Info
General
Batrider`s loadout facial expressions do not work together with his head cosmetic items
The facial expressions in the hero loadouts do not work well with several items in the head slot. The items are static and do not move along with his face. This currently affects the following head pieces:
The facial expressions in the hero loadouts do not work well with several items in the head slot. The items are static and do not move along with his face. This currently affects the following head pieces:
- Mask of the Marauding Pyro Mask of the Marauding Pyro Wearable BatriderRarity: RareSlot: Head Buy Now on Market Released25 Jun 2015 OriginTreasure of the Crafter s Relic Flight of the Marauding Pyro TorchGlider of the Marauding PyroCocktail of the Marauding PyroMask
- Firestarter Gas Mask Firestarter Gas Mask Wearable BatriderRarity: UncommonSlot: Head Buy Now on Market Released14 Aug 2014 OriginTreasure of the Onyx Eye Firestarter Firestarter Gas MaskFirestarter Fuel CannisterFirestarter Gas PumpFlame BatFirestarter Loading Screen Set Items edit] Firestarter Gas
- Big Bad Bandana Big Bad Bandana Wearable BatriderRarity: MythicalSlot: Head Buy Now on Market The wind can only keep so much hair back. Created ByBronto ϟ Thunder Released28 Feb 2013 OriginTreasure of Crystalline Chaos v • d • e Batrider Equipment (expand
3 Apr. 2017
DotA 2 Dev
Video
Several tooltip issues
Batrider`s ability tooltips have several errors and are missing some crucial information.
Batrider`s ability tooltips have several errors and are missing some crucial information.
- Sticky Napalm:
- Does not mention its damage type. It is missing "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" in the npc_abilities.txt.
- Description says that it drenches an area in oil, and not enemy units within the area, making it sound like enemies have to stand within the area to stay affected.
- Description only says that the damage scales with stacks. The scaling slow is not mentioned.
- The single ALT note is slightly outdated, only mentions Orb of Venom Item Changelogs Orb of VenomBL Envenoms your veapon with the venom of a venomous viper. Cost275 Bought FromArmaments Passive Poison Attack Disassemble? No Alert allies? No Recipe The Orb of Venom
and Radiance Item Old Abilities Changelogs Radiance A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies. Cost5150 (1350) Bought FromWeapons Passive Burn Bonus +65
, and does not mention Urn of Shadows Item Changelogs Urn of ShadowsB Contains the ashes of powerful demons. Cost875 (310) Bought FromSupport Active Soul Release Charges 0 Bonus +2 Strength+2 Agility+2 Intelligence+2 Armor+1 Mana regeneration Disassemble? No Alert
and Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22
.
- Traits do not indicate that the damage and slow stack, reading only "EXTRA DAMAGE" and "MOVEMENT SLOW".
- Flamebreak
- Does not tell its knockback distance (it is not equal to the explosion radius).
- The debuff says it deals 50 damage per second, which is wrong for all 4 levels.
- Flaming Lasso
- Does not mention its damage type. It is missing "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL" in the npc_abilities.txt.
- Description says that it cannot drag units over impassable terrain, which is not true.
- The self-disarm is not mentioned in the description.
- The value in the second ALT note about the Lasso break distance is wrong. It is 425, not 400
3 Apr. 2017
DotA 2 Dev
Videos
Sticky Napalm
Sticky Napalm does not update its source when a new stack is applied
When Batrider does not place the first Napalm stack on a unit, he cannot trigger the Napalm damage, no matter how many following stacks he added. The Sticky Napalm modifier does not update to its latest source and stays sourced to whoever placed the first stack. This means when for example a Hybrid of Batrider places the first stack, Batrider has to let it expire first and start a new stack in order to trigger the damage. Ideally, the Sticky Napalm should trigger for everyone who contributes to the stack. Or simplier, update its source to the latest caster.
When Batrider does not place the first Napalm stack on a unit, he cannot trigger the Napalm damage, no matter how many following stacks he added. The Sticky Napalm modifier does not update to its latest source and stays sourced to whoever placed the first stack. This means when for example a Hybrid of Batrider places the first stack, Batrider has to let it expire first and start a new stack in order to trigger the damage. Ideally, the Sticky Napalm should trigger for everyone who contributes to the stack. Or simplier, update its source to the latest caster.
3 Apr. 2017
DotA 2 Dev
Video
Sticky Napalm`s overhead counter jumps to 0 after losing & regaining vision
Sticky Napalm`s overhead counter jumps to 0 when losing and regaining vision over the target while having 10 stacks on them. It works fine with 1-9 stacks, but the 10th stack bugs out upon vision loss. This is only a visual glitch, the stacks work normally still.
Sticky Napalm`s overhead counter jumps to 0 when losing and regaining vision over the target while having 10 stacks on them. It works fine with 1-9 stacks, but the 10th stack bugs out upon vision loss. This is only a visual glitch, the stacks work normally still.
3 Apr. 2017
DotA 2 Dev
Video
Flamebreak
Recasting Flamebreak while the previous projectile still travels makes it explode at the wrong place
When recasting Flamebreak before the projectile of the previous cast exploded, the previous cast explodes where the new projectile is upon reaching its target area, instead of exploding at its targeted area. The new cast messes up with the trajectory of the previous cast (although not visually).
When recasting Flamebreak before the projectile of the previous cast exploded, the previous cast explodes where the new projectile is upon reaching its target area, instead of exploding at its targeted area. The new cast messes up with the trajectory of the previous cast (although not visually).
3 Apr. 2017
DotA 2 Dev
Video
Flamebreak`s explosion is not properly centered on the targeted area
Flamebreak`s explosion is off set by a range of 25 away from its origin. It hits 25 range further than the target area and is missing 25 range on the other side.
Flamebreak`s explosion is off set by a range of 25 away from its origin. It hits 25 range further than the target area and is missing 25 range on the other side.
3 Apr. 2017
DotA 2 Dev
Video
Flamebreak`s explosion particles do not draw when exploding close to caster
Flamebreak`s explosion effects are bound to the projectile. When the spell gets cast too close to the caster, the projectile never appears. This causes the explosion effect to not appear either. It still applies its knockback and debuff normally, but is not drawing any explosion.
As a comparison, the extra particle effects added by the level 25 talent are not bound to the projectile and therefore always appear, regardless of how close it was cast.
Flamebreak`s explosion effects are bound to the projectile. When the spell gets cast too close to the caster, the projectile never appears. This causes the explosion effect to not appear either. It still applies its knockback and debuff normally, but is not drawing any explosion.
As a comparison, the extra particle effects added by the level 25 talent are not bound to the projectile and therefore always appear, regardless of how close it was cast.
3 Apr. 2017
DotA 2 Dev
Video
Firefly
Firefly causes Batrider to appear below the ground for enemies when cast while out of vision
When Batrider died, entering enemy vision with Firefly active causes him to appear below the ground and slowly emerge to the surface. For this to happen, Batrider must have died and after respawning, must stay out of enemy vision and cast Firefly before enemies gain vision over him. If they gain vision over him during Firefly, he appears below the ground.
The same happens with Winter Wyvern Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Winter Wyvern 24 + 2.4 16 + 1.9 25
and her Arctic Burn.
When Batrider died, entering enemy vision with Firefly active causes him to appear below the ground and slowly emerge to the surface. For this to happen, Batrider must have died and after respawning, must stay out of enemy vision and cast Firefly before enemies gain vision over him. If they gain vision over him during Firefly, he appears below the ground.
The same happens with Winter Wyvern Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Winter Wyvern 24 + 2.4 16 + 1.9 25

