Batrider Bugs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Batrider 23 + 2.7 15 + 1.5 24 + dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Generic Batrider 1.2 Damage-oriented Batrider dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Batrider Equipment (collapse sets)Sets Burning Jack Bomber Firestarter Flamestitched Suitings dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Batrider There is no such thing as harmony among Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Flamebreak (pre 6.74) PlayWR AbilityTarget Point AffectsEnemies DamageMagical Hurls dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs

General

Batrider`s loadout facial expressions do not work together with his head cosmetic items
The facial expressions in the hero loadouts do not work well with several items in the head slot. The items are static and do not move along with his face. This currently affects the following head pieces: These items have parts which are supposed to be on Batrider`s lower face area. But they are static, so when Batrider does his mouth opening animation, his mouth completely clips through them.
3 Apr. 2017
DotA 2 Dev
Video

Several tooltip issues
Batrider`s ability tooltips have several errors and are missing some crucial information.
3 Apr. 2017
DotA 2 Dev

Videos

Sticky Napalm

Sticky Napalm does not update its source when a new stack is applied
When Batrider does not place the first Napalm stack on a unit, he cannot trigger the Napalm damage, no matter how many following stacks he added. The Sticky Napalm modifier does not update to its latest source and stays sourced to whoever placed the first stack. This means when for example a Hybrid of Batrider places the first stack, Batrider has to let it expire first and start a new stack in order to trigger the damage. Ideally, the Sticky Napalm should trigger for everyone who contributes to the stack. Or simplier, update its source to the latest caster.
3 Apr. 2017
DotA 2 Dev
Video

Sticky Napalm`s overhead counter jumps to 0 after losing & regaining vision
Sticky Napalm`s overhead counter jumps to 0 when losing and regaining vision over the target while having 10 stacks on them. It works fine with 1-9 stacks, but the 10th stack bugs out upon vision loss. This is only a visual glitch, the stacks work normally still.
3 Apr. 2017
DotA 2 Dev
Video

Flamebreak

Recasting Flamebreak while the previous projectile still travels makes it explode at the wrong place
When recasting Flamebreak before the projectile of the previous cast exploded, the previous cast explodes where the new projectile is upon reaching its target area, instead of exploding at its targeted area. The new cast messes up with the trajectory of the previous cast (although not visually).
3 Apr. 2017
DotA 2 Dev
Video

Flamebreak`s explosion is not properly centered on the targeted area
Flamebreak`s explosion is off set by a range of 25 away from its origin. It hits 25 range further than the target area and is missing 25 range on the other side.
3 Apr. 2017
DotA 2 Dev
Video

Flamebreak`s explosion particles do not draw when exploding close to caster
Flamebreak`s explosion effects are bound to the projectile. When the spell gets cast too close to the caster, the projectile never appears. This causes the explosion effect to not appear either. It still applies its knockback and debuff normally, but is not drawing any explosion.
As a comparison, the extra particle effects added by the level 25 talent are not bound to the projectile and therefore always appear, regardless of how close it was cast.
3 Apr. 2017
DotA 2 Dev
Video

Firefly

Firefly causes Batrider to appear below the ground for enemies when cast while out of vision
When Batrider died, entering enemy vision with Firefly active causes him to appear below the ground and slowly emerge to the surface. For this to happen, Batrider must have died and after respawning, must stay out of enemy vision and cast Firefly before enemies gain vision over him. If they gain vision over him during Firefly, he appears below the ground.
The same happens with Winter Wyvern   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Winter Wyvern 24 + 2.4 16 + 1.9 25 dota2 and her Arctic Burn.
3 Apr. 2017
DotA 2 Dev
Video

Firefly`s flying vision is instantly lost upon losing the spell
This affects Rubick   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick 19 + 1.8 14 dota2 only. Currently, Firefly`s flying vision is bound to the spell itself, instead of the modifier it places on the caster. This means, upon losing the spell, the flying vision of an already running instance is lost as well, while all other aspects of the instance (flying movement and the fire trail) continue to work normally. The caster regains the flying vision when acquiring the spell again while the instance is still running.
3 Apr. 2017
DotA 2 Dev
Video

Firefly does not provide flying vision to the caster when it is not Batrider or Rubick
The flying vision currently only works when the caster is either Batrider or Rubick. Any other unit casting Firefly does not gain flying vision.
3 Apr. 2017
DotA 2 Dev
Video

Firefly`s fire trail visually disappears too soon
Firefly`s fire on the ground appears after a set time. It does not last as long as the spell does, which it should. The fire segments disappear 18 seconds after they got created. So when choosing the +8s duration talent, about 1/3 of the duration there is basically invisible fire.
3 Apr. 2017
DotA 2 Dev
Video

Firefly`s loop sound ends too early when having multiple instances running
When casting Firefly multiple times, the loop sound stacks for each cast, but all instances of the loop sound end together when the first Firefly cast expires, instead of all lasting as long as their instances do.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso

