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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.1 to 2.4.
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.1 to 2.4.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 2.1 to 2.4.
- Reduced base health regeneration from 0.25 to 0.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
- Now reduces Brain Sap cooldown from 14/13/12/11 to 1.5 and allows it to pierce spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- No longer causes Fiend`s Grip to apply Nightmare onto attacking enemy units.
- No longer upgrades Fiend`s Grip duration from 5 to 7, damage from 100/155/215 to 155/215/270 and mana drain from 5% to 10%.
- Reduced Fiend`s Grip damage and mana drain interval from 1 to 0.5. ?
- Level 15 left talent: Increased experience bonus from 25% to 30%.
- Level 20 right talent: Increased Enfeeble attack damage reduction from 75 to 90.
- Increased base attack damage from 33-39 to 37-43 (total attack damage is now 59-65).
- Level 25 right talent: Increased movement speed bonus from 75 to 100.
- Level 20 right talent: Replaced +35 movement speed with +75 Enfeeble attack damage reduction.
- Level 25 right talent: Replaced +120 Enfeeble attack damage reduction with +75 Movement Speed.
- Added talents:
- Level 10: +200 mana or +6 armor
- Level 15: +25% experience gain or +250 health
- Level 20: +175 cast range or +35 movement speed
- Level 25: +200 Brain Sap damage/heal or +120 Enfeeble attack damage reduction
- Reduced Brain Sap cooldown from 14 on each level to 14/13/12/11.
- Reduced Enfeeble mana cost from 95/105/115/125 to 95 on each level.
- Nightmare is now dispellable.
- Increased Nightmare cooldown from 16/15/14/13 to 22/19/16/13.
- Reduced Enfeeble cooldown from 10 to 8.
- Reduced Brain Sap mana cost from 100/125/150/175 to 70/100/130/160.
- Fixed Fiend`s Grip sometimes not granting True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target properly.
- Reduced Brain Sap mana cost from 125/150/175/200 to 100/125/150/175.
- Nightmare now causes the target enemy to no longer provide vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Nightmare End now wakes up every unit put asleep by Bane.
- Rescaled Nightmare cooldown from 15 to 16/15/14/13.
- Changed Nightmare damage type from @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to Pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now causes any enemy hero attacking Bane while channeling Fiend`s Grip to be afflicted with his current level of Nightmare.
- Reduced Enfeeble cooldown from 12 to 10.
- Added a new sub-ability, Nightmare End, which allows Bane to wake himself up from Nightmare.
- Enfeeble
- Can no longer be dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as by anything.
- Increased attack damage reduction from 25/50/75/100 to 30/60/90/120.
- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Fiend`s Grip duration from 6 to 7.
- Increased movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 305 to 315.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 18 to 22.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 18 to 22.
- Increased base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 18 to 22.
- Reduced Enfeeble mana cost from 125 to 95/105/115/125.
- Enfeeble
- Now reduces a fixed of 25/50/75/100 attack damage, instead of 40%/60%/80%/100% of main attack damage.
- Reduced cooldown from 15 to 12.
- Reduced Brain Sap cooldown from 16 to 14.
- Fiend`s Grip now gives shared vision of the target.
- Reduced Fiend`s Grip cooldown from 120 to 100.
- Rescaled Enfeeble attack damage reduction from 30%/60%/90%/120% to 40%/60%/80%/100% (above 100% didn`t work properly).
- Increased Brain Sap damage/heal from 75/150/225/300 to 90/160/230/300.
- Nightmare
- Fixed not canceling enemy consumables.
- Added Disablehelp support for Nightmare.
- Reduced Brain Sap cooldown from 20 to 16.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now also increases Fiend`s Grip mana drain per second from 5% to 10%.
- Increased Fiend`s Grip mana cost from 100/175/250 to 200/300/400.
- Increased Enfeeble cast range from 800 to 1000.
- Brain Sap is now properly blocked by Linken`s Sphere.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Bane: Increases Fiend`s Grip damage per second from 100/155/215 to 155/215/270.
- Enfeeble no longer reduces health regeneration by 1/2/3/4 (dying to this counted as self-deny).
- Reworked Fiend`s Grip
- Old Fiend`s Grip:
- Uses dark magic to grip a target enemy unit and damage heavily. It cannot move or attack.
- Cast range: 625
- Damage per second: 100/155/215
- Duration: 5
- Health and mana cost per second: 40/60/80
- Mana cost upon cast: 100/175/250
- Cooldown: 120
- Notes: The health cost is lethal and can causes a deny. Stops when running out of mana while channeling. Does not end Nightmare when cast on sleeping enemy.
- New Fiend`s Grip:
- Uses dark magic to grip a target enemy unit and damage heavily. It cannot move or attack. Transfers 5% of the target`s max mana per second.
- Cast range: 625
- Damage per second: 100/155/215
- Max mana drained per second: 5%
- Duration: 5
- Mana cost: 100/175/200
- Cooldown: 120
- Notes: No health/mana cost per second. Ends Nightmare when cast on sleeping enemy.
- Enfeeble.
- Increased cast range from 500 to 800.
- Increased attack damage reduction from 20%/40%/60%/80% to 30%/60%/90%/120%.
- Nightmare
- Now puts attacking units asleep instantly upon attack start, instead of 0.5 seconds after attack start.
- Now transfers the nightmare to the attacking unit, instead of putting the attacking unit asleep without waking up the attacked unit.
- Fixed transfered Nightmare`s duration being 5/7/9/11, instead of 4/5/6/7.
- Increased movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 297 to 305.
- Fixed being able to cast Brain Sap on allies.
- Fixed Brain Sap requiring channeling and potentially doing nothing when canceled fast enough.
- Fixed Enfeeble being castable on self.
- Fixed Nightmare not canceling consumables.
- Enfeeble
- Increased attack damage reduction from 20%/30%/40%/50% to 20%/40%/60%/80%.
- Reduced duration from 40 to 20.
- Reduced cooldown from 20 to 15.
- Increased attack range from 300 to 400.
- Reduced Nightmare mana cost from 175 to 165.
- Reduced Brain Sap damage/heal from 100/200/300/400 to 75/150/225/300.
- Nightmare
- Reduced cast range from 800 to 650.
- Reduced duration from 5/7/9/11 to 4/5/6/7.
- Created.