3 Apr. 2017
DotA 2 Dev
Video
Firefly`s flying vision is instantly lost upon losing the spell
This affects Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14
only. Currently, Firefly`s flying vision is bound to the spell itself, instead of the modifier it places on the caster. This means, upon losing the spell, the flying vision of an already running instance is lost as well, while all other aspects of the instance (flying movement and the fire trail) continue to work normally. The caster regains the flying vision when acquiring the spell again while the instance is still running.
This affects Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14

3 Apr. 2017
DotA 2 Dev
Video
Firefly does not provide flying vision to the caster when it is not Batrider or Rubick
The flying vision currently only works when the caster is either Batrider or Rubick. Any other unit casting Firefly does not gain flying vision.
The flying vision currently only works when the caster is either Batrider or Rubick. Any other unit casting Firefly does not gain flying vision.
3 Apr. 2017
DotA 2 Dev
Video
Firefly`s fire trail visually disappears too soon
Firefly`s fire on the ground appears after a set time. It does not last as long as the spell does, which it should. The fire segments disappear 18 seconds after they got created. So when choosing the +8s duration talent, about 1/3 of the duration there is basically invisible fire.
Firefly`s fire on the ground appears after a set time. It does not last as long as the spell does, which it should. The fire segments disappear 18 seconds after they got created. So when choosing the +8s duration talent, about 1/3 of the duration there is basically invisible fire.
3 Apr. 2017
DotA 2 Dev
Video
Firefly`s loop sound ends too early when having multiple instances running
When casting Firefly multiple times, the loop sound stacks for each cast, but all instances of the loop sound end together when the first Firefly cast expires, instead of all lasting as long as their instances do.
When casting Firefly multiple times, the loop sound stacks for each cast, but all instances of the loop sound end together when the first Firefly cast expires, instead of all lasting as long as their instances do.
3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso
Flaming Lasso`s doesn`t check for distance between Batrider and lassoed unit
Flaming Lasso`s break distance is based on how far Batrider moved in an instance. So even when blinking towards the lasso target, the lasso breaks. Vice versa, Batrider can do short blinks away from the target without breaking it, instantly pulling it over a short distance.
Flaming Lasso`s break distance is based on how far Batrider moved in an instance. So even when blinking towards the lasso target, the lasso breaks. Vice versa, Batrider can do short blinks away from the target without breaking it, instantly pulling it over a short distance.
3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso breaks when the target gets teleported, regardless of distance
When the target gets teleported Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing
(meaning instantly moved), the lasso breaks. Be that as it may, it does not consider the distance at all, so even a 0 range teleport breaks the lasso. The lasso is supposed to stick on the target as long as it stays within 425 radius of Batrider.
When the target gets teleported Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing

