Info
General
Several issues in Arc Warden`s ability tooltips
Flux
Flux
- The damage bonus from the talent is not reflected in the ability description.
- The cast range values are outdated, being off by 100.
Magnetic Field
- The description does not mention the attack speed at all. It only tells about the evasion.
Spark Wraith
- The description lists a dispel type, despite the ability not dispelling anymore.
- The tooltip is missing a movement speed slow value.
- The tooltip lists the duration as "PURGE DURATION", instead of "SLOW DURATION".
Tempest Double
- Does not mention the gold/experience bounty of the double anywhere.
- The buff on the double is outdated, only lists Divine Rapier Item Old Abilities Changelogs Divine RapierS So powerful, it cannot have a single owner. Cost6000 Bought FromWeapons Bonus +330 Attack damage Disassemble? No Alert allies? No Recipe The Divine Rapier and Gem of True Sight Item Changelogs Gem of True SightB Not one thrall creature of the depths,Nor spirit bound in drowning s keep,Nor Maelrawn the Tentacular,Shall rest till seas, gem comes to sleep. Cost900 Bought FromArcane as disabled items, not listing Aegis of the Immortal For the physical trophy awarded after The International, see Aegis of Champions. Item Old Abilities Changelogs Aegis of the Immortal The Immortal was said to own a shield that protected and consumable items.
4 Mar. 2017
DotA 2 Dev
Arc Warden`s default walk, injured walk and injured run animations are missing footstep sounds
The default walk animation has footsteps bound only to the first half of the animation (which contains 4 footstep animations), so that half of the time no footstep sounds play. His injured walk and injured run animations have no footstep sounds at all.
The default walk animation has footsteps bound only to the first half of the animation (which contains 4 footstep animations), so that half of the time no footstep sounds play. His injured walk and injured run animations have no footstep sounds at all.
4 Mar. 2017
DotA 2 Dev
Video
Arc Warden`s rare idle animation plays while in his injured phase
While injured, rare idle animations are not supposed to play, or the unit has an injured version of the animation. Although Arc Warden does have an injured version, it is identical to the non-injured rare idle animation, instead of fitting to the default injured idle animation.
While injured, rare idle animations are not supposed to play, or the unit has an injured version of the animation. Although Arc Warden does have an injured version, it is identical to the non-injured rare idle animation, instead of fitting to the default injured idle animation.
4 Mar. 2017
DotA 2 Dev
Video
Arc Warden does not use his injured attack animations in his injured phase when having higher attack speed
Arc Warden has four levels of attack animations, which are used based on his attack speed. They are all identical, only their animation speed differs. Be that as it may, he only has one level for his injured attack animations. So when having low attack speed, he uses the injured attack animation normally. But when having higher attack speeds, he uses the regular attack animations.
Arc Warden has four levels of attack animations, which are used based on his attack speed. They are all identical, only their animation speed differs. Be that as it may, he only has one level for his injured attack animations. So when having low attack speed, he uses the injured attack animation normally. But when having higher attack speeds, he uses the regular attack animations.
4 Mar. 2017
DotA 2 Dev
Video
Videos
Magnetic Field
Multiple casts of Magnetic Fields do not work together when they are overlapping
When casting two Magnetic Fields so that they overlap, units inside the field may not get the 100% evasion against attacks from outside a field, or may evade attacks coming from inside a field, due to the modifier of each cast not working independently from each other. Since Arc Warden can easily place two fields at the same time with his double, this is a common issue.
When casting two Magnetic Fields so that they overlap, units inside the field may not get the 100% evasion against attacks from outside a field, or may evade attacks coming from inside a field, due to the modifier of each cast not working independently from each other. Since Arc Warden can easily place two fields at the same time with his double, this is a common issue.
4 Mar. 2017
DotA 2 Dev
Video
Magnetic Field`s sound does not match its duration anymore
Since the duration was increased, the sound no longer matches it. Instead of using a looping sound which adapts to any future duration changes, it uses a regular non-looping sound which needs updating whenever the duration gets changed.
Since the duration was increased, the sound no longer matches it. Instead of using a looping sound which adapts to any future duration changes, it uses a regular non-looping sound which needs updating whenever the duration gets changed.
4 Mar. 2017
DotA 2 Dev
Video
Tempest Double
Hero kills done by the Tempest Double may sometimes not grant any experience to Arc Warden
Just like any other summoned unit, a hero kill done by the Tempest Double grants the gold and experience to Arc Warden, no matter how far away he is. Be that as it may, unlike with any other summoned unit, the experience is not granted when the double makes the kill while it is dead.
Just like any other summoned unit, a hero kill done by the Tempest Double grants the gold and experience to Arc Warden, no matter how far away he is. Be that as it may, unlike with any other summoned unit, the experience is not granted when the double makes the kill while it is dead.
