Arc Warden Responses


Abilities

Flux
On cast
50% chance

  • Play Flux!
  • Play Sizzle and sear!
  • Play Vile voltage!
  • Play Arcing!
  • Play Electric arc!
  • Play Caught!
  • Play Flux!
  • Play Arcing!
  • Play Caught!
  • Play Caught!

Killing enemy
5% chance

  • Play Lone suffering.
  • Play Busted.

Magnetic Field
On cast
75% chance

  • Play Magnetic field.
  • Play Stand firm.
  • Play Dynamic charge.
  • Play Power conduits.
  • Play Field of power.
  • Play Now is the time.
  • Play Strengthen!
  • Play Quantum flicker.

Spark Wraith
On cast
25% chance

  • Play 60 Spark wraith.
  • Play 60 Guard this ground.
  • Play 60 Let no foe come near.
  • Play 60 Hold here.
  • Play 60 Wraith of sparks.
  • Play 60 Stand firm.
  • Play 60 Sentinel.
  • Play 60 Fragment of Self.
  • Play 60 Be watchful.
  • Play 60 Stand firm.
  • Play 60 Stand firm.

Tempest Double
On cast
75% chance

  • Play Disunity!
  • Play The Self splinters!
  • Play Tempest of Self!
  • Play Self becomes selves!
  • Play Disjunction of Self!
  • Play Division of labor.

Upon expiring

  • Play u Whole again.
  • Play u Disunity ends.
  • Play u Self once more.
  • Play u Rejoined.
  • Play u Complete.
  • Play u Fused anew.
  • Play u Coherence.
  • Play u Arc welded.
  • Play u Self prime.

Getting killed

  • Play u Primary Self remains.
  • Play u Futile effort.
  • Play u Easily fooled.
  • Play u A mere diversion.
  • Play u You fools were easily fooled.

Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Arc Warden 24 + 3 15 + 1.8 24 dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Carry 1.2 Support 2 Ability dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Arc Warden Equipment (collapse sets)Sets Fractured EnvoyArms Bracers dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Zet, the Arc Warden Before the beginning of all, dota2 Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623113357 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Magnetic Field 3 Tempest Double

Videos

Loadout

  • Play Arc Warden.
  • Play Zet is the Self, and the Self is Zet.
  • Play The Self seeks to end the great schism.
  • Play Matter has been split from its intended form. These must be made to unite.
  • Play Splinter of the Primordial Origin.
  • Play Self unites with Radiant self. For now.
  • Play A radiant alliance.
  • Play Self bonds with Dire self. For the moment.
  • Play A Dire unification indeed.
  • Play The Self arrives at last.
  • Play Self will crush the Dire.
  • Play The Self knows this power.

Entering battle

  • Play Arc Warden.
  • Play Zet is the Self, and the Self is Zet.
  • Play The Self seeks to end the great schism.
  • Play Matter has been split from its intended form. These must be made to unite.
  • Play Splinter of the Primordial Origin.

Taunting

  • Play Selves are in agreement: this one is in the bag.

Beginning battle

  • Play This disharmony must resolve, or be crushed.
  • Play Diruulth and Radinthul, your conflicts must be ended.
  • Play The Self arrives at last.
  • Play The destruction of the Ancients begins.
  • Play u Their Ancient must shatter and burn.
  • Play u Self will destroy the Radiant.
  • Play u Great upheaval shall lay their Ancient to waste.

Moving

6 seconds cooldown

  • Play Yes.
  • Play The Self seeks.
  • Play Patrolling.
  • Play Coursing.
  • Play Phasing.
  • Play Primordial will.
  • Play It will be.
  • Play The Self moves.
  • Play The Self roams.
  • Play In unison.
  • Play Toward synthesis.
  • Play Seeking.
  • Play Always aware.
  • Play Unity must be achieved.
  • Play Ever closer.
  • Play All must proceed.
  • Play Ever forward.
  • Play Ahead.
  • Play Onward.
  • Play Hounding.
  • Play Indeed.
  • Play So it must be.
  • Play Onward.
  • Play Yes.
  • Play Yes.