Flaming Lasso`s doesn`t check for distance between Batrider and lassoed unit
Flaming Lasso`s break distance is based on how far Batrider moved in an instance. So even when blinking towards the lasso target, the lasso breaks. Vice versa, Batrider can do short blinks away from the target without breaking it, instantly pulling it over a short distance.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso breaks when the target gets teleported, regardless of distance
When the target gets teleported Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing dota2 (meaning instantly moved), the lasso breaks. Be that as it may, it does not consider the distance at all, so even a 0 range teleport breaks the lasso. The lasso is supposed to stick on the target as long as it stays within 425 radius of Batrider.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso gets canceled by Dismember and Walrus Kick
When a lassoed unit gets Dismembered or hit by a Walrus Kick, the lasso ends immediately. Walrus Kick is also the only source of forced movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected dota2 (which does not only consist of upward movement) which fully works on lassoed units.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso causes Geomagnetic Grip to stop working until the target dies
When a lassoed unit gets targeted by Geomagnetic Grip, the grip`s modifier gets stuck on the unit. This prevents the unit from being affected by future casts of Geomagnetic Grip. The modifier is lost on death, so the spell does not work on the target until it dies.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso causes Chronosphere to get rapidly applied and dispelled on the lassoed unit
When a lassoed unit enters a Chronosphere, the Chronosphere`s modifier gets rapidly (on each server tick) applied on and removed from the unit. This results in the target being able to cast instant cast spells right after the Lasso expires, even when still inside the Chronosphere. This does not happen when the unit was affected by the Chronosphere first.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso`s disarm ends when first cast lasso ends, instead of last cast
When casting Flaming Lasso on multiple targets quickly in succession, the self- disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered dota2 lasts as long as the first cast does, instead of lasting as long as the last cast does. This means, once the first lasso expires, Batrider is no longer disarmed and can attack even while still having another enemy lassoed.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso`s secondary lasso does not get canceled when the primary target is freed in any way other than death
When the primary target of Flaming Lasso gets freed from the lasso, the secondary target is still lassoed in certain scenarios. When the primary target is freed by dying, or by Batrider dying, the secondary target is freed as well. But if the primary target is freed by strong dispels   Dispel   Removable buffs   Removable debuffs     A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as dota2 , or other ways (getting teleported a short distance), the seconday target is not freed.
3 Apr. 2017
DotA 2 Dev
Video

Recasting Aghanim`s Scepter upgraded Flaming Lasso doesn`t refresh the damage over time
When casting Aghanim`s Scepter   Item   Upgraded Abilities   Old Abilities   Lore   Changelogs     Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 dota2 upgraded Flaming Lasso on an enemy, and then re-casting it on the same target before it expires, the duration and self-disarm are refreshed. Although the damage modifier is refreshed as well, it stops dealing damage based on when the first cast would have ended.
3 Apr. 2017
DotA 2 Dev
Video

3 Apr. 2017
DotA 2 Dev
Video

Casting Flaming Lasso on an already lassoed unit does not properly update the source
When multiple heroes cast Flaming Lasso on one target, the source does not update. The second cast refreshes the already existing lasso and it still stays with the first caster. The second caster gets disarmed, and the disarm on the first caster is unaffected. It should either transfer the lasso to the new caster, or not disarm the new caster but refresh the disarm on the previous caster.
This scenario can be encountered in a regular game when Batrider faces Rubick   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick 19 + 1.8 14 dota2 and Anti-Mage in the enemy team, the latter having Aghanim`s Scepter.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso`s self-disarm is displayed as a debuff
Modifiers placed on self are supposed to appear as buffs (green borders), not debuffs (red borders). The color`s point is to indicate whether the effect comes from an enemy or an ally, and not whether it`s a good or bad effect. Flaming Lasso`s self-disarm currently appears as a debuff.
3 Apr. 2017
DotA 2 Dev

Flaming Lasso`s loop sound ends too early when recasting on same target
Flaming Lasso`s loop sound has a set duration of a couple of seconds. So when Flaming Lasso gets recast on a target, the loop sound ends before the lasso ends, instead of lasting as long as the lasso does.
3 Apr. 2017
DotA 2 Dev
Video

Flaming Lasso`s loop sound plays even when the target dies to its first dmg tick
When the target dies to Flaming Lasso`s first damage tick (Aghanim`s Scepter upgraded), the loop sound plays for a couple of seconds. It should not play at all when the target dies immediately to it.
3 Apr. 2017
DotA 2 Dev
Video

Cosmetics

Big Bad Bandana is not properly attached to Batrider`s head
The Big Bad Bandana Big Bad Bandana Wearable BatriderRarity: MythicalSlot: Head Buy Now on Market The wind can only keep so much hair back. Created ByBronto ϟ Thunder Released28 Feb 2013 OriginTreasure of Crystalline Chaos v • d • e Batrider Equipment (expand dota2 beard is not properly attached to Batrider`s chin. Whenever he talks, the beard separates from his chin and floats in front of his mouth.
3 Apr. 2017
DotA 2 Dev
Video

Firestarter gas mask is stretching with Bat`s mouth movements
When batrider talks, the Firestarter Gas Mask Firestarter Gas Mask Wearable BatriderRarity: UncommonSlot: Head Buy Now on Market Released14 Aug 2014 OriginTreasure of the Onyx Eye Firestarter Firestarter Gas MaskFirestarter Fuel CannisterFirestarter Gas PumpFlame BatFirestarter Loading Screen Set Items edit] Firestarter Gas dota2 is stretching to his mouth movements. Since it is a gas mask, which are not elasctic liket hat, Batrider`s mouth movements should be disabled while having this item equipped.
3 Apr. 2017
DotA 2 Dev
Video

3 Apr. 2017
DotA 2 Dev