Items
- Eul`s Scepter of Divinity wastes the duration of Berserker`s Call when used on Axe.
- Force Staff can help dodge a Berserker`s Call, or push an ally out of its radius.
- Silver Edge breaks Counter Helix.
- Diffusal Blade and Necronomicon depletes Axe`s already low mana pool.
- Mekansm Item Old Abilities Changelogs MekansmB A glowing jewel formed out of assorted parts that somehow fit together perfectly. Cost2375 (900) Bought FromSupport Active Restore Passive Mekansm Aura Bonus +5 Strength+5 keeps allies` health above Culling Blade`s threshold, and can be used at the last moment to bait Axe into an overly long initiation.
- Eye of Skadi`s slow makes it hard to Axe to be effective in teamfights after his initiation.
Info
Videos
Bad against...
Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base- Infernal Blade`s damage is calculated by percentage of maximum health, meaning that it will hurt Axe more than most normal attacks, negating some of his tankiness.
- Doom can pick up several different abilities from neutral creeps using Devour, some of which can be annoying to Axe.
- Mud Golem Mud Golem Jungle Creep Level 4 Health 800 Health regeneration 0.5 Mana 400 Mana regeneration 1 Armor 0 Magic resistance 50% Attack damage 29‒33 Acquisition range 500 Attack range 100 Base attack time 1.35 Attack , Dark Troll Summoner Dark Troll Summoner Jungle Creep Level 6 Health 1100 Health regeneration 0.5 Mana 550 Mana regeneration 1 Armor 1 Magic resistance 0% Attack damage 40‒45 Acquisition range 300 Attack range 350 Base attack time 1.35 , Harpy Stormcrafter Harpy Stormcrafter Jungle Creep Level 3 Health 550 Health regeneration 0.5 Mana 400 Mana regeneration 1 Armor 2 Magic resistance 0% Attack damage 30‒37 Acquisition range 300 Attack range 450 Base attack time 1.6 Attack , Satyr Mindstealer Satyr Mindstealer Jungle Creep Level 4 Health 600 Health regeneration 0.5 Mana 600 Mana regeneration 1 Armor 1 Magic resistance 0% Attack damage 24‒27 Acquisition range 500 Attack range 100 Base attack time 1.35 Attack or Satyr Tormenter Satyr Tormenter Jungle Creep Level 6 Health 1100 Health regeneration 1 Mana 400 Mana regeneration 1 Armor 0 Magic resistance 0% Attack damage 49‒55 Acquisition range 500 Attack range 100 Base attack time 1.35 Attack are good examples.
- Doom makes Axe less disruptive. With Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 , Counter Helix is also disabled, making him effectively useless for a very long duration.
- Ice Path neutralizes initiation attempts with Berserker`s Call, and its long area of effect discourages follow-up from Axe`s teammates.
- Ice Path serves as a large obstacle to stop Axe from chasing down fleeing stragglers to kill with Culling Blade.
- Feast`s lifesteal makes it nearly impossible for Axe to initiate and bring Lifestealer`s health low enough for Culling Blade, even with many procs of Counter Helix.
- Feast`s damage is calculated as a percentage of health, turning Axe`s high health against him. This allow Lifestealer to hit Axe much harder than most other heroes.
- Frequent healing from Death Pulse and Mekansm Item Old Abilities Changelogs MekansmB A glowing jewel formed out of assorted parts that somehow fit together perfectly. Cost2375 (900) Bought FromSupport Active Restore Passive Mekansm Aura Bonus +5 Strength+5 makes it difficult for Axe to finish off targets with Culling Blade.
- Reaper`s Scythe negates Axe`s tankiness, and can kill him quickly after initiation.
- Outworld Devourer`s pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage is particularly effective against Axe.
- Astral Imprisonment is an excellent way to defend against an initiating Axe.
- Axe has mana troubles, and Outworld Devourer`s abilities can press this by stealing intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 , therefore depleting his mana pool and mana regeneration.
- Sanity`s Eclipse deals high damage to Axe, due to his low intelligence.
- Disruption will save Shadow Demon`s teammates from being killed by Counter Helix or Culling Blade.
