hunter Mask of the Giant HuntePlate of the Giant HunterTonfa of the Giant clip with his cheeks when he talks. These items almost fully cover his face and are fitted tight onto him. This causes his face to clip through them when he talks.
7 May 2017
DotA 2 Dev
Video
Creeper`s Cruel and Hidden Hunter`s Shuriken don`t fly properly
The custom projectiles of the Creeper`s Cruel Shuriken Creeper s Cruel Shuriken Wearable Bounty HunterRarity: CommonSlot: Misc Buy Now on Market Ouch! Created ByFewes Hallah Primrose~ Released31 May 2012 OriginDrop The Creeper s Cruelty Set Creeper s Cruel ShurikenCreeper s Cruel PainsawCreeper s Cruel Hook Customizations edit] Customization and the Shuriken of the Hidden Hunter Shuriken of the Hidden Hunter Wearable Bounty HunterRarity: CommonSlot: Misc Buy Now on Market This shuriken s blades are clean and sharp, a weapon fresh and ready. Created ByDucksink Released31 May 2012 OriginTreasure of the Pangolin are not flying properly. They stutter towards the target heavily and sometimes even move behind it before hitting it.
The custom projectiles of the Creeper`s Cruel Shuriken Creeper s Cruel Shuriken Wearable Bounty HunterRarity: CommonSlot: Misc Buy Now on Market Ouch! Created ByFewes Hallah Primrose~ Released31 May 2012 OriginDrop The Creeper s Cruelty Set Creeper s Cruel ShurikenCreeper s Cruel PainsawCreeper s Cruel Hook Customizations edit] Customization and the Shuriken of the Hidden Hunter Shuriken of the Hidden Hunter Wearable Bounty HunterRarity: CommonSlot: Misc Buy Now on Market This shuriken s blades are clean and sharp, a weapon fresh and ready. Created ByDucksink Released31 May 2012 OriginTreasure of the Pangolin are not flying properly. They stutter towards the target heavily and sometimes even move behind it before hitting it.
7 May 2017
DotA 2 Dev
Video
Shuriken Toss` custom effects don`t work with bouncing Shurikens
When having an item equipped which changes the appearance of Shuriken Toss, this custom effect does not appear when bouncing off of units. Only the primary shuriken uses the custom appearance, and the following bounces use the default effects. In same-hero mode, when an enemy Bounty Hunter has a different Shuriken equipped, the bouncing shuriken`s effect changes based on what the enemy has equipped. The shuriken should always be based on what the caster has equipped, and not what the targets have.
When having an item equipped which changes the appearance of Shuriken Toss, this custom effect does not appear when bouncing off of units. Only the primary shuriken uses the custom appearance, and the following bounces use the default effects. In same-hero mode, when an enemy Bounty Hunter has a different Shuriken equipped, the bouncing shuriken`s effect changes based on what the enemy has equipped. The shuriken should always be based on what the caster has equipped, and not what the targets have.
7 May 2017
DotA 2 Dev
Video
Trappings of the Pangolin Guild set Jinada particles off set
The Jinada weapon glow effects while off cooldown are not properly adapted to the Trappings of the Pangolin Guild Trappings of the Pangolin Guild Set Bundle Bounty HunterRarity: Common Buy Now on Market Includes all of the items in the Trappings of the Pangolin Guild set for Bounty Hunter Created ByDucksink Released31 May 2012 set`s weapons. They are rotated and do not match their blades.
The Jinada weapon glow effects while off cooldown are not properly adapted to the Trappings of the Pangolin Guild Trappings of the Pangolin Guild Set Bundle Bounty HunterRarity: Common Buy Now on Market Includes all of the items in the Trappings of the Pangolin Guild set for Bounty Hunter Created ByDucksink Released31 May 2012 set`s weapons. They are rotated and do not match their blades.
7 May 2017
DotA 2 Dev
Video
Hunter`s Hoard custom Track effect lingers after getting dispelled, creating an advantage against Manta Style
The particle effects of the Hunter`s Hoard Hunter s Hoard Wearable Bounty HunterRarity: ImmortalSlot: Back Buy Now on Market It s true that Gondar s skills surpass artistry, and the prestige and challenge of his adversary matters more than the price on their head, but `s and Hunter`s Hoard of the Crimson Witness Hunter s Hoard of the Crimson Witness Wearable Bounty HunterRarity: ImmortalSlot: Back Buy Now on Market It s true that Gondar s skills surpass artistry, and the prestige and challenge of his adversary matters more than the price ` custom Track effect linger after getting dispelled. This means, when dispelled with Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 , Mirror Image or Phantasm, the effect is still visible above the hero for a short while, so that it is easy to tell which one is real amongst the illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They .
The particle effects of the Hunter`s Hoard Hunter s Hoard Wearable Bounty HunterRarity: ImmortalSlot: Back Buy Now on Market It s true that Gondar s skills surpass artistry, and the prestige and challenge of his adversary matters more than the price on their head, but `s and Hunter`s Hoard of the Crimson Witness Hunter s Hoard of the Crimson Witness Wearable Bounty HunterRarity: ImmortalSlot: Back Buy Now on Market It s true that Gondar s skills surpass artistry, and the prestige and challenge of his adversary matters more than the price ` custom Track effect linger after getting dispelled. This means, when dispelled with Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 , Mirror Image or Phantasm, the effect is still visible above the hero for a short while, so that it is easy to tell which one is real amongst the illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They .
7 May 2017
DotA 2 Dev
Video
When combining the Twin Blades Assassin set with the Hunter`s Hoard immortal, the shuriken on the back sometimes clips into the immortal due to missing animations
When having the Twin Blades Assassin Twin Blades Assassin Bundle Bounty HunterRarity: Mythical Buy Now on Market Includes all of the items in the Twin Blades set for Bounty Hunter plus a loading screen. These items were created in partnership with set equipped together with the Hunter`s Hoard Hunter s Hoard Wearable Bounty HunterRarity: ImmortalSlot: Back Buy Now on Market It s true that Gondar s skills surpass artistry, and the prestige and challenge of his adversary matters more than the price on their head, but immortal, Gondar uses a special set of animations of the Twin Blades Assassin, but with the shuriken being further away from him, to prevent it from clipping with the immortal item. Thes animations` names start all with "twinblade_hoard...". So Bounty Hunter has
When having the Twin Blades Assassin Twin Blades Assassin Bundle Bounty HunterRarity: Mythical Buy Now on Market Includes all of the items in the Twin Blades set for Bounty Hunter plus a loading screen. These items were created in partnership with set equipped together with the Hunter`s Hoard Hunter s Hoard Wearable Bounty HunterRarity: ImmortalSlot: Back Buy Now on Market It s true that Gondar s skills surpass artistry, and the prestige and challenge of his adversary matters more than the price on their head, but immortal, Gondar uses a special set of animations of the Twin Blades Assassin, but with the shuriken being further away from him, to prevent it from clipping with the immortal item. Thes animations` names start all with "twinblade_hoard...". So Bounty Hunter has
- default animations
- twinblade animations
- hoard animations
- twinblade_hoard anims
Be that as it may, he is missing 2 twinblade_hoard animations:
- twinblade_hoard_run
- twinblade_hoard_run_injured.
12 May 2017
DotA 2 Dev
Video