Info
Nightmare
Nightmare does not end upon taking attack damage
Nightmare is supposed to end upon taking damage. Be that as it may, damage done by attacks do not end it. This means projectile attacks hitting after the invulnerability apply their damage and the Nightmare continues. Spells which use instant attacks Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of can also damage nightmared units without waking them up.
Nightmare is supposed to end upon taking damage. Be that as it may, damage done by attacks do not end it. This means projectile attacks hitting after the invulnerability apply their damage and the Nightmare continues. Spells which use instant attacks Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of can also damage nightmared units without waking them up.
19 Mar. 2017
DotA 2 Dev
Video
Nightmare does not end upon taking damage from active attack modifiers
Nightmare is supposed to end upon taking damage. Be that as it may, damage done by active attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For does not end it. This even includes damage over time dealt by such modifiers. Passive attack modifiers work fine and do cancel Nightmare.
Nightmare is supposed to end upon taking damage. Be that as it may, damage done by active attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For does not end it. This even includes damage over time dealt by such modifiers. Passive attack modifiers work fine and do cancel Nightmare.
19 Mar. 2017
DotA 2 Dev
Video
Nightmare is not properly dispellable
Nightmare is always placed as a debuff, regardless of whether it is cast on an ally or an enemy. This means when an enemy Bane nightmares himself or his allies, it cannot be dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as off of them by their enemies.
Furthermore, the invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing modifier of Nightmare is undispellable, so that the unit still stays invulnerable even after dispelling Nightmare.
Nightmare is always placed as a debuff, regardless of whether it is cast on an ally or an enemy. This means when an enemy Bane nightmares himself or his allies, it cannot be dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as off of them by their enemies.
Furthermore, the invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing modifier of Nightmare is undispellable, so that the unit still stays invulnerable even after dispelling Nightmare.
19 Mar. 2017
DotA 2 Dev
Video
Nightmare causes Bane to get assist points for dying allies
Nightmare is always placed as a debuff, even on allies. The assist points system grants assist points when a debuffed hero dies. This results in Bane getting assist points when a recently Nightmared ally dies.
Oracle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Oracle 18 + 2.2 15 + 1.7 23 + `s Fate`s Edict has this issue as well.
Nightmare is always placed as a debuff, even on allies. The assist points system grants assist points when a debuffed hero dies. This results in Bane getting assist points when a recently Nightmared ally dies.
Oracle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Oracle 18 + 2.2 15 + 1.7 23 + `s Fate`s Edict has this issue as well.
19 Mar. 2017
DotA 2 Dev
Video
Nightmare triggers Linken`s Sphere and Lotus Orb upon getting transfered
When attacking a Nightmared enemy unit, Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock triggers, preventing the Nightmare from transfering. Lotus Orb Item Interactions Changelogs Lotus Orb The jewel at its center still reflects a pale image of its creator. Cost4000 Bought FromArmor Active Echo Shell Bonus +6 Health regeneration+10 Armor+250 Mana+125% `s Echo Shell Item Interactions Changelogs Lotus Orb The jewel at its center still reflects a pale image of its creator. Cost4000 Bought FromArmor Active Echo Shell Bonus +6 Health regeneration+10 Armor+250 Mana+125% also triggers, applying Nightmare on whoever originally cast it. Both of these (and an upgraded Spell Shield) should only trigger when Nightmare gets directly cast on the wielder, and not upon getting transfered.
When attacking a Nightmared enemy unit, Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock triggers, preventing the Nightmare from transfering. Lotus Orb Item Interactions Changelogs Lotus Orb The jewel at its center still reflects a pale image of its creator. Cost4000 Bought FromArmor Active Echo Shell Bonus +6 Health regeneration+10 Armor+250 Mana+125% `s Echo Shell Item Interactions Changelogs Lotus Orb The jewel at its center still reflects a pale image of its creator. Cost4000 Bought FromArmor Active Echo Shell Bonus +6 Health regeneration+10 Armor+250 Mana+125% also triggers, applying Nightmare on whoever originally cast it. Both of these (and an upgraded Spell Shield) should only trigger when Nightmare gets directly cast on the wielder, and not upon getting transfered.
19 Mar. 2017
DotA 2 Dev
Video
Nightmare`s vision removal does not work on Monkey King while on a tree
While sitting on a tree Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that , Monkey King For the in-game item, see Monkey King Bar. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Monkey (and Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 ) does not lose vision when getting Nightmared.
