Items
Starting items:
- Tango gives Axe health regeneration in the laning stage, allowing him to survive against most forms of enemy harass.
- Stout Shield is crucial on a melee hero like Axe, as the damage block drastically increases his survivability against attacks, whether they be from enemy heroes or neutral creeps.
- Ring of Protection gives Axe additional armor, further increasing his survivability against physical damage. It also allows Axe to build Tranquil Boots Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement from the Side Lane Shop, boosting his efficiency.
- Iron Branch is a cheap item that allows Axe to shore up his attributes with his remaining gold. It can be sold for inventory space as needed, or built into a Magic Wand.
Early game:
- Tranquil Boots Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement provide Axe with movement speed, armor, and passive HP regen outside of combat. It is crucial to get on Axe early for increasing his mobility for early initiations, giving him more armor for even more physical survivabliity, and providing a source of HP regen to allow him to remain on the field instead of returning to base.
- Magic Wand is a powerful upgrade to Magic Stick, giving Axe additional attributes while also providing burst HP and mana regen, further increasing his ability to initiate and disable enemies with his spells.
- Soul Ring can be a useful early-game item to build on high HP heroes with heavy mana costs like Axe. Having on-demand burst mana can allow him to cast his spells when needed, and he can easily recoup the HP cost with Tranquil Boots. The item itself also provides some passive mana regen and some HP regen as well to increase Axe`s self-sustain.
- Urn of Shadows is a good ganking item that gives Axe many benefits. The extra strength increases Axe`s HP and base damage, and the passive mana regen helps with his mana problems. Urn charges can be used to add extra Pure damage to fights and ganks, or to heal Axe back up from any damage he incurs during Berserker`s Call.
Core items:
- Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane is the most important purchase Axe must make if he is to become an effective initiator. Jumping on top of the enemy in order to disable them with Berserker`s Call allows Axe to paralyze multiple enemies at once for his team to follow up on.
- Vanguard gives Axe even more survivability against physical damage by giving him increased damage block, more HP and HP regen. The damage block is particularly strong for mitigating the damage Axe takes during Berserker`s Call, allowing him to proc more instances of Counter Helix.
- Blade Mail provide
Gameplay
Playstyle | |
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Axe Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Axe 25 + 2.8 20 + 2.2 18 + is a very strong initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the as he possesses an area disable capable of piercing spell immunity in Berserker`s Call, and a low-cooldown slow in Battle Hunger that also boosts his movement speed. Given mobility and mana sustain, Axe is capable of wreaking havoc against enemies at all points of the game. | |
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Info
Ability Builds
Generic Axe | ||||||||||||||||||||||||
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Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+100 Battle Hunger DPS | 25 | +15 Armor |
+35 Movement Speed | 20 | +25 Health Regen |
+250 Health | 15 | +75 Damage |
+3 Mana Regen | 10 | +6 Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To |
Notes:
- The mana regen and health regen are added as a bonus and do not benefit illusions.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The damage upgrade to Battle Hunger is applied immediately to already placed Battle Hunger debuffs.
General
- The synergy between Berserker`s Call and Counter Helix means that Axe is capable of dealing great amounts of pure damage during initiations, but must build for survivability to ensure he is not killed by enemy attacks during his initiations.
- Axe`s spells give him powerful harassment potential and survivability, allowing him to punish enemy lanes and gain an early advantage for his team. In order to transition well into the late game he requires farm, however his initiation and disabling abilities allow him to set up ganks and early teamfights to get the gold he needs to remain relevant.
- As a melee initiator with strong survivability spells, Axe can be a very strong off-laner, or a powerful jungler.
- A combination of Berserker`s Call and Counter Helix make Axe a good off-laner, as he can deal large amounts of damage with Counter Helix if the enemy dares to attack him at melee range. As well, he has the ability to force the enemy to attack him via Berserker`s Call if he can get close enough, also using his enemy`s lane creeps against them to increase the proc chance of Counter Helix.