Attacking

6 seconds cooldown

  • Play Attack.
  • Play Halt.
  • Play You will cease.
  • Play Alarm.
  • Play None escape the Self.
  • Play The warden strikes.
  • Play Striken.
  • Play Abide, if you dare.
  • Play Action.
  • Play Disunion.
  • Play Concede.
  • Play Submit.
  • Play Suffer.
  • Play Justice.
  • Play Doggedly.
  • Play You shall be scoured.
  • Play Attack.

Ordering a spell cast

Only when distance is at least 2x the cast range, 4 seconds cooldown

  • Play Unity is nigh.
  • Play The Self comes for you.
  • Play The Arc approaches.

Leveling up

  • Play Power emergent.
  • Play Primordial strength re-found.
  • Play The Self, and yet moreso.
  • Play The Self knows this power.
  • Play Sparkling infusion.
  • Play Greater glory.
  • Play Arc to power.
  • Play The Self expands.
  • Play Higher unity.
  • Play All comes together.
  • Play The arc grows brighter.
  • Play From fragments into fuller unities.
  • Play A charged reconciliation.
  • Play Ha ha ha ha ha ha ha ha ha ha ha ha ha ha!
  • Play u The Self grows in Radiance.
  • Play u The way grows Dire.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm.

Killing an enemy

  • Play A thing of pity.
  • Play Your hope fades.
  • Play Mercy is yours, for the end comes.
  • Play Escape, and find absolution.
  • Play Embrace your end.
  • Play No one to blame but yourself.
  • Play You are now the ward of death itself.
  • Play You meet your true self at last.
  • Play Your self is no more.
  • Play Life is prison. You are free.
  • Play You will just have to accept this, and move on.
  • Play Into Ancient embrace.
  • Play You will be back.
  • Play Rest from your enslavement.
  • Play Selfie.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm!
  • Play u Another Dire falls.
  • Play u Dire extinguished.
  • Play u Dire filth.
  • Play u Another Radiant falls.
  • Play u All that is green returns to dust.
  • Play u Radiant scum.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm.
  • Play Resist and perish.
  • Play Hm hm hm hm hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm.
  • Play Hm hm hm hm hm hm hm hm hm.
  • Play Hm hm hm hm ho ho ha ha ha ha ha ha ha!
  • Play Hm hm hm hm hm hm hm hm hm hm hm hm hm hm hm.

Killing a specific enemy
25% chance

  • Play Thine own self, be gone.
  • Play You are silenced.
  • Play World breaker, this is justice.
  • Play The traveler returns to darkness.
  • Play The last of your light is cast.
  • Play In all things you were. In nothing you become.
  • Play May your disunity end with you.
  • Play It seems time has finally caught up to you.
  • Play Your vigil ends.
  • Play You devour your last.
  • Play Short circuit.
  • Play Your conduit is no more.
  • Play Such a feeble spark.
  • Play You meddle with powers you cannot comprehend.
  • Play For all your claims, you are still a fool.
  • Play Inferior form.
  • Play Apex predator, you are not.


20% chance

  • Play You do not have to be mad.
  • Play

Meeting an Ally

During the early game within a 1000 radius


Denying

Requires a visible enemy hero within a 1000 radius


Reincarnating

Activating a Rune

Bounty Rune


Double Damage Rune


Haste Rune


Illusion Rune


Invisibility Rune


Regeneration Rune


Ability on Cooldown

First Try


Second Try


Third Try


Not Enough Mana

First Try


Second Try


Third Try


Selecting

When left clicked 5 times


Chat Responses

Thanking


Laughing


End of Match

Won


Lost


Cosmetic Item Drop

Common


Uncommon


Rare or greater