Info
Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of main attack damage and bonus damage. Attack damage is reduced by armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor .
Final attack damage
Formula:
- final attack damage =
- { main damage ⃗ (1 + ⎣ percentage bonus damage) + flat bonus damage
- ⃗ critical strike multiplier - blocked damage }
- ⃗ armor value multiplier ⃗ armor type multiplier
- ⃗ general damage multipliers
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Base attack damage
Base attack damage is the part of the main attack damage that never changes throughout a game. It consists of two values, a minimum and maximum amount. Every time an attack is issued, a random value between these two extremes is chosen. The best example for this is Chaos Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level since his base damage varies between 29 and 59. The difference of 30 is always part of the total attack damage, no matter how many attributes or how much bonus damage is acquired.
Main attack damage
Main attack damage is the damage value shown in white numbers on a hero`s statistics consisting of the base damage with the damage granted by a hero`s primary attribute on top. The only way to improve a hero`s main attack damage is to increase its primary attribute For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These . Attribute points can be increased by acquiring levels, as well as specific skills and items. This also means that the value of items granting attribute points differs depending on whether it is equipped by a strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To , agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero.
Formula:
- main damage = base damage + primary attribute points.
Base Damage
On the HUD, a unit`s base damage value is shown as a white number on the left. Base damage is defined by a unit`s given damage value. For heroes it is defined as their given damage value plus the total amount of points in their primary attribute. Percentage-based attack damage increases only affect base damage.
Bonus Damage
On the HUD, a unit`s bonus damage value is shown as a green number on the right. It is defined as damage given by sources other than the hero, such as damage items. It is unaffected by percentage-based attack damage increases.
In this example, 63 base damage + 21 bonus damage is shown.
Damage Spread
Each hero in the game has damage spread on their standard attacks. This damage spread is a random variance between a maximum and a minimum. For example, if your hero is stated to deal 100 damage, but has a damage spread of 10, your hero can deal 105 on the highest roll, and 95 on the lowest roll. The 100 shown next to the gladius icon is the average between the maximum and minimum values. The smaller a hero`s damage spread, the more consistent their damage is. The larger a hero`s damage spread, the less consistent their damage is.
Hero Damage Spreads
Heroes | Damage Spread |
---|---|
| 30 |
| 22 |
| 18 |
| 16 |
| 15 |
| 14 |
| 12 |
| 11 |
| 10 |
| 9 |
| 8 |
| 7 |
| 6 |
| 5 |
| 4 |
| 2 |
Percentage-based Attack Damage Bonus
These buffs only increase base damage.
Hero Abilities | ||
---|---|---|
Hero | Ability | Damage Bonus |
Earthshaker | Enchant Totem | 100% / 200% / 300% / 400% |
Lycan | Feral Impulse | 15% / 26% / 37% / 48% |
Magnus | Empower | 20% / 30% / 40% / 50% |
Sven | God`s Strength | 100% / 150% / 200% 75% / 100% / 125% with Aghanim`s Scepter, affects allies |
Vengeful Spirit | Vengeance Aura | 12% / 20% / 28% / 36% |
Unit Abilities | ||
Unit | Ability | Damage Bonus |
Alpha Wolf | Packleader`s Aura | 30% |
Ancient Thunderhide | War Drums Aura | 15% |
Item Abilities | ||
Item | Ability | Damage Bonus |
Battle Fury | Quell | 60% (Melee user) 25% (Ranged user) |
Vladmirs Offering | Vladmir`s Aura | 15% |
Double Damage Rune | Double Damage | 100% |