4 Mar. 2017
DotA 2 Dev
Video
Tempest Double grants AoE Gold Bounty if killed by Tower/Creeps
If a Tempest Double dies to an enemy building or lane creep, its gold bounty gets evenly distributed between all nearby enemy heroes, going against the rule of summoned units not distributing AoE gold on deaths like these, but only distribute AoE experience.
If a Tempest Double dies to an enemy building or lane creep, its gold bounty gets evenly distributed between all nearby enemy heroes, going against the rule of summoned units not distributing AoE gold on deaths like these, but only distribute AoE experience.
4 Mar. 2017
DotA 2 Dev
Video
Tempest Double can be given Observer Wards and Sentry Wards
The CTRL-sharing function of Observer Ward Item Changelogs Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward s and Sentry Ward Item Changelogs Sentry WardB A form of plant originally grown in the garden of a fearful king. Cost100 Bought FromConsumables Active Place Sentry Ward Charges 1 Disassemble? No Alert allies? No s can be used to give the double wards. Since the double cannot take or drop items, this should not be possible. Dragging and dropping the wards on the double does not work, as expected. Tango Item Tango (Shared) Changelogs TangoB Forage to survive on the battlefield. Cost125 Bought FromConsumables Active Eat a Tree or Ward Charges 4 Disassemble? No Alert allies? No Recipe The Tango , which also have the CTRL-sharing function, cannot be given to the double in this way.
The CTRL-sharing function of Observer Ward Item Changelogs Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward s and Sentry Ward Item Changelogs Sentry WardB A form of plant originally grown in the garden of a fearful king. Cost100 Bought FromConsumables Active Place Sentry Ward Charges 1 Disassemble? No Alert allies? No s can be used to give the double wards. Since the double cannot take or drop items, this should not be possible. Dragging and dropping the wards on the double does not work, as expected. Tango Item Tango (Shared) Changelogs TangoB Forage to survive on the battlefield. Cost125 Bought FromConsumables Active Eat a Tree or Ward Charges 4 Disassemble? No Alert allies? No Recipe The Tango , which also have the CTRL-sharing function, cannot be given to the double in this way.
4 Mar. 2017
DotA 2 Dev
Video
The Tempest Double messes up with Quickbuy when an item requires a part multiple times
When putting a recipe item into the quickbuy which requires the same item multiple times, the item parts disappear because of the double, even when only having one of them yet.
For instance, when an item requires two Null Talisman Item Changelogs Null TalismanB A small gemstone attached to several chains. Cost470 (155) Bought FromCommon Bonus +3 Strength+3 Agility+6 Intelligence+3 Attack damage Disassemble? No Alert allies? No Recipe The Null Talisman s, and when buying one, the quickbuy still shows 1 normally. But when now summoning the Tempest Double, the quickbuy also considers the double`s inventory. Since the double copies he Null Talisman, the quickbuy sees the player owns 2 talismans so it removes the second one as well.
When putting a recipe item into the quickbuy which requires the same item multiple times, the item parts disappear because of the double, even when only having one of them yet.
For instance, when an item requires two Null Talisman Item Changelogs Null TalismanB A small gemstone attached to several chains. Cost470 (155) Bought FromCommon Bonus +3 Strength+3 Agility+6 Intelligence+3 Attack damage Disassemble? No Alert allies? No Recipe The Null Talisman s, and when buying one, the quickbuy still shows 1 normally. But when now summoning the Tempest Double, the quickbuy also considers the double`s inventory. Since the double copies he Null Talisman, the quickbuy sees the player owns 2 talismans so it removes the second one as well.
4 Mar. 2017
DotA 2 Dev
Video
Tempest Double creates new double whenever re-stolen and used by Rubick
Tempest Double is supposed to "recycle" the same double, so that the hero has one double per match, which gets revived whenever recast. Be that as it may, when used by Rubick, it creates a new double instead. Whenever he loses the spell, re-steals it and casts it, an entirely new double is created, instead of the double from a previous cast being used. Since the doubles do not disappear after death like how other summoned units do, this can cause performance issues, the dead unused doubles are still there, taking performance. It also causes unit group hotkey issues for Rubick.
The same issue is present with Summon Spirit Bear, which works in the same way as the Tempest Double does.
Tempest Double is supposed to "recycle" the same double, so that the hero has one double per match, which gets revived whenever recast. Be that as it may, when used by Rubick, it creates a new double instead. Whenever he loses the spell, re-steals it and casts it, an entirely new double is created, instead of the double from a previous cast being used. Since the doubles do not disappear after death like how other summoned units do, this can cause performance issues, the dead unused doubles are still there, taking performance. It also causes unit group hotkey issues for Rubick.