- Demonic Purge slows Axe to a crawl, making him nearly useless after initiating.
- Dispersion makes Spectre very tanky, making it much less likely for Axe to bring her low enough for Culling Blade.
- Whirling Death reduces Axe`s base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To by 15%, making him much less tanky, especially in the early game. It is also stackable.
- Axe`s Blade Mail is ineffective against attribute For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These changes, and Timbersaw`s mobility with Timber Chain means he can wait out Blade Mail`s duration.
- Reactive Armor`s armor and regeneration makes it much harder for Axe to finish Timbersaw with Culling Blade.
- Chakram disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered Timbersaw, making Counter Helix less effective.
- Enrage reduces the damage from Blade Mail and Counter Helix to a minimum, forcing Axe to play around Ursa`s ultimate ability.
- Enrage and Fury Swipes tear through Axe`s low armor, even if he has relatively high health.
- Venomancer`s slows and magical damage-over-time work well against Axe`s complete lack of mobility.
- Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger on cooldown.
- Poison Attack and Viper Strike slows Axe significantly, and puts his Blink Dagger on cooldown, preventing him from initiating.
Others
- Heroes who can slow and kite Axe will severely inhibit his presence in fights: Drow Ranger, Bristleback, Venomancer, Viper, Crystal Maiden, Batrider, Arc Warden, Winter Wyvern
Good against...
Anti-Mage- Berserker`s Call is one of the most reliable ways to lock down Anti-Mage, preventing him from Blinking away.
- Anti-Mage`s high attack speed, along with illusions from Manta Style, triggers Counter Helix continuously.
- Axe`s low mana pool and high health pool makes Mana Void deal very little damage to Axe.
- Berserker`s Call can catch Broodmother in her web, as well as groups of spiderlings. This is particularly effective when Broodmother attempts to push towers with her spiderlings.
- Counter Helix destroys spiderlings very quickly, and earns Axe a good deal of gold.
- Berserker`s Call and Counter Helix makes short work of Chaos Knight`s Phantasms.
- Culling Blade ignores the protection from Shallow Grave, and will kill any target whose health is low enough. This makes Axe one of the hardest counters to Dazzle, and he neutralizes one of Dazzle`s most important abilities.
- Huskar is often played at low health to maximize the bonuses from Berserker`s Blood, and also because his abilities cost health to use. This makes him especially vulnerable to Culling Blade.
- Berserker`s Blood gives Huskar no protection against the pure damage of Culling Blade. Its attack speed bonus also means that Counter Helix will proc more often.
- Axe`s tankiness and base health regeneration makes it hard for Huskar to take him down with Burning Spears.
- Berserker`s Call has wider cast radius and a faster cast time than Duel. This allows Axe to use Berserker`s Call first, trapping Legion Commander in a fight with him. Blade Mail then reflects her massive damage mid and late game and kills her quickly. The bonus armor from Berserker`s Call also allows Axe to tank her bonus damage.
- Berserker`s Call and Counter Helix will still hit targets inside of a defensive Sprout.
- Counter Helix clears treants in no time.
- Nature`s Prophet`s low damage is unlikely to hurt Axe until the very late game.
- Nature`s Prophet`s low mobility makes him very easy for Axe to chase down or initiate on, especially when affected by Battle Hunger.
- Phantom Strike`s extra attack speed causes Phantom Assassin to proc Counter Helix more often. Jumping on an enemy also makes Phantom Assassin an easy target for a counter-initiation with Berserker`s Call and Blade Mail.
- Most of Axe`s abilities pierce Black King Bar, allowing him to lock down Phantom Assassin at any time.
- Berserker`s Call greatly reduces Phantom Assassin`s ability to crit hard against Axe, and may cause her to kill herself when used with Blade Mail.
- Berserker`s Call catches Phantom Lancer when he is hidden among his illusions.
- Counter Helix quickly destroys Phantom Lancer`s illusion army. The more illusions there are, the more often Counter Helix is triggered.
- Phantom Lancer`s low early game health makes him an easy target for Culling Blade.