- Counter Helix allows Axe to be a strong jungler, as he can whittle down neutral camps without expending mana. Additionally, Axe`s position in the jungle allows him to rotate mid to help set up ganks, or help to harass and gank the enemy`s off-laner.
Berserker`s Call
- Berserker`s Call is a taunt "Taunt" redirects here. For the cosmetic item, see Taunt (Equipment). Taunt is a disable that forces one or more units to attack another unit. While taunted, players are unable to issue conflicting orders to afflicted that forces all enemies near Axe to attack him, while simultaneously boosting his armor to allow him to weather the enemy attacks.
- Berserker`s Call is Axe`s prime initiating and disabling ability, as it cannot be blocked by spell immunity or Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock . In order to utilize it to its utmost, Axe must possess strong mobility, namely Blink Dagger in order to instantly jump into the midst of the enemy to make the most of it.
- Because of its short duration, Berserker`s Call benefits greatly from assistance from allied area-of-effect disables. By taunting the enemy and forcing them to bunch up, Axe can open the enemy team up for follow-up disables such as Light Strike Array, Hoof Stomp, Black Hole, and so on. Conversely, Berserker`s Call can also be assisted by allied setup, such as Vacuum and Reverse Polarity.
- When chasing enemies that are trying to escape, Berserker`s Call can be useful for holding them in place for Axe`s teammates to catch up. Additionally, it can be useful for interrupting Town Portal Scrolls, as taunting the enemy will cause them to break the channeling and attack Axe, preventing them from escaping.
- Beware that unlike Axe`s other spells, Berserker`s Call has a 0.4 cast animation. If possible, try to get as close to enemies as possible before taunting, or try to lead your blink so that they will run into the call`s area as it is cast.
- If a Blade Mail has been purchased, it is sometimes most optimal to activate it after Berserker`s Call has ended, depending on targets. Activating it at the end of the duration will give Axe an extra 4.5 seconds of survivability, as enemy players will be further punished for targeting Axe with nukes and additional attacks once they are able to control their heroes. Additionally, it will buy time for Berserker`s Call to come off cooldown to be cast again, as at max level it has a cooldown of only 10 seconds, meaning that Axe only has to survive for two more seconds after Blade Mail. Use it during Berserker`s Call for additional burst damage, for instance if catching a hero in Berserker`s Call that has high damage output but low health it can be used to completely eliminate the target during the duration of Berserker`s Call.
- Berserker`s Call is capable of taunting invisible enemies. One useful way to bring enemies out of invisibility is to try to cast it if they are near Axe; this will force the enemy to attack him, bringing them out of invisibility. This can be useful for interrupting abilities like Meld, or interrupting an enemy that is channeling while under the effects of Glimmer Cape Item Changelogs Glimmer CapeB The stolen cape of a master illusionist. Cost1850 Bought FromCaster Active Glimmer Bonus +20 Attack speed+15% Magic resistance Disassemble? Yes Alert allies? No Recipe The Glimmer Cape .
- Axe does not need to stand in place once he has successfully taunted the enemy. If he catches enemy melee heroes, it is possible for Axe to kite them away from an escape path, as they will follow him during the taunt to try to attack him. Forcibly displacing the enemy during Berserker`s Call can make a huge difference depending on the terrain and allied and enemy positioning.
- Remember that Axe gets the bonus armor no matter if he manages to successfully taunt any enemies. If he is low on health and is trying to escape, Berserker`s Call can be used simply to increase Axe`s armor so that the enemy`s physical attacks cannot kill him before he reaches safety.
- When initiating for your team, it is usually a good idea to try to target the enemy`s support heroes. Not only can this prevent them from casting powerful teamfight spells, but they also tend to have low @@@#@@@HP(hp.com)###@### and armor, causing them to take much more damage from Counter Helix, and possibly putting them within Culling Blade range to remove them from the field before they can contribute at all.
- At maximum level, Berserker`s Call is capable of disabling enemies for 3.2 seconds. If escape is necessary, Axe can attempt to taunt enemies and then immediately channel Town Portal Scroll, as he can escape during the taunt when the enemy is unable to cast stuns on him.