3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso gets canceled by Dismember and Walrus Kick
When a lassoed unit gets Dismembered or hit by a Walrus Kick, the lasso ends immediately. Walrus Kick is also the only source of forced movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected
(which does not only consist of upward movement) which fully works on lassoed units.
When a lassoed unit gets Dismembered or hit by a Walrus Kick, the lasso ends immediately. Walrus Kick is also the only source of forced movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected

3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso causes Geomagnetic Grip to stop working until the target dies
When a lassoed unit gets targeted by Geomagnetic Grip, the grip`s modifier gets stuck on the unit. This prevents the unit from being affected by future casts of Geomagnetic Grip. The modifier is lost on death, so the spell does not work on the target until it dies.
When a lassoed unit gets targeted by Geomagnetic Grip, the grip`s modifier gets stuck on the unit. This prevents the unit from being affected by future casts of Geomagnetic Grip. The modifier is lost on death, so the spell does not work on the target until it dies.
3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso causes Chronosphere to get rapidly applied and dispelled on the lassoed unit
When a lassoed unit enters a Chronosphere, the Chronosphere`s modifier gets rapidly (on each server tick) applied on and removed from the unit. This results in the target being able to cast instant cast spells right after the Lasso expires, even when still inside the Chronosphere. This does not happen when the unit was affected by the Chronosphere first.
When a lassoed unit enters a Chronosphere, the Chronosphere`s modifier gets rapidly (on each server tick) applied on and removed from the unit. This results in the target being able to cast instant cast spells right after the Lasso expires, even when still inside the Chronosphere. This does not happen when the unit was affected by the Chronosphere first.
3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso`s disarm ends when first cast lasso ends, instead of last cast
When casting Flaming Lasso on multiple targets quickly in succession, the self- disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
lasts as long as the first cast does, instead of lasting as long as the last cast does. This means, once the first lasso expires, Batrider is no longer disarmed and can attack even while still having another enemy lassoed.
When casting Flaming Lasso on multiple targets quickly in succession, the self- disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered

3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso`s secondary lasso does not get canceled when the primary target is freed in any way other than death
When the primary target of Flaming Lasso gets freed from the lasso, the secondary target is still lassoed in certain scenarios. When the primary target is freed by dying, or by Batrider dying, the secondary target is freed as well. But if the primary target is freed by strong dispels Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
, or other ways (getting teleported a short distance), the seconday target is not freed.
When the primary target of Flaming Lasso gets freed from the lasso, the secondary target is still lassoed in certain scenarios. When the primary target is freed by dying, or by Batrider dying, the secondary target is freed as well. But if the primary target is freed by strong dispels Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as

3 Apr. 2017
DotA 2 Dev
Video
Recasting Aghanim`s Scepter upgraded Flaming Lasso doesn`t refresh the damage over time
When casting Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
upgraded Flaming Lasso on an enemy, and then re-casting it on the same target before it expires, the duration and self-disarm are refreshed. Although the damage modifier is refreshed as well, it stops dealing damage based on when the first cast would have ended.
When casting Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175

3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso can be cast on Roshan without affecting him
Since Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
is immune to forced movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected
, Flaming Lasso gets instantly canceled when cast on him, doing effectively nothing but disram Batrider and waste the spell. It should either not be able to target Roshan, or it should disable (and damage, when upgraded) him.
Since Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65


3 Apr. 2017
DotA 2 Dev
Video
Casting Flaming Lasso on an already lassoed unit does not properly update the source
When multiple heroes cast Flaming Lasso on one target, the source does not update. The second cast refreshes the already existing lasso and it still stays with the first caster. The second caster gets disarmed, and the disarm on the first caster is unaffected. It should either transfer the lasso to the new caster, or not disarm the new caster but refresh the disarm on the previous caster.
This scenario can be encountered in a regular game when Batrider faces Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14
and Anti-Mage in the enemy team, the latter having Aghanim`s Scepter.
When multiple heroes cast Flaming Lasso on one target, the source does not update. The second cast refreshes the already existing lasso and it still stays with the first caster. The second caster gets disarmed, and the disarm on the first caster is unaffected. It should either transfer the lasso to the new caster, or not disarm the new caster but refresh the disarm on the previous caster.
This scenario can be encountered in a regular game when Batrider faces Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14

