Info
Call of the Wild (pre 6.79)
Play
W
D
Ability
No Target
No Target
Damage
Physical
Physical
Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
Cast Animation: 0.5+0.43
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar.
Level 3: Summons Greater Hawk and Lesser Boar.
Level 4: Summons Greater Hawk and Greater Boar.
Hawk Duration: 60/70/80/80
Boar Duration: -/70/80/90
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Notes:
- Destroys summons from a previous cast if they are still under Beastmaster`s control.
Ability
Passive
Passive
Affects
Self
Self
When Beastmaster engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blow on the same target, Beastmaster gains an understanding of his prey`s defenses, and guiding each strike with greater ease than the last. Maximum of 100 increased attack speed. If Beastmaster changes targets, his rage counter drops to half of where it was.
Attack Speed Bonus per Attack: 5/10/15/20
Max Attack Speed Bonus: 100
Target Change Bonus Loss: 50%
Modifiers
Beast Rage: Undispellable.
Beastmaster`s ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Notes:
- This ability was replaced by Inner Beast in the 6.60 Version 6.60(Full list) Added new heroes: Batrider Elder Titan Changed Enigma s alliance from Sentinel to Scourge ( Radiant to Dire). Reworked Razor s abilities. Reworked Medusa s abilities. Replaced several abilities. Added Aghanim s Scepter effects to numerous gameplay patch.
- Beastmaster gains or loses stacks as soon as he reaches his attack point.
- This means that missed Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it or disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is attacks still count.
- It also means that it does not matter what attacks, be it enemies, buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against or allies.
Hawk
Notes:
- This ability belonged to the hawk from Call of the Wild and was replaced by Invisibility in the 6.69 Version 6.69(Full list) Balanced heroes. Added Aghanim s Scepter: Enchantress Balanced items. Release Date DotA:2010-10-11 ← 6.68c6.69b → This patch is focused primarily on balance improvements. Rather than wait until more content is finished for one gameplay patch.
- Requires Call of the Wild to be level 3.
- When cast while moving, the cast will cancel the move command. Be that as it may, it does not cancel queued orders.
Fade Time: 4
Modifiers
Invisibility: Undispellable.
Notes:
- This ability belonged to the hawk from Call of the Wild and was replaced by Invisibility in the 6.55 Version 6.55(Full list) Added new heroes: Windranger Kunkka Reworked Keeper of the Light. Balanced heroes. Added new items: Magic Stick Dust of Appearance Phase Boots Added a new function: Glyph of Fortification Reworked numerous items. gameplay patch.
- Requires Call of the Wild to be level 3.
Ability
Aura
Aura
Affects
Enemies
Enemies
Reveals nearby invisible units.
Radius: 900
Modifiers
True Sight: Undispellable.
Notes:
- This ability belonged to the hawk from Call of the Wild and was replaced by Permanent Invisibility in the 6.31 gameplay patch.
- Requires Call of the Wild to be level 3.
- The True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear is provided within the whole area, regardless of the carrier`s actual vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a . It is fully unobstructed.
- The True Sight is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By . Its buff does not linger.