While sitting on a tree Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that , Monkey King For the in-game item, see Monkey King Bar. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Monkey (and Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 ) does not lose vision when getting Nightmared.
19 Mar. 2017
DotA 2 Dev
Video
Nightmare`s sub-spell has only 1 level, causing several issues
Sub-spells usually have the same amount of levels than the spell they belong to. Their level is automatically set equal to the main spell. Be that as it may, Nightmare`s sub-spell has only 1 level, causing the following issues:
Sub-spells usually have the same amount of levels than the spell they belong to. Their level is automatically set equal to the main spell. Be that as it may, Nightmare`s sub-spell has only 1 level, causing the following issues:
- ALT-clicking on Nightmare while its sub-spell is active always shows level 1 as its level in the chat, regardless of which level Nightmare actually is.
- Illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They created of Bane while Nightmare`s sub-spell is active always have level 1 Nightmare, regardless of which level Nightmare is on the main hero.
- Nightmare cannot be leveled up while the sub-spell is active, getting the "Ability Is At Max Level" error message, even when Nightmare is not on level 4 yet.
21 Feb. 2017
DotA 2 Dev
Video
Nightmare End cannot be shift-queued
Nightmare End has the DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE flag, which allows the spell to be cast while stunned. Be that as it may, that flag also removes the ability to shift-queue the spell.
Borrowed Time, Morph and Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Enrage also have this issue.
Nightmare End has the DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE flag, which allows the spell to be cast while stunned. Be that as it may, that flag also removes the ability to shift-queue the spell.
Borrowed Time, Morph and Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Enrage also have this issue.
17 Jan. 2017
DotA 2 Dev
Video
Videos
Fiend`s Grip
Fiend`s Grip deals too much damage based on player slot
Based on the player slot Bane is, Fiend`s Grip applies 1 damage/mana drain tick too much, ticking for 6 (1) times, instead of 5 () times.
Based on the player slot Bane is, Fiend`s Grip applies 1 damage/mana drain tick too much, ticking for 6 (1) times, instead of 5 () times.
19 Mar. 2017
DotA 2 Dev
Video
Bane does not get attacked by wards and buildings while channeling an upgraded Fiend`s Grip
When having Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 , Bane does not get automatically attacked by wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , despite them being immune to Nightmare. Wards can be ordered to attack him still.
When having Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 , Bane does not get automatically attacked by wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , despite them being immune to Nightmare. Wards can be ordered to attack him still.
19 Mar. 2017
DotA 2 Dev
Video
Fiend`s Grip does not properly pierce spell immunity
Fiend`s Grip does not attempt to damage spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier enemies. Since it is supposed to pierce spell immunity, it should apply its damage as well. Although it would get reduced to 0, this still is registered as damage, since some effects do react on 0 damage, or react on damage before any reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic .
Fiend`s Grip does not attempt to damage spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier enemies. Since it is supposed to pierce spell immunity, it should apply its damage as well. Although it would get reduced to 0, this still is registered as damage, since some effects do react on 0 damage, or react on damage before any reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic .
19 Mar. 2017
DotA 2 Dev
Video
Multiple casts of Fiend`s Grip on one target interfere with each other
When a unit is targeted by multiple Fiend`s Grips, they cause each other to malfunction. The first cast grip stops dealing damage and stops draining mana. On the other side, the later cast grip ends prematurely, ending whenever the first cast ends. Furthermore, if the later cast gets canceled, the first cast continues channeling, despite not having any effect anymore.
When a unit is targeted by multiple Fiend`s Grips, they cause each other to malfunction. The first cast grip stops dealing damage and stops draining mana. On the other side, the later cast grip ends prematurely, ending whenever the first cast ends. Furthermore, if the later cast gets canceled, the first cast continues channeling, despite not having any effect anymore.
19 Mar. 2017
DotA 2 Dev
Video
Fiend`s Grip`s sounds are too long for the Aghanim`s Scepter duration
Fiend`s Grip`s two sound effects are made to match a five second duration. Aghanim`s Scepter increases the max channel duration, so that the sounds do not match it anymore.
Fiend`s Grip`s two sound effects are made to match a five second duration. Aghanim`s Scepter increases the max channel duration, so that the sounds do not match it anymore.
19 Mar. 2017
DotA 2 Dev
Video