3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso`s self-disarm is displayed as a debuff
Modifiers placed on self are supposed to appear as buffs (green borders), not debuffs (red borders). The color`s point is to indicate whether the effect comes from an enemy or an ally, and not whether it`s a good or bad effect. Flaming Lasso`s self-disarm currently appears as a debuff.
Modifiers placed on self are supposed to appear as buffs (green borders), not debuffs (red borders). The color`s point is to indicate whether the effect comes from an enemy or an ally, and not whether it`s a good or bad effect. Flaming Lasso`s self-disarm currently appears as a debuff.
3 Apr. 2017
DotA 2 Dev
Flaming Lasso`s loop sound ends too early when recasting on same target
Flaming Lasso`s loop sound has a set duration of a couple of seconds. So when Flaming Lasso gets recast on a target, the loop sound ends before the lasso ends, instead of lasting as long as the lasso does.
Flaming Lasso`s loop sound has a set duration of a couple of seconds. So when Flaming Lasso gets recast on a target, the loop sound ends before the lasso ends, instead of lasting as long as the lasso does.
3 Apr. 2017
DotA 2 Dev
Video
Flaming Lasso`s loop sound plays even when the target dies to its first dmg tick
When the target dies to Flaming Lasso`s first damage tick (Aghanim`s Scepter upgraded), the loop sound plays for a couple of seconds. It should not play at all when the target dies immediately to it.
When the target dies to Flaming Lasso`s first damage tick (Aghanim`s Scepter upgraded), the loop sound plays for a couple of seconds. It should not play at all when the target dies immediately to it.
3 Apr. 2017
DotA 2 Dev
Video
Cosmetics
Big Bad Bandana is not properly attached to Batrider`s head
The Big Bad Bandana Big Bad Bandana Wearable BatriderRarity: MythicalSlot: Head Buy Now on Market The wind can only keep so much hair back. Created ByBronto ϟ Thunder Released28 Feb 2013 OriginTreasure of Crystalline Chaos v • d • e Batrider Equipment (expand
beard is not properly attached to Batrider`s chin. Whenever he talks, the beard separates from his chin and floats in front of his mouth.
The Big Bad Bandana Big Bad Bandana Wearable BatriderRarity: MythicalSlot: Head Buy Now on Market The wind can only keep so much hair back. Created ByBronto ϟ Thunder Released28 Feb 2013 OriginTreasure of Crystalline Chaos v • d • e Batrider Equipment (expand

3 Apr. 2017
DotA 2 Dev
Video
Firestarter gas mask is stretching with Bat`s mouth movements
When batrider talks, the Firestarter Gas Mask Firestarter Gas Mask Wearable BatriderRarity: UncommonSlot: Head Buy Now on Market Released14 Aug 2014 OriginTreasure of the Onyx Eye Firestarter Firestarter Gas MaskFirestarter Fuel CannisterFirestarter Gas PumpFlame BatFirestarter Loading Screen Set Items edit] Firestarter Gas
is stretching to his mouth movements. Since it is a gas mask, which are not elasctic liket hat, Batrider`s mouth movements should be disabled while having this item equipped.
When batrider talks, the Firestarter Gas Mask Firestarter Gas Mask Wearable BatriderRarity: UncommonSlot: Head Buy Now on Market Released14 Aug 2014 OriginTreasure of the Onyx Eye Firestarter Firestarter Gas MaskFirestarter Fuel CannisterFirestarter Gas PumpFlame BatFirestarter Loading Screen Set Items edit] Firestarter Gas

3 Apr. 2017
DotA 2 Dev
Video
Fiery Tyl`s cosmetic item icon does not match the actual model
The Fiery Tyl Fiery Tyl Wearable BatriderRarity: RareSlot: Mount Buy Now on Market Created ByWEi-ZiDotaFXMLG Dota 2: Alpha Released12 Oct 2015 OriginTreasure of the Tireless Crafter Primal Firewing Fiery TylMask of the Primal FirewingSpike of the Primal FirewingTools
ride of Batrider looks different on the icon than it does ingame. The heads are completely different.
The Fiery Tyl Fiery Tyl Wearable BatriderRarity: RareSlot: Mount Buy Now on Market Created ByWEi-ZiDotaFXMLG Dota 2: Alpha Released12 Oct 2015 OriginTreasure of the Tireless Crafter Primal Firewing Fiery TylMask of the Primal FirewingSpike of the Primal FirewingTools

3 Apr. 2017
DotA 2 Dev