- Use Berserker`s Call to taunt and reveal invisible enemies if you are certain they are nearby.
- Berserker`s Call bonus armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor makes Axe nearly immune to physical damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 for a short duration, which can be used to neutralize physical nukes such as Omnislash and Unstable Concoction.
Battle Hunger
- Battle Hunger inflicts the target enemy with a damage and slow debuff that lasts until they kill a unit.
- Battle Hunger can be a powerful harassing spell in the laning stage due to its long cast range and removal requirements.
- By casting the debuff on the enemy and then going aggressive on the lane, the enemy can be forced to retreat away from the creep wave, preventing them from killing a unit to remove the debuff. Repeated over time, this can wear down the enemy`s HPTechnology company and force them out of the lane altogether.
- Inflicting the enemy with Battle Hunger can also set up for kills if the enemy attempts to continue to lane to remove the debuff. Because the debuff slows the enemy`s movement speed, casting Battle Hunger on them prior to allied initiation can slow their movement, greatly reducing their chances of escaping.
- In order to make the most of this spell in-lane, try to time its casting with the enemy`s attempts to last-hit. Inflicting the enemy with Battle Hunger while all creeps in the lane are near full health can force them to take more damage as no opportunities to kill a unit to remove the debuff will present itself soon. As well, casting Battle Hunger on them right after they last-hit the last friendly creep in the wave will give them no targets to kill (provided their own creeps are outside of deny range), making the spell run its full course. Axe can further debilitate the enemy by last-hitting and denying as much as possible to prevent the enemy from killing any units.
- Casting Battle Hunger on the enemy when they have no creeps can be a great way to harass them. As they must retreat back to their tower to avoid tanking creep attacks, they will be too busy backing away to remove the debuff, and become vulnerable to tower-diving once your creeps reach the enemy tower.
- Remember that Battle Hunger also increases Axe`s movement speed while the enemy is affected by it, on top of slowing them down. This allows Axe to quickly close the distance to fleeing enemies and catch them with Berserker`s Call.
- Battle Hunger`s long cast range allows Axe to use it as a finishing spell on a fleeing enemy who is at low health. In most situations there will be no opportunities for the enemy to remove the debuff from themselves, which can allow the spell to burn them down and kill them after the fact.
- There is no requirement that Battle Hunger must be cast on an enemy hero. If mobility is a priority and a fleeing enemy hero is out of range, Battle Hunger can be cast on enemy creeps in order to boost Axe`s movement speed, allowing him to then get within range to cast Battle Hunger a second time on the enemy hero.
Counter Helix
- Counter Helix allows Axe to deal pure damage in an arc around himself every time the enemy lands an attack on him, even if he is disabled.
- Counter Helix syngerizes extremely well with Berserker`s Call, as Axe can deal spin damage to enemies that he successfully taunts. If he catches multiple enemy heroes and creeps, Axe can deal a surprising amount of damage during the taunt, wearing them down for his team.
- Counter Helix will only proc if an enemy lands a successful attack on Axe. This means that evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it and ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to on Axe, or blind Relationship Between Effective HP % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it and disarm Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered on the enemy, can prevent Counter Helix from proccing.
- Because pure damage is completely unaffected by armor and magic resistance, Counter Helix makes Axe still deal a decent amount of damage in the late game, as most enemies can do nothing against its damage besides avoid getting hit. It also pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier , making Axe a decent counter to Black King Bar Item Changelogs Black King BarB A powerful staff imbued with the strength of giants. Cost3975 (1375) Bought FromArmor Active Avatar Bonus +10 Strength+24 Attack damage Disassemble? No Alert allies? No Recipe .
- The pure damage is also very strong against some naturally tanky heroes like Ogre Magi For the neutral ogre creeps, see Ogre Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Ogre and Terrorblade Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Terrorblade 15 + 1.7 22 + 3.2 19 + 1.75 Level Base (have very high armor), or Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 + and Viper Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Viper 20 + 2.4 21 + 2.9 15 + 1.8 Level Base (have higher magic resistance).
