Items
Starting:
- Stout Shield allows you to take more harassment in lane.
- Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable , Healing Salve Item Changelogs Healing SalveB A magical salve that can quickly mend even the deepest of wounds. Cost110 Bought FromConsumables Active Regenerate Health Charges 1 Disassemble? No Alert allies? No Recipe The , and Tango allow you to stay longer in lane without having to return to the fountain.
- Iron Branch is a very cheap item that provides a bit of attributes.
- Quelling Blade is sometimes picked up to aid in last hitting.
Early:
- Iron Talon is a viable choice if you started by jungling, or the offlane is too hard for you to survive.
- Magic Stick is a strong pickup on almost all heroes.
- Bracer tanks you up and potentially uses one of your starting gauntlets.
- Ring of Basilius gives some good starting armor and mana regeneration in lane. The additional armor given to the creeps while activated can push the lane faster.
Core:
- Boots of Speed offers additional movement speed. Since in early and mid game Beastmaster`s summons deals more damage than himself, you can leave Boots of Speed as it is and build up Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are later.
- Necronomicon Item Old Abilities Changelogs NecronomiconB Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages. Cost2650 (1200) Bought FromCaster Active Demonic Summoning Bonus +8/12/16 has natural synergy with Inner Beast and is a great item to quickly take towers and add additional damage to target hit by Primal Roar, draining their mana and making the enemy hard to retaliate after.
Situational:
- Blink Dagger allows Beastmaster to engage on slippery targets that would not normally allow you to get into range to cast your ultimate.
- Medallion of Courage gives additional armor and mana regen. Together with Inner Beast and summons you can bring down Roshan in early game. Can be upgraded into a Solar Crest later.
- Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar on enemies. It also further increases the attack speed of your Boar.
- Vladmir`s Offering synergizes well with Inner Beast, since it boost your teams`s damage as well as survivability. Also, Beastmaster is able to stay outside of base thanks to the lifesteal.
- Assault Cuirass stacks with his abilities and is a great pickup in general.
- Aghanim`s Scepter further increases the power of your ultimate, giving it extreme range and a cooldown low enough to use it twice in protracted engagements.
- Pipe of Insight is another strong aura item for your team and helps with pushing. It counters team with strong magical damage lineup.
- Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
- Heaven`s Halberd is a strong utility item to disarm an enemy carry in teamfights. It will also give some extra health and evasion.
- Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.
- Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are can be bought in the late game. It is especially powerful when teleporting to the Hawk to kill lone target.
Gameplay
Videos
Info
Ability Builds
- Summon Hawk and Summon Boar are leveled up simultaneously.
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Talents
Notes:
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core Item Changelogs Octarine CoreS At the core of spellcraft are spectrums only the very gifted can sense. Cost5900 Bought FromCaster Passive Cooldown Reduction, Spell Lifesteal Bonus +25 Intelligence+425 Health+425 Mana Disassemble? and additively with Arcane Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Arcane Play AbilityNo Target AffectsSelf Reduces cooldowns by 30% and mana costs by .
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
General
- Beastmaster is usually played solo in the offlane, but also sometimes in the mid lane.
- Some enemy setups can shut down Beastmaster in lane. If needed, ask a support to join you.
- Micromanaging Beastmaster`s summons, especially his Hawk, is important to winning games.
- Compared to other supports, Beastmaster is fairly tanky.
- Beastmaster has no escape mechanisms. Engage carefully.
Wild Axes
- Wild Axes has a very long range, and can be used to pick off fleeing enemies.
- Wild Axes is good against juking enemies, as it cuts down trees over a wide area.
- Wild Axes is a powerful farming tool, clearing waves of creeps at once.
- Aside from farming, Wild Axes is not very useful compared to Beastmaster`s other abilities, and is usually maxed last.
- Use Wild Axes to stop an enemy from regenerating with Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable or Healing Salve Item Changelogs Healing SalveB A magical salve that can quickly mend even the deepest of wounds. Cost110 Bought FromConsumables Active Regenerate Health Charges 1 Disassemble? No Alert allies? No Recipe The .
- Wild Axes can be used to stack/farm ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , since they affect spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier units. This can be very effective when used in Dire offlane (bottom), as Beastmaster doesn`t need to leave the lane to hit the creep camp.
- Be careful not to undercast Wild Axes. Always target the space behind the enemy.
- Wild Axes can be used to cut down trees next to lanes. This gives better vision and could save Beastmaster from a gank.
Call of the Wild: Hawk
- The Hawk is Beastmaster`s greatest asset, as it provides a large vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a advantage for his team. It is usually leveled first.
- Because of its low cooldown, there should always be a Hawk somewhere on the map, if not two.
- Send a Hawk to scout ahead before a potential engagement. Even if it dies, it`s well worth the sacrifice.
- Move and place Hawks over trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that . This makes them harder to detect or kill.
- If an enemy has spotted a scouting Hawk, and there are no impassable terrain nearby, immediately stopping the Hawk`s movement may give it enough time to stealth Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear before being killed.
- Don`t move Hawks too often, or they will be seen.
- Hawks are good at scouting areas where wards are seldomly placed, like the forested edges of the map.
- Most players will instinctively try to kill a Hawk. If seen, move the Hawk to bait enemies into favorable positions.
- Hawks can be used as a target unit for Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are . Strategic placement will allow teammates to teleport to it for split pushing or ganking.
Call of the Wild: Boar
- Because of its low cooldown, Beastmaster can have two active Boars at the same time.
- Assign control groups Controls in Dota 2 can mostly be customized in the Game Settings. Contents 1 Hotkeys 2 Unit controls 3 Interface 3.1 Minimap 4 Communication 4.1 Chat Wheel 5 Shop 6 Inventory 7 Camera 8 See to Boars for easier microing.
- In teamfights, target enemy carries with Boars to slow them down, making it easier for teammates to kite them.
- Boars can be used to stack creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike for your team.
- Boars can be used to block camps against the enemy team.
- Target Boars on a pursuing enemies to slow them down.
- With very good timing, Boars can be used to deny “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the Beastmaster (or any other ally/building).
- Hawks and boars give considerable experience when killed. In the laning phase, they will quickly give a level advantage to your opponent if they keep killing one or the other. Do not let that happen. Don`t forget you can at least deny your boars once they`re low on hp, but you should rather send them safely behind your tower and wait for them to time out.
Inner Beast
- Inner Beast is an excellent passive for pushing. With several teammates nearby, buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire will fall very quickly.
- Inner Beast synergizes well with Boars, creeps Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike , as well as units from Necronomicon Item Old Abilities Changelogs NecronomiconB Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages. Cost2650 (1200) Bought FromCaster Active Demonic Summoning Bonus +8/12/16 . This gives Beastmaster significant pushing ability.
- After the early game, Beastmaster should try to stay near allied carries so they benefit from Inner Beast.
Primal Roar
- Primal Roar has the longest unconditional stun duration in the game.
- Primal Roar is one of few stuns that goes through spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier , making it ideal for stopping a carry who just activated a Black King Bar.
- With Blink Dagger, Beastmaster can jump in to initiate with Primal Roar. The purpose of this is to quickly eliminate one hero, giving your team a numerical advantage if the enemy chooses to engage.
- Make sure teammates are around to follow up though, as Beastmaster cannot kill tougher heroes alone.
- If initiating, try to stun the enemy carry or initiator. This ensures they don`t counter-initiate.
- Aghanim`s Scepter makes Primal Roar significantly more powerful, allowing Beastmaster to initiate every 40 seconds from a solid 950 range.