The same issue is present with Summon Spirit Bear, which works in the same way as the Tempest Double does.
4 Mar. 2017
DotA 2 Dev
Video
The Tempest Double uses respawn lines whenever it gets resummoned
The Tempest Double does not respawn, but still uses the respawn lines whenever resummoned. They overlap with the cast responses of Arc Warden. On the very first cast of Tempest Double, the double is silent, only on recasts it uses the respawn lines.
The Tempest Double does not respawn, but still uses the respawn lines whenever resummoned. They overlap with the cast responses of Arc Warden. On the very first cast of Tempest Double, the double is silent, only on recasts it uses the respawn lines.
4 Mar. 2017
DotA 2 Dev
Video
The Tempest Double cast animation plays after cast, instead of during cast
The cast animation for Tempest Double was not updated as the cast time was added to the spell. The animation plays upon reaching the cast point, instead of playing during the cast time of the spell like how it is supposed to be for spells with a cast time. The animation itself is also not updated, only Arc Warden`s upper body is animated.
The cast animation for Tempest Double was not updated as the cast time was added to the spell. The animation plays upon reaching the cast point, instead of playing during the cast time of the spell like how it is supposed to be for spells with a cast time. The animation itself is also not updated, only Arc Warden`s upper body is animated.
4 Mar. 2017
DotA 2 Dev
Video
Tempest Double does not copy the drafted abilities in Ability Draft
In Ability Draft “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 , when summoning the double, it has no spells at all. It does not copy the drafted abilities of the hero.
In Ability Draft “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 , when summoning the double, it has no spells at all. It does not copy the drafted abilities of the hero.
4 Mar. 2017
DotA 2 Dev
Video
Tempest Double spell does not work at all after first cast in All Random Deathmatch
In All Random Deathmatch “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 , the Tempest Double only works on the first cast. When cast a second time, it does not summon the double, going on cooldown without doing anything.
The double is also missing its black skin tint, so that it looks identical to the main hero.
In All Random Deathmatch “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 , the Tempest Double only works on the first cast. When cast a second time, it does not summon the double, going on cooldown without doing anything.
The double is also missing its black skin tint, so that it looks identical to the main hero.
4 Mar. 2017
DotA 2 Dev
Video
Tempest Double leeches deny Experience from its Allies
The Tempest Double is not supposed to passively leech experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned , but it does leech the experience that is granted on denying “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the allied Creeps. The leeched experience is granted to the Tempest Double itself, it is not given to the main Arc Warden.
The Tempest Double is not supposed to passively leech experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned , but it does leech the experience that is granted on denying “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the allied Creeps. The leeched experience is granted to the Tempest Double itself, it is not given to the main Arc Warden.
22 May 2017
DotA 2 Dev
Video
Tempest Double prevents Arc Warden from gaining Magic Stick/Wand charges
The main Arc Warden is unable to gain any Magic Stick Item Changelogs Magic StickBL A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost200 Bought FromArcane Active Energy Charge Charges 0 Disassemble? or Magic Wand Item Changelogs Magic WandB A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost465 Bought FromCommon Active Energy Charge Charges 0 Bonus charges, when his Tempest Double carrying a Magic Stick/Wand is alive.
The main Arc Warden is unable to gain any Magic Stick Item Changelogs Magic StickBL A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost200 Bought FromArcane Active Energy Charge Charges 0 Disassemble? or Magic Wand Item Changelogs Magic WandB A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost465 Bought FromCommon Active Energy Charge Charges 0 Bonus charges, when his Tempest Double carrying a Magic Stick/Wand is alive.
23 May 2017
DotA 2 Dev
Video
Tempest Double does not gain bonus night vision from a consumed Moon Shard
The Tempest Double does not gain the bonus night vision that a consumed Moon Shard Item Changelogs Moon ShardS Said to be a tear from the lunar goddess Selemene. Cost4000 Bought FromCommon Active Consume Charges 1 Passive Shade Sight Bonus +120 Attack speed Disassemble? No Alert is supposed to grant to heroes. ⃢₀ₓ It only benefits from an item-based Moon Shard⃢₀ₙs bonus night vision.
The Tempest Double does not gain the bonus night vision that a consumed Moon Shard Item Changelogs Moon ShardS Said to be a tear from the lunar goddess Selemene. Cost4000 Bought FromCommon Active Consume Charges 1 Passive Shade Sight Bonus +120 Attack speed Disassemble? No Alert is supposed to grant to heroes. ⃢₀ₓ It only benefits from an item-based Moon Shard⃢₀ₙs bonus night vision.
5 Jun. 2017
DotA 2 Dev