- Counter Helix allows Axe to quickly farm creeps, whether they are lane creeps or neutral camps, since their attacks will greatly increase its proc chance. This can also be used to harass lane opponents, particularly if they are melee, since Axe can threaten them with great amounts of damage if he manages to get close.
- In-lane, Axe can draw lane creep aggro by ordering an attack on an enemy hero while standing within 500 range of enemy creeps. This will draw the creeps to attack Axe, causing them to proc Counter Helix and allowing him to make quick work of the wave, pushing it towards the enemy.
- In order to punish weak lanes, Axe can cut creep waves with Counter Helix: get behind the enemy tower, intercept the enemy`s creep wave, and destroy it with Counter Helix, forcing the enemy to tank your creeps under his tower, which will also make last-hitting harder while also exposing them to tower dives. Be that as it may, enemy rotations can punish such tactics since Axe will be in an exposed location while creep-cutting, far from assistance and easy to kill.
- If you have successfully purchased Tranquil Boots Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement and are jungling with Counter Helix, one tactic to conserve HP is to drop the Tranquil Boots on the ground before farming the neutral camp. This will prevent the Tranquil Boots from breaking, allowing Axe to pick them up to immediately start replenishing his HP. Be that as it may, be very wary of enemy heroes encountering Axe while he is jungling, as they can pick up or destroy his Tranquil Bootswhile they are on the ground.
Culling Blade
- Culling Blade allows Axe to immediately kill an enemy if they are at low health, going through spell immunity and any other survivability buffs (including Shallow Grave and Borrowed Time), while simultaneously boosting the attack and movement speed of all nearby allies.
- Effectively, Culling Blade allows Axe to reduce the maximum HP of enemy heroes by the threshold amount, as crossing below that threshold allows Axe to instantly kill them; as a lethal Culling Blade deals its damage as HP Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , there is no way to increase or decrease this amount. It is important to know where these thresholds are in order to make the most efficient use of Culling Blade, however it is also important not to cast it too early, as failing a cull will put the ability on cooldown, preventing it from being used for the rest of the fight.
- Culling Blade will always credit Axe with the kill, giving him the most gold for the kill. This can allow Axe to quickly get the gold for the items he needs, however it can also deny gold to your team`s carries and stunt their item progression. If possible, try to use Culling Blade only as a last resort to secure a kill, or to prevent an enemy from participating further in a teamfight.
- Keep in mind, Culling Blade can be blocked by Linken`s Sphere even if the enemy is below the kill threshold. Casting Battle Hunger on the target first can break the Linken`s Sphere, allowing Axe to finish the target off.
- Culling Blade will reset its cooldown if Axe successfully kills an enemy hero with the spell. This means that if removing enemies from the battlefield is a priority, Culling Blade is capable of eliminating multiple enemies in a span of seconds if he can get them low enough. Be that as it may, keep in mind that Culling Blade is Axe`s most mana-costly ability, so try to conserve enough mana during initiations to meet the demand if needed.
- The speed boost gained from a successful Culling Blade can give Axe`s team a powerful mobility advantage. Try to get a successful cull as early as possible in a teamfight, as the boost can make a great difference.
- An Aghanim`s Scepter-boosted Culling Blade not only increases in threshold and buff duration, but also drastically reduces the cooldown. One way to exploit this mechanic is to cast Culling Blade on an expendable enemy unit at the start of a fight; this will provide the speed boost at the start of an engagement, and the spell will come off cooldown by the time a cull opportunity on an enemy hero arises.
- Using the console An open console on a player s starting screen. Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. The console is or config files, binding "toggle" and "dota_health_per_vertical_marker" to an unused key can be useful for providing a visual indicator by shifting the vertical markers for HP bars depending on the level of Culling Blade. These visual indicators can show exactly where the thresholds for Culling Blade are, ensuring that the spell can be used at the first possible opportunity. For instance, bind "P" "toggle dota_health_per_vertical_marker 250 325 400 550" will cause the `P` key to cycle through the listed values.